Files
Aurora.3/code/game/objects
Walter0o 2b372962c8 alien weeds performance and layer fixes
recently i fixed a couple of issues with /vg/'s alien weeds and nodes, 
and i see some applying to Bay12 too.

one of those issues was the order of checks in weeds/Life().
it should cancel the weed's search for tiles to expand to without starting
the direction loop first, saving quite a few proc calls.

another issue is alien weeds having the default OBJ_LAYER layer 3 which makes them grow
over all kinds of items and objects which makes sense i guess fluffwise but
is really annoying ingame for both crew and aliens.
( and this coming from the host of Alium Deathtrap 13 ;) )
nodes stay at layer 3 to appear properly over things like AI-holopads.

a really tiny improvement is setting linked_node after the space-turf check in weeds/New().

link to the /vg/ commit : 4dcb434f72
2014-05-29 19:02:17 +02:00
..
2014-04-08 14:48:31 +03:00
2014-05-28 16:35:06 +09:30
2014-04-12 13:06:10 +03:00
2014-05-09 21:29:44 +09:30
2014-01-08 19:21:47 +00:00
2014-03-27 14:49:49 -04:00
2014-05-01 23:58:47 -04:00