mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 10:02:28 +00:00
255 lines
13 KiB
Plaintext
255 lines
13 KiB
Plaintext
#define ASSIGNMENT_ANY "Any"
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#define ASSIGNMENT_AI "AI"
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#define ASSIGNMENT_CYBORG "Cyborg"
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#define ASSIGNMENT_ENGINEER "Engineer"
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#define ASSIGNMENT_GARDENER "Gardener"
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#define ASSIGNMENT_JANITOR "Janitor"
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#define ASSIGNMENT_MEDICAL "Medical"
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#define ASSIGNMENT_SCIENTIST "Scientist"
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#define ASSIGNMENT_SECURITY "Security"
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#define ASSIGNMENT_SURGEON "Surgeon"
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var/global/list/severity_to_string = list(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major")
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/datum/event_container
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var/severity = -1
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var/delayed = 0
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var/delay_modifier = 1
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var/next_event_time = 0
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var/list/available_events
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var/list/last_event_time = list()
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var/datum/event_meta/next_event = null
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var/last_world_time = 0
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/datum/event_container/process()
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if(!next_event_time)
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set_event_delay()
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if(delayed || !config.allow_random_events)
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next_event_time += (world.time - last_world_time)
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else if(world.time > next_event_time)
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start_event()
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last_world_time = world.time
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/datum/event_container/proc/start_event()
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if(!next_event) // If non-one has explicitly set an event, randomly pick one
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next_event = acquire_event()
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// Has an event been acquired?
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if(next_event)
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// Set when the event of this type was last fired, and prepare the next event start
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last_event_time[next_event] = world.time
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set_event_delay()
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next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot
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new next_event.event_type(next_event) // Events are added and removed from the processing queue in their New/kill procs
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log_debug("Starting event '[next_event.name]' of severity [severity_to_string[severity]].")
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next_event = null // When set to null, a random event will be selected next time
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else
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// If not, wait for one minute, instead of one tick, before checking again.
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next_event_time += (60 * 10)
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/datum/event_container/proc/acquire_event()
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if(available_events.len == 0)
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return
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var/active_with_role = number_active_with_role()
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var/list/possible_events = list()
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for(var/datum/event_meta/EM in available_events)
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var/event_weight = get_weight(EM, active_with_role)
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if(event_weight)
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possible_events[EM] = event_weight
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if(possible_events.len == 0)
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return null
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// Select an event and remove it from the pool of available events
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var/picked_event = pickweight(possible_events)
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available_events -= picked_event
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return picked_event
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/datum/event_container/proc/get_weight(var/datum/event_meta/EM, var/list/active_with_role)
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if(!EM.enabled)
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return 0
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var/weight = EM.get_weight(active_with_role)
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var/last_time = last_event_time[EM]
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if(last_time)
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var/time_passed = world.time - last_time
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var/weight_modifier = max(0, round((config.expected_round_length - time_passed) / 300))
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weight = weight - weight_modifier
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return weight
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/datum/event_container/proc/set_event_delay()
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// If the next event time has not yet been set and we have a custom first time start
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if(next_event_time == 0 && config.event_first_run[severity])
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var/lower = config.event_first_run[severity]["lower"]
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var/upper = config.event_first_run[severity]["upper"]
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var/event_delay = rand(lower, upper)
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next_event_time = world.time + event_delay
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// Otherwise, follow the standard setup process
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else
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var/playercount_modifier = 1
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switch(player_list.len)
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if(0 to 10)
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playercount_modifier = 1.2
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if(11 to 15)
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playercount_modifier = 1.1
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if(16 to 25)
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playercount_modifier = 1
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if(26 to 35)
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playercount_modifier = 0.9
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if(36 to 100000)
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playercount_modifier = 0.8
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playercount_modifier = playercount_modifier * delay_modifier
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var/event_delay = rand(config.event_delay_lower[severity], config.event_delay_upper[severity]) * playercount_modifier
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next_event_time = world.time + event_delay
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log_debug("Next event of severity [severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.")
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/datum/event_container/proc/SelectEvent()
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var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events
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if(!EM)
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return
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if(next_event)
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available_events += next_event
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available_events -= EM
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next_event = EM
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return EM
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// Returns how many characters are currently active (not logged out, not AFK for more than 10 minutes) with a specific role.
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// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
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/proc/number_active_with_role()
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var/list/active_with_role = list()
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active_with_role["Engineer"] = 0
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active_with_role["Medical"] = 0
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active_with_role["Surgeon"] = 0
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active_with_role["Security"] = 0
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active_with_role["Scientist"] = 0
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active_with_role["AI"] = 0
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active_with_role["Cyborg"] = 0
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active_with_role["Janitor"] = 0
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active_with_role["Gardener"] = 0
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for(var/mob/M in player_list)
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if(!M.mind || !M.client || M.client.is_afk(10 MINUTES)) // longer than 10 minutes AFK counts them as inactive
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continue
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active_with_role["Any"]++
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if(istype(M, /mob/living/silicon/robot))
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var/mob/living/silicon/robot/R = M
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if(R.module)
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if(istype(R.module, /obj/item/robot_module/engineering))
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active_with_role["Engineer"]++
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else if(istype(R.module, /obj/item/robot_module/medical))
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active_with_role["Medical"]++
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else if(istype(R.module, /obj/item/robot_module/research))
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active_with_role["Scientist"]++
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if(M.mind.assigned_role in engineering_positions)
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active_with_role["Engineer"]++
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if(M.mind.assigned_role in medical_positions)
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active_with_role["Medical"]++
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if(M.mind.assigned_role == "Surgeon")
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active_with_role["Surgeon"]++
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if(M.mind.assigned_role in security_positions)
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active_with_role["Security"]++
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if(M.mind.assigned_role in science_positions)
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active_with_role["Scientist"]++
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if(M.mind.assigned_role == "AI")
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active_with_role["AI"]++
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if(M.mind.assigned_role == "Cyborg")
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active_with_role["Cyborg"]++
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if(M.mind.assigned_role == "Janitor")
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active_with_role["Janitor"]++
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if(M.mind.assigned_role == "Gardener")
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active_with_role["Gardener"]++
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return active_with_role
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// Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero.
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// Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4).
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/datum/event_container/mundane
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severity = EVENT_LEVEL_MUNDANE
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available_events = list(
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Nothing", /datum/event/nothing, 120),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "APC Damage", /datum/event/apc_damage, 20, list(ASSIGNMENT_ENGINEER = 15)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Brand Intelligence", /datum/event/brand_intelligence, 0, list(ASSIGNMENT_ENGINEER = 5), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Camera Damage", /datum/event/camera_damage, 20, list(ASSIGNMENT_ENGINEER = 10)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Economic News", /datum/event/economic_event, 300),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Lost Carp", /datum/event/carp_migration, 20, list(ASSIGNMENT_SECURITY = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Cozmozoan Migration", /datum/event/carp_migration/cozmo, 60),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Hacker", /datum/event/money_hacker, 10),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Money Lotto", /datum/event/money_lotto, 0, list(ASSIGNMENT_ANY = 1), TRUE, 5, 15),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane News", /datum/event/mundane_news, 300),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Wallrot", /datum/event/wallrot, 75, list(ASSIGNMENT_ENGINEER = 5, ASSIGNMENT_GARDENER = 20)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Clogged Vents", /datum/event/vent_clog, 55),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "False Alarm", /datum/event/false_alarm, 100),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Supply Drop", /datum/event/supply_drop, 80),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "CCIA General Notice", /datum/event/ccia_general_notice, 300),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Mundane Vermin Infestation",/datum/event/infestation, 60, list(ASSIGNMENT_JANITOR = 15, ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 15)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Drone Malfunction", /datum/event/rogue_maint_drones, 10, list(ASSIGNMENT_ENGINEER = 30)),
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new /datum/event_meta(EVENT_LEVEL_MUNDANE, "Visitor", /datum/event/visitor, 50, is_one_shot = TRUE)
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)
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// Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero.
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// Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4).
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/datum/event_container/moderate
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severity = EVENT_LEVEL_MODERATE
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available_events = list(
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Nothing", /datum/event/nothing, 200),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_SURGEON = 25)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Carp School", /datum/event/carp_migration, 25, list(ASSIGNMENT_SECURITY = 15)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Communication Blackout", /datum/event/communications_blackout, 100),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Electrical Storm", /datum/event/electrical_storm, 50, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_JANITOR = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Gravity Failure", /datum/event/gravity, 100),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Ion Storm", /datum/event/ionstorm, 0, list(ASSIGNMENT_AI = 45, ASSIGNMENT_CYBORG = 25, ASSIGNMENT_ENGINEER = 6, ASSIGNMENT_SCIENTIST = 6)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Prison Break", /datum/event/prison_break, 0, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_CYBORG = 20), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Xenobiology", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENTIST = 15, ASSIGNMENT_CYBORG = 20), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Containment Error - Bridge", /datum/event/prison_break/bridge, 0, list(ASSIGNMENT_ENGINEER = 15, ASSIGNMENT_CYBORG = 20), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Radiation Storm", /datum/event/radiation_storm, 100, list(ASSIGNMENT_MEDICAL = 20)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Random Antagonist", /datum/event/random_antag, 0, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_SECURITY = 1), FALSE, 10, 125, list("Extended")),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Rogue Drones", /datum/event/rogue_drone, 15, list(ASSIGNMENT_SECURITY = 15)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Moderate Spider Infestation", /datum/event/spider_infestation/moderate, 50, list(ASSIGNMENT_SECURITY = 10)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Moderate Vermin Infestation", /datum/event/infestation/moderate, 30, list(ASSIGNMENT_JANITOR = 15, ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 10)),
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new /datum/event_meta(EVENT_LEVEL_MODERATE, "Drone Uprising", /datum/event/rogue_maint_drones, 25, list(ASSIGNMENT_ENGINEER = 30))
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)
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// Severity Level, Event Name, Event Type, Base Weight, Role Weight(s), One Shot (TRUE/FALSE), Min Weight, Max Weight. Last two only used if set and non-zero.
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// Role weight(s) is per active role, so (1 role = role weight * 1), (4 roles active = role weight * 4).
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/datum/event_container/major
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severity = EVENT_LEVEL_MAJOR
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available_events = list(
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Nothing", /datum/event/nothing, 135),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Blob", /datum/event/blob, 0, list(ASSIGNMENT_ENGINEER = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Carp Migration", /datum/event/carp_migration, 50, list(ASSIGNMENT_SECURITY = 10), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Space Vines", /datum/event/spacevine, 0, list(ASSIGNMENT_ANY = 1, ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_GARDENER = 20), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Spider Infestation", /datum/event/spider_infestation, 25, list(ASSIGNMENT_SECURITY = 10, ASSIGNMENT_MEDICAL = 5), TRUE),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Major Vermin Infestation", /datum/event/infestation/major, 15, list(ASSIGNMENT_SECURITY = 15, ASSIGNMENT_MEDICAL = 5)),
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new /datum/event_meta(EVENT_LEVEL_MAJOR, "Drone Revolution", /datum/event/rogue_maint_drones, 0, list(ASSIGNMENT_ENGINEER = 10, ASSIGNMENT_MEDICAL = 5, ASSIGNMENT_SECURITY = 5))
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)
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#undef ASSIGNMENT_ANY
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#undef ASSIGNMENT_AI
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#undef ASSIGNMENT_CYBORG
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#undef ASSIGNMENT_ENGINEER
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#undef ASSIGNMENT_GARDENER
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#undef ASSIGNMENT_JANITOR
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#undef ASSIGNMENT_MEDICAL
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#undef ASSIGNMENT_SCIENTIST
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#undef ASSIGNMENT_SECURITY
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#undef ASSIGNMENT_SURGEON |