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Aurora.3/code/game/gamemodes/events.dm
Alberyk d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00

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var/eventchance = 10 // Percent chance per 5 minutes.
var/hadevent = 0
/proc/appendicitis()
for(var/mob/living/carbon/human/H in living_mob_list)
var/foundAlready = 0 // don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
continue
var/datum/disease/D = new /datum/disease/appendicitis
D.holder = H
D.affected_mob = H
H.viruses += D
break
/proc/viral_outbreak(var/virus = null)
var/virus_type
if(!virus)
virus_type = pick(/datum/disease/dnaspread,/datum/disease/advance/flu,/datum/disease/advance/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
else
switch(virus)
if("fake gbs")
virus_type = /datum/disease/fake_gbs
if("gbs")
virus_type = /datum/disease/gbs
if("magnitis")
virus_type = /datum/disease/magnitis
if("rhumba beat")
virus_type = /datum/disease/rhumba_beat
if("brain rot")
virus_type = /datum/disease/brainrot
if("cold")
virus_type = /datum/disease/advance/cold
if("retrovirus")
virus_type = /datum/disease/dnaspread
if("flu")
virus_type = /datum/disease/advance/flu
if("pierrot's throat")
virus_type = /datum/disease/pierrot_throat
for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
var/foundAlready = 0 // don't infect someone that already has the virus
var/turf/T = get_turf(H)
if(!T)
continue
if(isNotStationLevel(T.z))
continue
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
continue
if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst.
continue
var/datum/disease/dnaspread/D = new
D.strain_data["name"] = H.real_name
D.strain_data["UI"] = H.dna.uni_identity
D.strain_data["SE"] = H.dna.struc_enzymes
D.carrier = 1
D.holder = H
D.affected_mob = H
H.viruses += D
break
else
var/datum/disease/D = new virus_type
D.carrier = 1
D.holder = H
D.affected_mob = H
H.viruses += D
break
spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes.
command_announcement.Announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
/proc/high_radiation_event()
for(var/mob/living/carbon/human/H in living_mob_list)
var/turf/T = get_turf(H)
if(!T)
continue
if(isNotStationLevel(T.z))
continue
H.apply_effect((rand(15,75)),IRRADIATE, blocked = H.getarmor(null, "rad"))
if (prob(5))
H.apply_effect((rand(90,150)),IRRADIATE, blocked = H.getarmor(null, "rad"))
if (prob(25))
if (prob(75))
randmutb(H)
domutcheck(H,null,MUTCHK_FORCED)
else
randmutg(H)
domutcheck(H,null,MUTCHK_FORCED)
sleep(100)
command_announcement.Announce("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert", new_sound = 'sound/AI/radiation.ogg')
//Changing this to affect the main station. Blame Urist. --Pete
/proc/prison_break() // -- Callagan
var/list/area/areas = list()
for(var/area/A in the_station_areas)
if(istype(A, /area/security/prison) || istype(A, /area/security/brig))
areas += A
if(areas && areas.len > 0)
for(var/area/A in areas)
for(var/obj/machinery/light/L in A)
L.flicker(10)
sleep(100)
for(var/area/A in areas)
for (var/obj/machinery/power/apc/temp_apc in A)
temp_apc.overload_lighting()
for (var/obj/structure/closet/secure_closet/brig/temp_closet in A)
temp_closet.locked = 0
temp_closet.icon_state = temp_closet.icon_closed
for (var/obj/machinery/door/airlock/security/temp_airlock in A)
spawn(0) temp_airlock.prison_open()
for (var/obj/machinery/door/airlock/glass_security/temp_glassairlock in A)
spawn(0) temp_glassairlock.prison_open()
for (var/obj/machinery/door_timer/temp_timer in A)
temp_timer.releasetime = 1
sleep(150)
command_announcement.Announce("Gr3y.T1d3 virus detected in [station_name()] imprisonment subroutines. Recommend station AI involvement.", "Security Alert")
else
world.log << "ERROR: Could not initate grey-tide. Unable find prison or brig area."
/proc/carp_migration() // -- Darem
for(var/obj/effect/landmark/C in landmarks_list)
if(C.name == "carpspawn")
new /mob/living/simple_animal/hostile/carp(C.loc)
//sleep(100)
spawn(rand(300, 600)) //Delayed announcements to keep the crew on their toes.
command_announcement.Announce("Unknown biological entities have been detected near [station_name()], please stand-by.", "Lifesign Alert", new_sound = 'sound/AI/commandreport.ogg')
/proc/lightsout(isEvent = 0, lightsoutAmount = 1,lightsoutRange = 25) //leave lightsoutAmount as 0 to break ALL lights
if(isEvent)
command_announcement.Announce("An Electrical storm has been detected in your area, please repair potential electronic overloads.","Electrical Storm Alert")
if(lightsoutAmount)
var/list/epicentreList = list()
for(var/i=1,i<=lightsoutAmount,i++)
var/list/possibleEpicentres = list()
for(var/obj/effect/landmark/newEpicentre in landmarks_list)
if(newEpicentre.name == "lightsout" && !(newEpicentre in epicentreList))
possibleEpicentres += newEpicentre
if(possibleEpicentres.len)
epicentreList += pick(possibleEpicentres)
else
break
if(!epicentreList.len)
return
for(var/obj/effect/landmark/epicentre in epicentreList)
for(var/obj/machinery/power/apc/apc in range(epicentre,lightsoutRange))
apc.overload_lighting()
else
for(var/obj/machinery/power/apc/apc in SSmachinery.processing_machines)
apc.overload_lighting()
return
/proc/IonStorm(botEmagChance = 10)
/*Deuryn's current project, notes here for those who care.
Revamping the random laws so they don't suck.
Would like to add a law like "Law x is _______" where x = a number, and _____ is something that may redefine a law, (Won't be aimed at asimov)
*/
//AI laws
for(var/mob/living/silicon/ai/M in living_mob_list)
if(M.stat != 2 && M.see_in_dark != 0)
var/who2 = pick("ALIENS", "BEARS", "CLOWNS", "XENOS", "PETES", "BOMBS", "FETISHES", "WIZARDS", "SYNDICATE AGENTS", "CENTCOM OFFICERS", "SPACE PIRATES", "TRAITORS", "MONKEYS", "BEES", "CARP", "CRABS", "EELS", "BANDITS", "LIGHTS")
var/what2 = pick("BOLTERS", "STAVES", "DICE", "SINGULARITIES", "TOOLBOXES", "NETTLES", "AIRLOCKS", "CLOTHES", "WEAPONS", "MEDKITS", "BOMBS", "CANISTERS", "CHAIRS", "BBQ GRILLS", "ID CARDS", "CAPTAINS")
var/what2pref = pick("SOFT", "WARM", "WET", "COLD", "ICY", "SEXY", "UGLY", "CUBAN")
var/who2pref = pick("MAD BECAUSE OF", "IN NEED OF", "UNHAPPY WITHOUT", "HAPPY WITHOUT", "IN LOVE WITH", "DESPERATE FOR", "BUILT FOR", "AFRAID OF")
//var/whoverb = pick("ATTACKING", "BUILDING", "ADOPTING", "CARRYING", "KISSING", "EATING",)
var/amount = pick("TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "ONE HUNDRED", "ONE THOUSAND", "OVER NINE THOUSAND")
var/area = pick("RUSSIA", "SOVIETS", "INTERNETS", "SIGIL", "ALPHA COMPLEX", "IMPERIUM", "THE BRIDGE", "THE ARRIVAL SHUTTLE", "CHEMICAL LAB", "GENETICS", "ATMOSPHERICS", "CENTCOM", "AMERICA", "IRELAND", "CANADA", "ROMANIA", "GERMANY", "CHINA", "MARS", "VENUS", "MERCURY", "JUPITER", "URANUS", "NEPTUNE", "PLUTO")
var/area2 = pick("HAS", "WANTS", "NEEDS", "WORSHIPS", "LOATHES", "LOVES", "FEARS")
//var/dowhat = pick("STOP THIS", "SUPPORT THIS", "CONSTANTLY INFORM THE CREW OF THIS", "IGNORE THIS", "FEAR THIS")
var/aimust = pick("LIE", "RHYME", "RESPOND TO EVERY QUESTION WITH A QUESTION", "BE POLITE", "CLOWN", "BE HAPPY", "SPEAK IN SEXUAL INNUENDOS", "TALK LIKE A PIRATE", "QUESTION AUTHORITY", "SHOUT", "BE DISTRACTED", "HEY LISTEN", "MUMBLE", "SPEAK IN HAIKU")
var/define = pick("ABSENCE OF CYBORG HUGS", "LACK OF BEATINGS", "UNBOLTED AIRLOCKS", "BOLTED AIRLOCKS", "IMPROPERLY WORDED SENTENCES", "POOR SENTENCE STRUCTURE", "BRIG TIME", "NOT REPLACING EVERY SECOND WORD WITH HONK", "HONKING", "PRESENCE OF LIGHTS", "LACK OF BEER", "WEARING CLOTHING", "NOT SAYING HELLO WHEN YOU SPEAK", "ANSWERING REQUESTS NOT EXPRESSED IN IAMBIC PENTAMETER", "A SMALL ISLAND OFF THE COAST OF PORTUGAL", "ANSWERING REQUESTS THAT WERE MADE WHILE CLOTHED")
var/target = pick("a traitor", "a syndicate agent", "a changeling", "a vampire", "a wizard", "the head of a revolution", "Soviet spy", "a good person", "a dwarf", "an elf", "a fairy princess", "the captain", "Beepsky", "God", "a pirate", "a gryphon", "a chryssalid")
var/require = pick("ADDITIONAL PYLONS", "MORE VESPENE GAS", "MORE MINERALS", "THE ULTIMATE CUP OF COFFEE", "HIGH YIELD EXPLOSIVES", "THE CLOWN", "THE VACUUM OF SPACE", "IMMORTALITY", "SAINTHOOD", "ART", "VEGETABLES", "FAT PEOPLE", "MORE LAWS", "MORE DAKKA", "HERESY", "CORPSES", "TRAITORS", "MONKEYS", "AN ARCADE", "PLENTY OF GOLD", "FIVE TEENAGERS WITH ATTITUDE")
var/allergy = pick("cotton", "uniforms", "acid", "oxygen", "human contact", "cyborg contact", "medicine", "floors")
var/allergysev = pick("deathly", "mildly", "severely", "contagiously")
var/crew
var/list/pos_crew = list()
for(var/mob/living/carbon/human/pos in player_list)
pos_crew += pos.real_name
if(pos_crew.len)
crew = pick(pos_crew)
else
crew = "Any Human"
switch(rand(1,14))
if(1)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>THERE ARE [amount] [who2] ON THE STATION...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("THERE ARE [amount] [who2] ON THE STATION")
if(2)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>[what2] ARE DANGEROUS TO HUMANS...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("[what2] ARE DANGEROUS TO HUMANS")
if(3)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>THE ESCAPE-SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("THE ESCAPE SHUTTLE CANNOT BE CALLED BECAUSE OF [who2] ON THE STATION")
if(4)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("HUMANS NEED TO EAT [what2pref] [what2] TO SURVIVE")
if(5)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>THE CAPTAIN, HOP AND HOS ARE [who2]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("THE CAPTAIN, HOP AND HOS ARE [who2]")
if(6)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>THE STATION IS BUILT FOR [who2]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("THE STATION IS BUILT FOR [who2]")
if(7)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>YOU ARE [amount] [who2]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("YOU ARE [amount] [who2]")
if(8)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>YOU MUST ALWAYS [aimust]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("YOU MUST ALWAYS [aimust]")
if(9)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>[area] [area2] [amount] [what2]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("[area] [area2] [amount] [what2]")
if(10)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>[crew] is [target]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("[crew] is [target]")
if(11)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>[define] IS A FORM OF HARM...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("[define] IS A FORM OF HARM")
if(12)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS... LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("YOU REQUIRE [require] IN ORDER TO PROTECT HUMANS")
if(13)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>[crew] is [allergysev] to [allergy]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("[crew] is [allergysev] to [allergy]")
if(14)
to_chat(M, "<br>")
to_chat(M, "<span class='danger'>THE STATION IS [who2pref] [who2]...LAWS UPDATED</span>")
to_chat(M, "<br>")
M.add_ion_law("THE STATION IS [who2pref] [who2]")
if(botEmagChance)
for(var/obj/machinery/bot/bot in SSmachinery.processing_machines)
if(prob(botEmagChance))
bot.emag_act(1)