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Aurora.3/maps/runtime/runtime_overmap.dm

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/obj/effect/overmap/visitable/ship/runtime
name = "NSS Runtime"
class = "NSS"
designation = "Runtime"
desc = "A large cube-shaped station, a penal colony of sorts for the likes of video game developers."
vessel_mass = 100000
burn_delay = 2 SECONDS
base = TRUE
/obj/effect/overmap/visitable/ship/landable/runtime
name = "NSV While True"
class = "NSV"
designation = "While True"
desc = "A RUN-T1M3 long range shuttle."
shuttle = "WhileTrue"
max_speed = 1/(2 SECONDS)
burn_delay = 1 SECONDS
vessel_mass = 5000
fore_dir = WEST
vessel_size = SHIP_SIZE_SMALL
/obj/machinery/computer/shuttle_control/explore/runtime
name = "whiletrue control console"
shuttle_tag = "WhileTrue"
req_access = list()
/area/shuttle/runtime
name = "While True"
base_turf = /turf/simulated/floor/shuttle/black
/datum/shuttle/autodock/overmap/runtime
name = "WhileTrue"
move_time = 90
shuttle_area = list(/area/shuttle/runtime)
dock_target = "runtime_shuttle"
current_location = "nav_runtime_hangar"
landmark_transition = "nav_transit_runtime"
range = 1
fuel_consumption = 4
ceiling_type = /turf/simulated/floor/shuttle_ceiling
/obj/effect/shuttle_landmark/runtime/hangar
name = "Runtime Hangar"
landmark_tag = "nav_runtime_hangar"
base_area = /area/construction
base_turf = /turf/simulated/floor/plating
/obj/effect/shuttle_landmark/runtime/transit
name = "In transit"
landmark_tag = "nav_transit_runtime"