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-ports stabbing wounds for baystation, so things like bullets and other pointy things will not cause cuts.
55 lines
1.8 KiB
Plaintext
55 lines
1.8 KiB
Plaintext
// Damage things. TODO: Merge these down to reduce on defines.
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// Way to waste perfectly good damage-type names (BRUTE) on this... If you were really worried about case sensitivity, you could have just used lowertext(damagetype) in the proc.
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#define BRUTE "brute"
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#define BURN "fire"
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#define TOX "tox"
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#define OXY "oxy"
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#define CLONE "clone"
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#define HALLOSS "halloss"
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#define CUT "cut"
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#define BRUISE "bruise"
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#define PIERCE "pierce"
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#define STUN "stun"
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#define WEAKEN "weaken"
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#define PARALYZE "paralize"
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#define IRRADIATE "irradiate"
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#define AGONY "agony" // Added in PAIN!
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#define SLUR "slur"
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#define STUTTER "stutter"
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#define EYE_BLUR "eye_blur"
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#define DROWSY "drowsy"
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#define INCINERATE "incinerate"
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#define FIRE_DAMAGE_MODIFIER 0.0215 // Higher values result in more external fire damage to the skin. (default 0.0215)
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#define AIR_DAMAGE_MODIFIER 2.025 // More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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// Organ defines.
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#define ORGAN_CUT_AWAY (1<<0)
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#define ORGAN_BLEEDING (1<<1)
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#define ORGAN_BROKEN (1<<2)
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#define ORGAN_DESTROYED (1<<3)
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#define ORGAN_ROBOT (1<<4)
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#define ORGAN_SPLINTED (1<<5)
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#define ORGAN_DEAD (1<<6)
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#define ORGAN_MUTATED (1<<7)
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#define ORGAN_ASSISTED (1<<8)
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#define ORGAN_ADV_ROBOT (1<<9)
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#define ORGAN_PLANT (1<<10)
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#define DROPLIMB_EDGE 0
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#define DROPLIMB_BLUNT 1
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#define DROPLIMB_BURN 2
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// Damage above this value must be repaired with surgery.
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#define ROBOLIMB_SELF_REPAIR_CAP 30
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//Germs and infections.
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#define GERM_LEVEL_AMBIENT 110 // Maximum germ level you can reach by standing still.
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#define GERM_LEVEL_MOVE_CAP 200 // Maximum germ level you can reach by running around.
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#define INFECTION_LEVEL_ONE 100
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#define INFECTION_LEVEL_TWO 500
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#define INFECTION_LEVEL_THREE 1000
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