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This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly; All << is converted into to_chat().
125 lines
3.2 KiB
Plaintext
125 lines
3.2 KiB
Plaintext
/*
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In short:
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* Random area alarms
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* All areas jammed
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* Random gateways spawning hellmonsters (and turn people into cluwnes if ran into)
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* Broken APCs/Fire Alarms
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* Scary music
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* Random tiles changing to culty tiles.
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*/
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/datum/universal_state/hell
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name = "Hell Rising"
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desc = "OH FUCK OH FUCK OH FUCK"
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decay_rate = 5 // 5% chance of a turf decaying on lighting update/airflow (there's no actual tick for turfs)
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/datum/universal_state/hell/OnShuttleCall(var/mob/user)
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return 1
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/*
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if(user)
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to_chat(user, "<span class='sinister'>All you hear on the frequency is static and panicked screaming. There will be no shuttle call today.</span>")
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return 0
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*/
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/datum/universal_state/hell/DecayTurf(var/turf/T)
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if(!T.holy)
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T.cultify()
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for(var/obj/machinery/light/L in T.contents)
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new /obj/structure/cult/pylon(L.loc)
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qdel(L)
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return
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/datum/universal_state/hell/OnTurfChange(var/turf/T)
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var/turf/space/S = T
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if(istype(S))
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S.color = "#FF0000"
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else
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S.color = initial(S.color)
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// Apply changes when entering state
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/datum/universal_state/hell/OnEnter()
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SSgarbage.disable() // Yeah, fuck it. No point hard-deleting stuff now.
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escape_list = get_area_turfs(locate(/area/hallway/secondary/exit))
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convert_all_parallax()
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//Separated into separate procs for profiling
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AreaSet()
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MiscSet()
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APCSet()
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KillMobs()
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OverlayAndAmbientSet()
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runedec += 9000 //basically removing the rune cap
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/datum/universal_state/hell/proc/AreaSet()
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for(var/area/A in all_areas)
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if(!istype(A,/area) || istype(A, /area/space))
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continue
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A.queue_icon_update()
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CHECK_TICK
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/datum/universal_state/hell/OverlayAndAmbientSet()
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set waitfor = FALSE
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for(var/thing in turfs) // Expensive, but CHECK_TICK should prevent lag.
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var/turf/T = thing
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if(istype(T, /turf/space))
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T.add_overlay("hell01")
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else
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var/static/image/I = image('icons/turf/space.dmi', "hell01")
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T.underlays += I
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if (istype(T, /turf/simulated/floor) && !T.holy && prob(1))
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new /obj/effect/gateway/active/cult(T)
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CHECK_TICK
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for(var/datum/lighting_corner/C in SSlighting.lighting_corners)
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if (!C.active)
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continue
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C.update_lumcount(0.5, 0, 0)
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CHECK_TICK
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/datum/universal_state/hell/proc/MiscSet()
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for (var/obj/machinery/firealarm/alm in SSmachinery.processing_machines)
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if (!(alm.stat & BROKEN))
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alm.ex_act(2)
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CHECK_TICK
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/datum/universal_state/hell/proc/APCSet()
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for (var/obj/machinery/power/apc/APC in SSmachinery.processing_machines)
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if (!(APC.stat & BROKEN) && !APC.is_critical)
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APC.chargemode = 0
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if(APC.cell)
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APC.cell.charge = 0
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APC.emagged = 1
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APC.queue_icon_update()
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CHECK_TICK
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/datum/universal_state/hell/proc/KillMobs()
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for(var/mob/living/simple_animal/M in mob_list)
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if(M && !M.client)
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M.stat = DEAD
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CHECK_TICK
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// Parallax.
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/datum/universal_state/hell/convert_parallax(obj/screen/plane_master/parallax_spacemaster/PS)
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PS.color = list(
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0,0,0,0,
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0,0,0,0,
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0,0,0,0,
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1,0,0,1)
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/datum/universal_state/hell/proc/convert_all_parallax()
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for(var/client/C in clients)
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var/obj/screen/plane_master/parallax_spacemaster/PS = locate() in C.screen
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if(PS)
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convert_parallax(PS)
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CHECK_TICK
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