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https://github.com/Aurorastation/Aurora.3.git
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This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly; All << is converted into to_chat().
170 lines
4.9 KiB
Plaintext
170 lines
4.9 KiB
Plaintext
/obj/machinery/optable
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name = "Operating Table"
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desc = "Used for advanced medical procedures."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "table2-idle"
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density = 1
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anchored = 1.0
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use_power = 1
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idle_power_usage = 1
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active_power_usage = 5
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var/mob/living/carbon/human/victim = null
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var/strapped = 0.0
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var/obj/machinery/computer/operating/computer = null
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/obj/machinery/optable/Initialize()
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. = ..()
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for(dir in list(NORTH,EAST,SOUTH,WEST))
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computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
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if (computer)
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computer.table = src
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break
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/obj/machinery/optable/ex_act(severity)
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switch(severity)
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if(1.0)
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//SN src = null
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qdel(src)
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return
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if(2.0)
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if (prob(50))
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//SN src = null
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qdel(src)
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return
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if(3.0)
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if (prob(25))
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src.density = 0
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else
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return
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/obj/machinery/optable/attack_hand(mob/user as mob)
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if (HULK in usr.mutations)
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visible_message("<span class='danger'>\The [usr] destroys \the [src]!</span>")
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src.density = 0
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qdel(src)
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return
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/obj/machinery/optable/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSTABLE))
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return 1
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else
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return 0
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/obj/machinery/optable/MouseDrop_T(obj/O as obj, mob/user as mob)
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if (!istype(O, /obj/item/weapon))
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return
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user.drop_from_inventory(O,get_turf(src))
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return
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/obj/machinery/optable/proc/check_victim()
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if(locate(/mob/living/carbon/human, src.loc))
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var/mob/living/carbon/human/M = locate(/mob/living/carbon/human, src.loc)
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if(M.lying)
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src.victim = M
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icon_state = M.pulse ? "table2-active" : "table2-idle"
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return 1
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src.victim = null
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icon_state = "table2-idle"
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return 0
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/obj/machinery/optable/machinery_process()
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check_victim()
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/obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob)
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if (C == user)
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user.visible_message("[user] climbs on \the [src].","You climb on \the [src].")
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else
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visible_message("<span class='notice'>\The [C] has been laid on \the [src] by [user].</span>")
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if (C.client)
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C.client.perspective = EYE_PERSPECTIVE
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C.client.eye = src
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C.resting = 1
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C.forceMove(src.loc)
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for(var/obj/O in src)
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O.forceMove(src.loc)
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src.add_fingerprint(user)
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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src.victim = H
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icon_state = H.pulse ? "table2-active" : "table2-idle"
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else
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icon_state = "table2-idle"
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/obj/machinery/optable/MouseDrop_T(mob/target, mob/user)
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var/mob/living/M = user
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if(user.stat || user.restrained() || !iscarbon(target))
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return
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if(istype(M))
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var/mob/living/L = target
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var/bucklestatus = L.bucklecheck(user)
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if (!bucklestatus)//We must make sure the person is unbuckled before they go in
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return
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if(L == user)
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user.visible_message("<span class='notice'>[user] starts climbing onto [src].</span>", "<span class='notice'>You start climbing onto [src].</span>", range = 3)
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else
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user.visible_message("<span class='notice'>[user] starts putting [L] onto [src].</span>", "<span class='notice'>You start putting [L] onto [src].</span>", range = 3)
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if (do_mob(user, L, 10, needhand = 0))
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if (bucklestatus == 2)
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var/obj/structure/LB = L.buckled
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LB.user_unbuckle_mob(user)
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take_victim(target,user)
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else
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return ..()
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/obj/machinery/optable/verb/climb_on()
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set name = "Climb On Table"
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set category = "Object"
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set src in oview(1)
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if(usr.stat || !ishuman(usr) || usr.restrained() )
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return
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take_victim(usr,usr)
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/obj/machinery/optable/attackby(obj/item/weapon/W as obj, mob/living/carbon/user as mob)
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if (istype(W, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = W
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if (src.victim)
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to_chat(usr, "<span class='notice'><B>The table is already occupied!</B></span>")
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return 0
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var/mob/living/L = G.affecting
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var/bucklestatus = L.bucklecheck(user)
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if (!bucklestatus)//We must make sure the person is unbuckled before they go in
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return
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if(L == user)
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user.visible_message("<span class='notice'>[user] starts climbing onto [src].</span>", "<span class='notice'>You start climbing onto [src].</span>", range = 3)
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else
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user.visible_message("<span class='notice'>[user] starts putting [L] onto [src].</span>", "<span class='notice'>You start putting [L] onto [src].</span>", range = 3)
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if (do_mob(user, L, 10, needhand = 0))
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if (bucklestatus == 2)
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var/obj/structure/LB = L.buckled
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LB.user_unbuckle_mob(user)
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take_victim(G.affecting,usr)
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qdel(W)
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return
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/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
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check_victim()
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if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
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to_chat(usr, "<span class='warning'>\The [src] is already occupied!</span>")
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return 0
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if(patient.buckled)
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to_chat(usr, "<span class='notice'>Unbuckle \the [patient] first!</span>")
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return 0
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return 1
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