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Christ on a stick. SO MANY ERRORS. REEE. # Conflicts: # baystation12.dme # code/_helpers/lists.dm # code/_helpers/logging.dm # code/_helpers/text.dm # code/_onclick/click.dm # code/controllers/configuration.dm # code/controllers/master_controller.dm # code/datums/supplypacks.dm # code/game/antagonist/antagonist.dm # code/game/antagonist/antagonist_print.dm # code/game/antagonist/outsider/commando.dm # code/game/antagonist/outsider/ninja.dm # code/game/area/areas.dm # code/game/gamemodes/cult/cult_items.dm # code/game/gamemodes/game_mode.dm # code/game/jobs/access.dm # code/game/machinery/atmoalter/canister.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/airlock.dm # code/game/machinery/recharger.dm # code/game/machinery/suit_storage_unit.dm # code/game/mecha/mech_fabricator.dm # code/game/mecha/mecha.dm # code/game/objects/effects/spiders.dm # code/game/objects/items.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/flash.dm # code/game/objects/items/devices/lightreplacer.dm # 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127 lines
4.2 KiB
Plaintext
127 lines
4.2 KiB
Plaintext
/*
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Quick overview:
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Pipes combine to form pipelines
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Pipelines and other atmospheric objects combine to form pipe_networks
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Note: A single pipe_network represents a completely open space
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Pipes -> Pipelines
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Pipelines + Other Objects -> Pipe network
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*/
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/obj/machinery/atmospherics
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auto_init = 0
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anchored = 1
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idle_power_usage = 0
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active_power_usage = 0
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power_channel = ENVIRON
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var/nodealert = 0
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var/power_rating //the maximum amount of power the machine can use to do work, affects how powerful the machine is, in Watts
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layer = 2.4 //under wires with their 2.44
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var/connect_types = CONNECT_TYPE_REGULAR
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var/icon_connect_type = "" //"-supply" or "-scrubbers"
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var/initialize_directions = 0
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var/pipe_color
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var/global/datum/pipe_icon_manager/icon_manager
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var/obj/machinery/atmospherics/node1
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var/obj/machinery/atmospherics/node2
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/obj/machinery/atmospherics/New()
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if(!icon_manager)
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icon_manager = new()
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if(!pipe_color)
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pipe_color = color
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color = null
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if(!pipe_color_check(pipe_color))
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pipe_color = null
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..()
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/obj/machinery/atmospherics/attackby(atom/A, mob/user as mob)
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if(istype(A, /obj/item/device/pipe_painter))
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return
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..()
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/obj/machinery/atmospherics/proc/add_underlay(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type)
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if(node)
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if(!T.is_plating() && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
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//underlays += icon_manager.get_atmos_icon("underlay_down", direction, color_cache_name(node))
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underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
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else
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//underlays += icon_manager.get_atmos_icon("underlay_intact", direction, color_cache_name(node))
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underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
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else
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//underlays += icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
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underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
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/obj/machinery/atmospherics/proc/update_underlays()
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if(check_icon_cache())
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return 1
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else
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return 0
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obj/machinery/atmospherics/proc/check_connect_types(obj/machinery/atmospherics/atmos1, obj/machinery/atmospherics/atmos2)
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return (atmos1.connect_types & atmos2.connect_types)
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/obj/machinery/atmospherics/proc/check_connect_types_construction(obj/machinery/atmospherics/atmos1, obj/item/pipe/pipe2)
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return (atmos1.connect_types & pipe2.connect_types)
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/obj/machinery/atmospherics/proc/check_icon_cache(var/safety = 0)
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if(!istype(icon_manager))
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if(!safety) //to prevent infinite loops
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icon_manager = new()
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check_icon_cache(1)
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return 0
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return 1
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/obj/machinery/atmospherics/proc/color_cache_name(var/obj/machinery/atmospherics/node)
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//Don't use this for standard pipes
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if(!istype(node))
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return null
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return node.pipe_color
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/obj/machinery/atmospherics/process()
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last_flow_rate = 0
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last_power_draw = 0
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build_network()
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/obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
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// Check to see if should be added to network. Add self if so and adjust variables appropriately.
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// Note don't forget to have neighbors look as well!
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return null
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/obj/machinery/atmospherics/proc/build_network()
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// Called to build a network from this node
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return null
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/obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
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// Returns pipe_network associated with connection to reference
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// Notes: should create network if necessary
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// Should never return null
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return null
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/obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
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// Used when two pipe_networks are combining
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/obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
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// Return a list of gas_mixture(s) in the object
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// associated with reference pipe_network for use in rebuilding the networks gases list
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// Is permitted to return null
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/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
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/obj/machinery/atmospherics/update_icon()
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return null |