mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 08:31:57 +00:00
-adds the honorary party member card to the loadout -adds mata'ke priest clothing to the loadout -removed siiktau -removed some unused clothing -added some extra description_fluff
88 lines
4.3 KiB
Plaintext
88 lines
4.3 KiB
Plaintext
// Species flags.
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#define NO_BLOOD 1 // Vessel var is not filled with blood, cannot bleed out.
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#define NO_BREATHE 2 // Cannot suffocate or take oxygen loss.
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#define NO_SCAN 4 // Cannot be scanned in a DNA machine/genome-stolen.
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#define NO_PAIN 8 // Cannot suffer halloss/receives deceptive health indicator.
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#define NO_SLIP 16 // Cannot fall over.
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#define NO_POISON 32 // Cannot not suffer toxloss.
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#define IS_PLANT 64 // Is a treeperson.
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#define NO_EMBED 128 // Can not have shrapnel or any object embedded into its body
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#define IS_MECHANICAL 256 // Is a robot.
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#define ACCEPTS_COOLER 512 // Can wear suit coolers and have them work without a suit.
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#define NO_CHUBBY 1024 // Cannot be visibly fat from nutrition type.
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// unused: 0x8000(32768) - higher than this will overflow
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// Base flags for IPCs.
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#define IS_IPC (NO_BREATHE|NO_SCAN|NO_BLOOD|NO_PAIN|NO_POISON|IS_MECHANICAL|NO_CHUBBY)
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// Species spawn flags
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#define IS_WHITELISTED 0x1 // Must be whitelisted to play.
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#define CAN_JOIN 0x2 // Species is selectable in chargen.
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#define IS_RESTRICTED 0x4 // Is not a core/normally playable species. (castes, mutantraces)
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// Species appearance flags
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#define HAS_SKIN_TONE 0x1 // Skin tone selectable in chargen. (0-255)
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#define HAS_SKIN_COLOR 0x2 // Skin colour selectable in chargen. (RGB)
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#define HAS_LIPS 0x4 // Lips are drawn onto the mob icon. (lipstick)
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#define HAS_UNDERWEAR 0x8 // Underwear is drawn onto the mob icon.
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#define HAS_EYE_COLOR 0x10 // Eye colour selectable in chargen. (RGB)
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#define HAS_HAIR_COLOR 0x20 // Hair colour selectable in chargen. (RGB)
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#define HAS_SOCKS 0x40 // If this species can wear socks
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#define HAS_FBP 0x80 // If for whatever ungodly reason we decide to ever have non-Shell FBPs.
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// Tau-Ceti basic, language common to all crew.
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#define LANGUAGE_TCB "Ceti Basic"
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// Species languages
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#define LANGUAGE_SOL_COMMON "Sol Common"
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#define LANGUAGE_UNATHI "Sinta'unathi"
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#define LANGUAGE_SIIK_MAAS "Siik'maas"
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#define LANGUAGE_SIIK_TAJR "Siik'tajr"
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#define LANGUAGE_SIGN_TAJARA "Nal'rasan"
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#define LANGUAGE_YA_SSA "Ya'ssa"
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#define LANGUAGE_DELVAHII "Delvahhi"
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#define LANGUAGE_SKRELLIAN "Nral'Malic"
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#define LANGUAGE_ROOTSONG "Rootsong"
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#define LANGUAGE_TRADEBAND "Tradeband"
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#define LANGUAGE_GUTTER "Freespeak"
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#define LANGUAGE_VAURCA "Hivenet"
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#define LANGUAGE_AZAZIBA "Sinta'azaziba"
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#define LANGUAGE_SIGN "Sign Language"
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// Antag Languages
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#define LANGUAGE_VOX "Vox-pidgin"
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#define LANGUAGE_CHANGELING "Changeling"
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#define LANGUAGE_BORER "Cortical Link"
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#define LANGUAGE_CULT "Cult" // NOT CULTISTS!
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#define LANGUAGE_OCCULT "Occult"
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#define LANGUAGE_TERMINATOR "Hephaestus Darkcomms" // HKs.
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// Lesser-form Languages
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#define LANGUAGE_GIBBERING "Gibbering" // alberyk
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#define LANGUAGE_CHIMPANZEE "Chimpanzee" // human
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#define LANGUAGE_NEAERA "Neaera" // skrell
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#define LANGUAGE_STOK "Stok" // unathi
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#define LANGUAGE_FARWA "Farwa" // tajara
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#define LANGUAGE_BUG "V'krexi" // vaurca
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// Synth Languages
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#define LANGUAGE_ROBOT "Robot Talk"
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#define LANGUAGE_DRONE "Drone Talk"
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#define LANGUAGE_EAL "Encoded Audio Language"
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// Language flags.
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#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
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#define RESTRICTED 2 // Language can only be acquired by spawning or an admin.
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#define NONVERBAL 4 // Language has a significant non-verbal component. Speech is garbled without line-of-sight.
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#define SIGNLANG 8 // Language is completely non-verbal. Speech is displayed through emotes for those who can understand.
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#define HIVEMIND 16 // Broadcast to all mobs with this language.
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#define NONGLOBAL 32 // Do not add to general languages list.
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#define INNATE 64 // All mobs can be assumed to speak and understand this language. (audible emotes)
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#define NO_TALK_MSG 128 // Do not show the "\The [speaker] talks into \the [radio]" message
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#define NO_STUTTER 256 // No stuttering, slurring, or other speech problems
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#define TCOMSSIM 512 // Can be synthesized in tcoms
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// Representative missions levels
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#define REPRESENTATIVE_MISSION_LOW 1
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#define REPRESENTATIVE_MISSION_MEDIUM 2
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#define REPRESENTATIVE_MISSION_HIGH 3 |