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Aurora.3/code/modules/paperwork/handlabeler.dm

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/atom/var/name_unlabel = ""
// Yes, this is totally worth a new variable and a proc!
/atom/proc/remove_label()
set name = "Remove Label"
set category = "Object"
set src in view(1)
if (!usr.IsAdvancedToolUser() || usr.incapacitated())
to_chat(usr, SPAN_NOTICE("You lack the dexerity to do this!"))
return FALSE
if (!name_unlabel)
to_chat(usr, SPAN_NOTICE("You look again, unable to find the label! Perhaps your eyes need checking?"))
src.verbs -= .proc/remove_label
return FALSE
var/mob/living/carbon/human/H = usr
name = name_unlabel
name_unlabel = ""
src.verbs -= .proc/remove_label
H.visible_message(SPAN_NOTICE("\The [H] removes the label from \the [src]."),
SPAN_NOTICE("You remove the label from \the [src]."))
return TRUE
/obj/item/device/hand_labeler
name = "hand labeler"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
item_state = "labeler0"
w_class = ITEMSIZE_SMALL
var/label = null
var/labels_left = 30
var/mode = 0 //off or on.
matter = list(DEFAULT_WALL_MATERIAL = 120, MATERIAL_GLASS = 80)
/obj/item/device/hand_labeler/attack()
return
/obj/item/device/hand_labeler/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if(!mode) //if it's off, give up.
return
if(A == loc) // if placing the labeller into something (e.g. backpack)
return // don't set a label
if(loc != user)
return
if(!labels_left)
to_chat(user, SPAN_NOTICE("No labels left."))
return
if(!label || !length(label))
to_chat(user, SPAN_NOTICE("No text set."))
return
if(length(A.name) + length(label) > 64)
to_chat(user, SPAN_NOTICE("Label too big."))
return
if(ishuman(A))
to_chat(user, SPAN_NOTICE("The label refuses to stick to [A.name]."))
return
if(issilicon(A))
to_chat(user, SPAN_NOTICE("The label refuses to stick to [A.name]."))
return
if(isobserver(A))
to_chat(user, SPAN_NOTICE("[src] passes through [A.name]."))
return
if(istype(A, /obj/item/reagent_containers/glass))
to_chat(user, SPAN_NOTICE("The label can't stick to the [A.name]. (Try using a pen!)"))
return
if(istype(A, /obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/tray = A
if(!tray.mechanical)
to_chat(user, SPAN_NOTICE("How are you going to label that?"))
return
tray.labelled = label
spawn(1)
tray.update_icon()
user.visible_message("<b>[user]</b> labels [A] as <i>[label]</i>.", \
SPAN_NOTICE("You label [A] as <i>[label]</i>."))
// Prevent label stacking from making name unrecoverable.
if (!A.name_unlabel)
A.name_unlabel = A.name
A.verbs += /atom/proc/remove_label
A.name = "[A.name] ([label])"
/obj/item/device/hand_labeler/attack_self(mob/user as mob)
mode = !mode
icon_state = "labeler[mode]"
item_state = icon_state
if(mode)
to_chat(user, SPAN_NOTICE("You turn on \the [src]."))
//Now let them chose the text.
var/str = sanitizeSafe(input(user,"Label text?","Set label",""), MAX_NAME_LEN)
if(!str || !length(str))
to_chat(user, SPAN_NOTICE("Invalid text."))
return
label = str
to_chat(user, SPAN_NOTICE("You set the text to '[str]'."))
else
to_chat(user, SPAN_NOTICE("You turn off \the [src]."))