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https://github.com/Aurorastation/Aurora.3.git
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* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit 98d3579e35.
* Re-implement RC changes
* Fix SQL FT saving
* Fix SSmachinery sleep in disposals
* Minor SS tweaks
* Paper fixes
* Blood drying fixes
* Merge gameticker and SSticker
* Minor global list init cleanup
* Lagcheck biogenerator & bags
* Tweak SScargo init order; RIG Initialize()
* Caching tweaks
* Remove rogue comma
* Initialize fixes
* Lighting destroy cleanup
* Fix emagging airlocks
* Initial SSicon implementation
* Tweaks & Fixes
* Fire + Air alarm queued icon updates
* Overlays + Queued icon cleanup
* Runtime & background fixes
* Kill some meaningless set statements
* Kill some image qdels
* Bump up lighting rounding val
* Fix adv. scanner destroy runtimes
* Remove unneeded icon update limiting
* Move icon smoothing into helpers
* Show a warning if DM 510 compiles without memory leak hack enabled
* Re-organize subsystems & MC defines a little
* Airlock SFX
* Log of Changes
* Make SSicon_update disable itself when not doing anything
* Fix respawn verb runtime when used early in server-init
* Add more information to MC's stat_entry()
* Replace direct refernces to gcDestroyed with QDEL* macros
* plant_controller -> SSplants
* More plant tweaks
* Add more humor to changelog
* Move parallax globals into SSparallax
* Lighting responsiveness tweaks
* Fix parallax init order & better MC init panel stat
* Make mobs GC
* More overlays + Remove intercom spawn()
* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.
* Update changelog
* Mob GC tweaks
* Del() cleanup
* Fix insomniac ZAS connection edges
* Minor pAI cleanup
* Convert more things to SSoverlay; fix duplicated overlay in field gens
* SM Bluespace turf tweaks
* Update SSgarbage debug globals list
* Human-type qdel tweaks
* Subsystem suspension; stat_entry improvements
* SQL Statistics cleanup
* Fix runtimes with ambrosia
* More disable() -> suspend(); fix nightmode again
* Human qdel fix; minor tweaks
* Update turbolift to work with StonedMC
* Make lifts use timers instead of a subsystem
* Make SSassets start earlier
* Convert the radio controller into a subsystem
* Fix some missing CHECK_TICKs in asteroid generation
* MC stat tweaks; make shouldnt_see a typecache
* Kill some redundant debug-controller entries
* radio_controller -> SSradio
* Better SSgarbage hard-del logging from /tg/ upstream
* Logging tweaks + GELF
* Misc client caching improvements
* Slime SSoverlay
* Oven icon fixes
* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.
* Holder tweaks + Welding tool Initialize()
* Fix some bad subsystem logging
* Fix suit cooling units spawning without cells
* Starlight tweaks
* Gibber infinite gib fix
* More SSoverlay stuff
* Make crates use CUT_OVERLAY_IN
* Make SSarrivals suspend instead of disable
* Make openturf use split/phased tick checks
* Speculative fix for unwet timer runtimes
* Blood overlay tweaks/fixes
* Update crusher to play nice with SMC + SSoverlay
* Openturf improvements and fixes
* Minor turbolift tweaks
* Lighting performance improvements + ChangeTurf tweaks
* this is probably important
* Fix wall weld noises on changeturf
* More ChangeTurf tweaks
* Explosion tweaks
* Pre-game lobby tweaks
* Openturf tweaks
* Prevent admins from starting the game before init finishes
* Fix Travis
* Kill an unused var
* Fix ChangeTurf runtimes on openturfs
* Fixes
* Browser datum fixes, asset caching
* Update changelog
* Changelog
* Lobby tweaks
* Ticker tweaks; kill ticker var
* Further lobby tweaks
* Cascade tweaks
* air_master -> SSair
* Reduce overhead from radio autosay
* alarm_manager -> SSalarm
* bomb_processor -> SSexplosives
* corp_regs -> SSlaw
* ZAS overlay fixes
* Small wall icon optimization
* Fix effects master
* Assembly tweaks
* Megavend fixes
* Shuttle fixes
* Camera alert performance improvements
* Fix some world.log spam from lighting overlays
* Fix some Initialize() procs
* Openspace responsiveness tweaks
* Make HE pipes animate through openturfs
* Kill a spawn
169 lines
5.9 KiB
Plaintext
169 lines
5.9 KiB
Plaintext
/* sd_Alert library
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by Shadowdarke (shadowdarke@byond.com)
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sd_Alert() is a powerful and flexible alternative to the built in BYOND
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alert() proc. sd_Alert offers timed popups, unlimited buttons, custom
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appearance, and even the option to popup without stealing keyboard focus
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from the map or command line.
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Please see demo.dm for detailed examples.
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FORMAT
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sd_Alert(who, message, title, buttons, default, duration, unfocus, \
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size, table, style, tag, select, flags)
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ARGUMENTS
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who - the client or mob to display the alert to.
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message - text message to display
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title - title of the alert box
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buttons - list of buttons
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Default Value: list("Ok")
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default - default button selestion
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Default Value: the first button in the list
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duration - the number of ticks before this alert expires. If not
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set, the alert lasts until a button is clicked.
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Default Value: 0 (unlimited)
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unfocus - if this value is set, the popup will not steal keyboard
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focus from the map or command line.
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Default Value: 1 (do not take focus)
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size - size of the popup window in px
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Default Value: "300x200"
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table - optional parameters for the HTML table in the alert
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Default Value: "width=100% height=100%" (fill the window)
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style - optional style sheet information
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tag - lets you specify a certain tag for this sd_Alert so you may manipulate it
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externally. (i.e. force the alert to close, change options and redisplay,
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reuse the same window, etc.)
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select - if set, the buttons will be replaced with a selection box with a number of
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lines displayed equal to this value.
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Default value: 0 (use buttons)
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flags - optional flags effecting the alert display. These flags may be ORed (|)
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together for multiple effects.
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SD_ALERT_SCROLL = display a scrollbar
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SD_ALERT_SELECT_MULTI = forces selection box display (instead of
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buttons) allows the user to select multiple
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choices.
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SD_ALERT_LINKS = display each choice as a plain text link.
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Any selection box style overrides this flag.
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SD_ALERT_NOVALIDATE = don't validate responses
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Default value: SD_ALERT_SCROLL
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(button display with scroll bar, validate responses)
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RETURNS
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The text of the selected button, or null if the alert duration expired
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without a button click.
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Version 1 changes (from version 0):
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* Added the tag, select, and flags arguments, thanks to several suggestions from Foomer.
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* Split the sd_Alert/Alert() proc into New(), Display(), and Response() to allow more
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customization by developers. Primarily developers would want to use Display() to change
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the display of active tagged windows
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*/
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#define SD_ALERT_SCROLL 1
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#define SD_ALERT_SELECT_MULTI 2
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#define SD_ALERT_LINKS 4
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#define SD_ALERT_NOVALIDATE 8
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proc/sd_Alert(client/who, message, title, buttons = list("Ok"),\
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default, duration = 0, unfocus = 1, size = "300x200", \
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table = "width=100% height=100%", style, tag, select, flags = SD_ALERT_SCROLL)
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if(ismob(who))
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var/mob/M = who
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who = M.client
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if(!istype(who)) CRASH("sd_Alert: Invalid target:[who] (\ref[who])")
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var/sd_alert/T = locate(tag)
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if(T)
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if(istype(T)) qdel(T)
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else CRASH("sd_Alert: tag \"[tag]\" is already in use by datum '[T]' (type: [T.type])")
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T = new(who, tag)
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if(duration)
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spawn(duration)
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if(T) qdel(T)
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return
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T.Display(message,title,buttons,default,unfocus,size,table,style,select,flags)
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. = T.Response()
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sd_alert
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var
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client/target
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response
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list/validation
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Destroy()
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target << browse(null,"window=\ref[src]")
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return ..()
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New(who, tag)
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..()
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target = who
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src.tag = tag
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Topic(href,params[])
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if(usr.client != target) return
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response = params["clk"]
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proc/Display(message,title,list/buttons,default,unfocus,size,table,style,select,flags)
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if(unfocus) spawn() target << browse(null,null)
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if(istext(buttons)) buttons = list(buttons)
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if(!default) default = buttons[1]
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if(!(flags & SD_ALERT_NOVALIDATE)) validation = buttons.Copy()
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var/html = {"<head><title>[title]</title>[style]<script>\
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function c(x) {document.location.href='BYOND://?src=\ref[src];'+x;}\
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</script></head><body onLoad="fcs.focus();"\
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[(flags&SD_ALERT_SCROLL)?"":" scroll=no"]><table [table]><tr>\
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<td>[message]</td></tr><tr><th>"}
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if(select || (flags & SD_ALERT_SELECT_MULTI)) // select style choices
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html += {"<FORM ID=fcs ACTION='BYOND://?' METHOD=GET>\
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<INPUT TYPE=HIDDEN NAME=src VALUE='\ref[src]'>
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<SELECT NAME=clk SIZE=[select]\
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[(flags & SD_ALERT_SELECT_MULTI)?" MULTIPLE":""]>"}
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for(var/b in buttons)
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html += "<OPTION[(b == default)?" SELECTED":""]>\
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[html_encode(b)]</OPTION>"
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html += "</SELECT><BR><INPUT TYPE=SUBMIT VALUE=Submit></FORM>"
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else if(flags & SD_ALERT_LINKS) // text link style
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for(var/b in buttons)
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var/list/L = list()
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L["clk"] = b
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var/html_string=list2params(L)
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var/focus
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if(b == default) focus = " ID=fcs"
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html += "<A[focus] href=# onClick=\"c('[html_string]')\">[html_encode(b)]</A>\
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<BR>"
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else // button style choices
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for(var/b in buttons)
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var/list/L = list()
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L["clk"] = b
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var/html_string=list2params(L)
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var/focus
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if(b == default) focus = " ID=fcs"
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html += "<INPUT[focus] TYPE=button VALUE='[html_encode(b)]' \
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onClick=\"c('[html_string]')\"> "
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html += "</th></tr></table></body>"
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target << browse(html,"window=\ref[src];size=[size];can_close=0")
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proc/Response()
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var/validated
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while(!validated)
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while(target && !response) // wait for a response
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sleep(2)
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if(response && validation)
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if(istype(response, /list))
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var/list/L = response - validation
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if(L.len) response = null
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else validated = 1
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else if(response in validation) validated = 1
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else response=null
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else validated = 1
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spawn(2) qdel(src)
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return response
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