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2b689fa3f0454babbc112c93fc593d4efc092125
Aurora.3/code/game/objects/effects
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History
SkyMarshal b0d1d47c23 Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-18 09:58:37 -07:00
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decals
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-18 09:56:52 -07:00
spawners
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-18 09:58:37 -07:00
aliens.dm
Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
2013-01-20 10:45:20 +00:00
barsign.dm
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biomass_rift.dm
- Made biomass a viable thing to spawn. It spreads and grows exactly the same as space vines (kudzu), but unlike kudzu, which is opaque, but not dense, biomass is dense, but not opaque.
2013-01-12 22:27:21 +00:00
bump_teleporter.dm
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effect_system.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
gibs.dm
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glowshroom.dm
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landmarks.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
manifest.dm
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mines.dm
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
2013-01-14 21:07:16 +10:00
misc.dm
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overlays.dm
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portals.dm
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spiders.dm
Fixed #2598
2013-03-31 16:54:53 +04:00
step_triggers.dm
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