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Aurora.3/code/game/gamemodes/changeling/changeling_items.dm
Geeves ebfdfc0a4f buffs ling shields (#6753)
Boosts the lingshield's chance of blocking weak attacks to 70% up from 35%
    Boosts the lingshield's chance of blocking stronk attacks to 35% up from 0%
2019-07-24 00:13:04 +03:00

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/obj/item/weapon/melee/arm_blade
name = "arm blade"
desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
icon = 'icons/obj/changeling.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
contained_sprite = 1
w_class = 4
force = 30
sharp = 1
edge = 1
anchored = 1
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
can_embed = 0
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/mob/living/creator
canremove = 0
/obj/item/weapon/melee/arm_blade/New()
..()
START_PROCESSING(SSprocessing, src)
/obj/item/weapon/melee/arm_blade/Destroy()
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/weapon/melee/arm_blade/dropped(var/mob/living/user)
visible_message("<span class='danger'>With a sickening crunch, [user] reforms their arm blade into an arm!</span>",
"<span class='warning'>You hear organic matter ripping and tearing!</span>")
playsound(loc, 'sound/effects/blobattack.ogg', 30, 1)
QDEL_IN(src, 1)
/obj/item/weapon/melee/arm_blade/process()
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
// Tidy up a bit.
if(istype(loc,/mob/living))
var/mob/living/carbon/human/host = loc
if(istype(host))
for(var/obj/item/organ/external/organ in host.organs)
for(var/obj/item/O in organ.implants)
if(O == src)
organ.implants -= src
host.pinned -= src
host.embedded -= src
host.drop_from_inventory(src)
QDEL_IN(src, 1)
/obj/item/weapon/shield/riot/changeling
name = "shield-like mass"
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
icon = 'icons/obj/changeling.dmi'
icon_state = "ling_shield"
item_state = "ling_shield"
contained_sprite = 1
slot_flags = null
anchored = 1
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
can_embed = 0
base_block_chance = 70
var/mob/living/creator
/obj/item/weapon/shield/riot/changeling/New()
..()
START_PROCESSING(SSprocessing, src)
/obj/item/weapon/shield/riot/changeling/Destroy()
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/weapon/shield/riot/changeling/dropped(var/mob/living/user)
visible_message("<span class='danger'>With a sickening crunch, [user] reforms their shield into an arm!</span>",
"<span class='warning'>You hear organic matter ripping and tearing!</span>")
playsound(loc, 'sound/effects/blobattack.ogg', 30, 1)
QDEL_IN(src, 1)
/obj/item/weapon/shield/riot/changeling/process()
if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
// Tidy up a bit.
if(istype(loc,/mob/living))
var/mob/living/carbon/human/host = loc
if(istype(host))
for(var/obj/item/organ/external/organ in host.organs)
for(var/obj/item/O in organ.implants)
if(O == src)
organ.implants -= src
host.pinned -= src
host.embedded -= src
host.drop_from_inventory(src)
QDEL_IN(src, 1)
/obj/item/weapon/shield/riot/changeling/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
if(istype(damage_source, /obj/item/projectile))
var/obj/item/projectile/P = damage_source
if((is_sharp(P) && damage > 10) || istype(P, /obj/item/projectile/beam))
return base_block_chance / 2 //lings still have a 35% chance of blocking these kinds of attacks
return base_block_chance
/obj/item/weapon/bone_dart
name = "bone dart"
desc = "A sharp piece of bone shapped as small dart."
icon = 'icons/obj/changeling.dmi'
icon_state = "bone_dart"
item_state = "bolt"
sharp = 1
edge = 0
throwforce = 5
w_class = 2