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Honestly I find that uranium ninja throwing stars are ridiculously overpowered and honestly just dumb in terms of mechanics. On top of the already ridiculous effects of getting hit by a throwing star, a uranium throwing star deals an additional random 25-50 toxin damage per hit regardless of armor, and regardless of whether or not it sticks in the wound. For reference, the xray rifle deals 25 damage per hit. I'm like 90% sure a uranium throwing star is more deadly than it's energy sword, which is just silly. This update makes it so that the ninja throwing stars produced in the fabricator are of steel quality. To lessen the impact of this nerf, I also made some tweaks to uplink cost as well as the production cost of steel throwing star. Steel throwing stars also have less weight, and as an added bonus they can be purchased from the traitor uplink for 1 telecrystal each.
71 lines
2.8 KiB
Plaintext
71 lines
2.8 KiB
Plaintext
/***************
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* Special Ninja Modules *
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***************/
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/datum/uplink_item/item/ninja_modules
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category = /datum/uplink_category/ninja_modules
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/datum/uplink_item/item/ninja_modules/energency_generator
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name = "Emergency Power Generator"
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desc = "An emergency use power generator that gives 1000 power to the suits battery. Has a long cooldown."
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item_cost = 4
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path = /obj/item/rig_module/emergency_powergenerator
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/datum/uplink_item/item/ninja_modules/energy_net
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name = "Energy Net"
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desc = "An unlimited use net, if the user has enough power, that can be thrown at others causing them to be trapped. The net can be broken with brute force.."
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item_cost = 4
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path = /obj/item/rig_module/fabricator/energy_net
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/datum/uplink_item/item/ninja_modules/stealth_field
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name = "Stealth Field"
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desc = "A module that allows the user to go invisible. Consumes power when active."
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item_cost = 6
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path = /obj/item/rig_module/stealth_field
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/datum/uplink_item/item/ninja_modules/normal_grenade_lancher
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name = "Standard Grenade Launcher"
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desc = "A shoulder mounted grenade launcher with 3 EMP, Smoke, and flashbang grenades.It can be refilled with more grenades."
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item_cost = 6
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path = /obj/item/rig_module/grenade_launcher
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/datum/uplink_item/item/ninja_modules/enery_blade
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name = "Energy Blade and dart launcher."
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desc = "A module that can produce a powerful energy blade in the users hand. It can also shoot stun-darts."
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item_cost = 8
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path = /obj/item/rig_module/mounted/energy_blade
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/datum/uplink_item/item/ninja_modules/matter_fab
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name = "Matter Fabricator"
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desc = "A hardsuit matter fabricator that can produce sharp steel ninja stars used for throwing."
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item_cost = 4
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path = /obj/item/rig_module/fabricator
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/datum/uplink_item/item/ninja_modules/sink
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name = "Power Sink"
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desc = "A module that sucks power out of powered items and into the users suit."
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item_cost = 4
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path = /obj/item/rig_module/power_sink
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/datum/uplink_item/item/ninja_modules/emag_hand
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name = "EMAG Hand Module"
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desc = "A module that allows the user to apply an EMAG effect to the targeted item."
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item_cost = 5
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path = /obj/item/rig_module/device/emag_hand
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/datum/uplink_item/item/ninja_modules/chem_injector
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name = "Chemical Injector"
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desc = "A chemical injector that allows the user to inject themsleves with medical chemicals."
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item_cost = 3
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path = /obj/item/rig_module/chem_dispenser
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/datum/uplink_item/item/ninja_modules/EMP_Shield
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name = "Active EMP Shielding"
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desc = "A very complicated module for a hardsuit that protects it to some degree from EMPs."
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item_cost = 4
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path = /obj/item/rig_module/emp_shielding
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/datum/uplink_item/item/ninja_modules/combat_injector
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name = "Combat Injector"
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desc = "A chemical injector that allows the user to inject themsleves with combat chemicals."
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item_cost = 4
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path = /obj/item/rig_module/chem_dispenser/combat |