Files
Aurora.3/code/game/machinery/computer/crew.dm
Lohikar b5472e50f4 Convert a fuck ton of machines to Initialize() (#2985)
Needs testing, but shouldn't break anything. Also adds Destroy() to the SMES base class.
2017-07-14 20:08:59 +03:00

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/obj/machinery/computer/crew
name = "crew monitoring computer"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
icon_screen = "crew"
light_color = "#315ab4"
use_power = 1
idle_power_usage = 250
active_power_usage = 500
circuit = /obj/item/weapon/circuitboard/crew
var/datum/nano_module/crew_monitor/crew_monitor
/obj/machinery/computer/crew/Initialize()
. = ..()
crew_monitor = new(src)
/obj/machinery/computer/crew/Destroy()
qdel(crew_monitor)
crew_monitor = null
return ..()
/obj/machinery/computer/crew/attack_ai(mob/user)
ui_interact(user)
/obj/machinery/computer/crew/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
/obj/machinery/computer/crew/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
crew_monitor.ui_interact(user, ui_key, ui, force_open, state)
/obj/machinery/computer/crew/nano_container()
return crew_monitor
/obj/machinery/computer/crew/interact(mob/user)
crew_monitor.ui_interact(user)