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Aurora.3/code/modules/mob/abstract/freelook/visualnet.dm

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// VISUAL NET
//
// The datum containing all the chunks.
/datum/visualnet
// The chunks of the map, mapping the areas that an object can see.
var/list/chunks = list()
var/list/sources = list()
var/chunk_type = /datum/chunk
var/list/valid_source_types
/datum/visualnet/New()
..()
visual_nets += src
if(!valid_source_types)
valid_source_types = list()
/datum/visualnet/Destroy()
visual_nets -= src
for(var/source in sources)
remove_source(source, FALSE)
sources.Cut()
for(var/chunk in chunks)
var/chunk_datum = chunks[chunk]
qdel(chunk_datum)
chunks.Cut()
return ..()
// Checks if a chunk has been Generated in x, y, z.
/datum/visualnet/proc/is_chunk_generated(x, y, z)
x &= ~0xf
y &= ~0xf
var/key = "[x],[y],[z]"
return !isnull(chunks[key])
// Returns the chunk in the x, y, z.
// If there is no chunk, it creates a new chunk and returns that.
/datum/visualnet/proc/get_chunk(x, y, z)
x &= ~0xf
y &= ~0xf
var/key = "[x],[y],[z]"
if(!chunks[key])
chunks[key] = new chunk_type(src, x, y, z)
return chunks[key]
// Updates what the eye can see. It is recommended you use this when the eye moves or it's location is set.
/datum/visualnet/proc/update_eye_chunks(mob/abstract/eye/eye, var/full_update = FALSE)
. = list()
var/turf/T = get_turf(eye)
if(T)
// 0xf = 15
var/x1 = max(0, T.x - 16) & ~0xf
var/y1 = max(0, T.y - 16) & ~0xf
var/x2 = min(world.maxx, T.x + 16) & ~0xf
var/y2 = min(world.maxy, T.y + 16) & ~0xf
for(var/x = x1; x <= x2; x += 16)
for(var/y = y1; y <= y2; y += 16)
. += get_chunk(x, y, T.z)
if(full_update)
eye.visibleChunks.Cut()
var/list/remove = eye.visibleChunks - .
var/list/add = . - eye.visibleChunks
for(var/chunk in remove)
var/datum/chunk/c = chunk
c.remove_eye(eye)
for(var/chunk in add)
var/datum/chunk/c = chunk
c.add_eye(eye)
/datum/visualnet/proc/remove_eye(mob/abstract/eye/eye)
for(var/chunk in eye.visibleChunks)
var/datum/chunk/c = chunk
c.remove_eye(eye)
// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
/datum/visualnet/proc/update_visibility(atom/A, var/opacity_check = TRUE)
if((opacity_check && !A.opacity))
return
major_chunk_change(A)
/datum/visualnet/proc/update_visibility_nocheck(atom/A)
update_visibility(A, FALSE)
// Will check if an atom is on a viewable turf. Returns TRUE if it is, otherwise FALSE.
/datum/visualnet/proc/is_visible(var/atom/target)
var/turf/position = get_turf(target)
return position && is_turf_visible(position)
/datum/visualnet/proc/is_turf_visible(var/turf/position)
if(!position)
return FALSE
var/datum/chunk/chunk = get_chunk(position.x, position.y, position.z)
if(chunk)
if(chunk.dirty)
chunk.update(TRUE) // Update if it's visible or not
if(position in chunk.visibleTurfs)
return TRUE
return FALSE
// Never access this proc directly!!!!
// This will update the chunk and all the surrounding chunks.
/datum/visualnet/proc/major_chunk_change(var/atom/source)
for_all_chunks_in_range(source, /datum/chunk/proc/visibility_changed, list())
/datum/visualnet/proc/add_source(var/atom/source, var/update_visibility = TRUE, var/opacity_check = FALSE)
if(!(source && is_type_in_list(source, valid_source_types)))
log_visualnet("Was given an unhandled source", source)
return FALSE
if(source in sources)
return FALSE
sources += source
moved_event.register(source, src, /datum/visualnet/proc/source_moved)
destroyed_event.register(source, src, /datum/visualnet/proc/remove_source)
for_all_chunks_in_range(source, /datum/chunk/proc/add_source, list(source))
if(update_visibility)
update_visibility(source, opacity_check)
return TRUE
/datum/visualnet/proc/remove_source(var/atom/source, var/update_visibility = TRUE, var/opacity_check = FALSE)
if(!sources.Remove(source))
return FALSE
moved_event.unregister(source, src)
destroyed_event.unregister(source, src)
for_all_chunks_in_range(source, /datum/chunk/proc/remove_source, list(source))
if(update_visibility)
update_visibility(source, opacity_check)
return TRUE
/datum/visualnet/proc/source_moved(var/atom/movable/source, var/old_loc, var/new_loc)
var/turf/old_turf = get_turf(old_loc)
var/turf/new_turf = get_turf(new_loc)
if(old_turf == new_turf)
return
// A more proper way would be to figure out which chunks have gone out of range, and which have come into range
// and only remove/add to those.
if(old_turf)
for_all_chunks_in_range(source, /datum/chunk/proc/remove_source, list(source), old_turf)
if(new_turf)
for_all_chunks_in_range(source, /datum/chunk/proc/add_source, list(source), new_turf)
/datum/visualnet/proc/for_all_chunks_in_range(var/atom/source, var/proc_call, var/list/proc_args, var/turf/T)
T = T ? T : get_turf(source)
if(!T)
return
var/x1 = max(0, T.x - 8) & ~0xf
var/y1 = max(0, T.y - 8) & ~0xf
var/x2 = min(world.maxx, T.x + 8) & ~0xf
var/y2 = min(world.maxy, T.y + 8) & ~0xf
for(var/x = x1; x <= x2; x += 16)
for(var/y = y1; y <= y2; y += 16)
if(is_chunk_generated(x, y, T.z))
var/datum/chunk/c = get_chunk(x, y, T.z)
call(c, proc_call)(arglist(proc_args))
// Debug verb for VVing the chunk that the turf is in.
/turf/proc/view_chunk()
set name = "View Chunk"
set category = "Debug"
set src in world
if(cameranet.is_chunk_generated(x, y, z))
var/datum/chunk/chunk = cameranet.get_chunk(x, y, z)
usr.client.debug_variables(chunk)
/turf/proc/update_chunk()
set name = "Update Chunk"
set category = "Debug"
set src in world
if(cameranet.is_chunk_generated(x, y, z))
var/datum/chunk/chunk = cameranet.get_chunk(x, y, z)
chunk.visibility_changed(TRUE)