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https://github.com/Aurorastation/Aurora.3.git
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93 lines
3.1 KiB
Plaintext
93 lines
3.1 KiB
Plaintext
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/*
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apply_damage() args
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damage - How much damage to take
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damage_type - What type of damage to take, brute, burn
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def_zone - Where to take the damage if its brute or burn
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Returns
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standard 0 if fail
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*/
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/mob/living/proc/apply_damage(var/damage = 0, var/damagetype = BRUTE, var/def_zone, var/used_weapon, var/damage_flags = 0, var/armor_pen, var/silent = FALSE)
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if(!damage)
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return FALSE
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var/list/after_armor = modify_damage_by_armor(def_zone, damage, damagetype, damage_flags, src, armor_pen, silent)
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damage = after_armor[1]
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damagetype = after_armor[2]
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damage_flags = after_armor[3] // args modifications in case of parent calls
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if(!damage)
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return FALSE
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switch(damagetype)
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if(BRUTE)
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adjustBruteLoss(damage)
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if(BURN)
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if(COLD_RESISTANCE in mutations)
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damage = 0
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adjustFireLoss(damage)
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if(TOX)
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adjustToxLoss(damage)
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if(OXY)
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adjustOxyLoss(damage)
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if(CLONE)
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adjustCloneLoss(damage)
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if(PAIN)
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adjustHalLoss(damage)
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if(IRRADIATE)
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apply_radiation(damage)
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updatehealth()
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return TRUE
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/mob/living/proc/apply_damages(var/brute = 0, var/burn = 0, var/tox = 0, var/oxy = 0, var/clone = 0, var/halloss = 0, var/def_zone, var/damage_flags = 0)
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if(brute) apply_damage(brute, BRUTE, def_zone, blocked)
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if(burn) apply_damage(burn, BURN, def_zone, blocked)
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if(tox) apply_damage(tox, TOX, def_zone, blocked)
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if(oxy) apply_damage(oxy, OXY, def_zone, blocked)
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if(clone) apply_damage(clone, CLONE, def_zone, blocked)
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if(halloss) apply_damage(halloss, PAIN, def_zone, blocked)
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return TRUE
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/mob/living/proc/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
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if(!effect || (blocked >= 100)) return 0
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switch(effecttype)
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if(STUN)
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Stun(effect * BLOCKED_MULT(blocked))
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if(WEAKEN)
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Weaken(effect * BLOCKED_MULT(blocked))
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if(PARALYZE)
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Paralyse(effect * BLOCKED_MULT(blocked))
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if(PAIN)
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adjustHalLoss(effect * BLOCKED_MULT(blocked)) //Changed this to use the wrapper function, it shouldn't directly alter the value
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if(STUTTER)
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if(status_flags & CANSTUN) // stun is usually associated with stutter
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stuttering = max(stuttering, effect * BLOCKED_MULT(blocked))
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if(EYE_BLUR)
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eye_blurry = max(eye_blurry, effect * BLOCKED_MULT(blocked))
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if(DROWSY)
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drowsiness = max(drowsiness, effect * BLOCKED_MULT(blocked))
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if(INCINERATE)
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IgniteMob(effect * BLOCKED_MULT(blocked))
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updatehealth()
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return 1
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/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/agony = 0, var/incinerate = 0, var/blocked = 0)
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if(blocked >= 2) return 0
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if(stun) apply_effect(stun, STUN, blocked)
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if(weaken) apply_effect(weaken, WEAKEN, blocked)
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if(paralyze) apply_effect(paralyze, PARALYZE, blocked)
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if(stutter) apply_effect(stutter, STUTTER, blocked)
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if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
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if(drowsy) apply_effect(drowsy, DROWSY, blocked)
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if(agony) apply_effect(agony, PAIN, blocked)
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if(incinerate) apply_effect(incinerate, INCINERATE, blocked)
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return 1
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// overridden by human
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/mob/living/proc/apply_radiation(var/rads)
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total_radiation += rads
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if (total_radiation < 0)
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total_radiation = 0
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