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85 lines
3.5 KiB
Plaintext
85 lines
3.5 KiB
Plaintext
#define REM 0.2 // Means 'Reagent Effect Multiplier'. This is how many units of reagent are consumed per tick
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#define CHEM_TOUCH 1
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#define CHEM_INGEST 2
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#define CHEM_BLOOD 3
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#define CHEM_BREATHE 4
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#define WET_TYPE_WATER 1
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#define WET_TYPE_LUBE 2
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#define WET_TYPE_ICE 3
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#define MINIMUM_CHEMICAL_VOLUME 0.01
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#define SOLID 1
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#define LIQUID 2
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#define GAS 3
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#define REAGENTS_PER_SHEET 20
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#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
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#define REAGENTS_OVERDOSE 30
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#define REAGENTS_BURNING_TEMP_HIGH T0C + 65 //Temperature at which high temperature burns occur
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#define REAGENTS_BURNING_TEMP_HIGH_DAMAGE 0.0001 //Damage per celcius per unit above the REAGENTS_BURNING_TEMP_HIGH define per unit.
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#define REAGENTS_BURNING_TEMP_HIGH_DAMAGE_CAP 20 //Maximum amount of burn damage to deal due to high temperature reagents.
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#define REAGENTS_BURNING_TEMP_LOW T0C - 30 //Temperature at which low temperature burns occur
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#define REAGENTS_BURNING_TEMP_LOW_DAMAGE 0.00005 //Damage per celcius per unit below the REAGENTS_BURNING_TEMP_LOW define per unit.
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#define REAGENTS_BURNING_TEMP_LOW_DAMAGE_CAP 20 //Maximum amount of burn damage to deal due to low temperature reagents.
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#define REAGENTS_BODYTEMP 0.002 //Increase in body temperature per unit per celcius above current body temperature.
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#define REAGENTS_BODYTEMP_MIN 0.25 //Minimum amount of increase to actually increase body temperature. The increase is also rounded to this value.
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#define REAGENTS_BODYTEMP_MAX 10 //Maximum allowed increase in body temperature (K) per unit.
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#define CHEM_SYNTH_ENERGY 500 // How much energy does it take to synthesize 1 unit of chemical, in Joules.
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// Some on_mob_life() procs check for alien races.
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#define IS_DIONA 1
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#define IS_VOX 2
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#define IS_SKRELL 4
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#define IS_UNATHI 8
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#define IS_TAJARA 16
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#define IS_XENOS 32
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#define IS_MACHINE 64
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#define IS_VAURCA 128
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#define IS_UNDEAD 256
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#define CE_STABLE "stable" // Inaprovaline
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#define CE_ANTIBIOTIC "antibiotic" // Spaceacilin
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#define CE_BLOODRESTORE "bloodrestore" // Iron/nutriment
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#define CE_PAINKILLER "painkiller"
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#define CE_ALCOHOL "alcohol" // Liver filtering
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#define CE_ALCOHOL_TOXIC "alcotoxic" // Liver damage
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#define CE_SPEEDBOOST "gofast" // Hyperzine
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#define CE_BERSERK "berserk"
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#define CE_PACIFIED "pacified"
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// Chemistry lists.
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var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate.
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var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
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var/list/heartstopper = list("potassium_chlorophoride", "zombie_powder") // This stops the heart.
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var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
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//Alcohol
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#define INTOX_BUZZED 0.01
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#define INTOX_JUDGEIMP 0.03
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#define INTOX_MUSCLEIMP 0.08
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#define INTOX_REACTION 0.10
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#define INTOX_VOMIT 0.12
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#define INTOX_BALANCE 0.15
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#define INTOX_BLACKOUT 0.20
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#define INTOX_CONSCIOUS 0.30
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#define INTOX_DEATH 0.45
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//How many units of intoxication to remove per second
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#define INTOX_FILTER_HEALTHY 0.035
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#define INTOX_FILTER_BRUISED 0.02
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#define INTOX_FILTER_DAMAGED 0.010
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#define BASE_DIZZY 50 //Base dizziness from getting drunk.
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#define DIZZY_ADD_SCALE 15 //Amount added for every 0.01 percent over the JUDGEIMP limit
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#define BASE_VOMIT_CHANCE 10 //Base chance
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#define VOMIT_CHANCE_SCALE 2.5 //Percent change added for every 0.01 percent over the VOMIT limit
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