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Aurora.3/code/game/machinery/transformer.dm
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00

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/obj/machinery/transformer
name = "Automatic Robotic Factory 5000"
desc = "A large metalic machine with an entrance and an exit. A sign on the side reads, 'human go in, robot come out', human must be lying down and alive."
icon = 'icons/obj/recycling.dmi'
icon_state = "separator-AO1"
layer = MOB_LAYER+1 // Overhead
anchored = 1
density = 1
var/transform_dead = 0
var/transform_standing = 0
var/canuse = 1
/obj/machinery/transformer/Initialize()
// On us
. = ..()
if(loc)
MakeConveyor()
else
addtimer(CALLBACK(src, .proc/MakeConveyor), 5)
/obj/machinery/transformer/proc/MakeConveyor()
if (!loc)
PROCLOG_WEIRD("Trying to spawn conveyor in null space.")
return
new /obj/machinery/conveyor(loc, WEST, 1)
var/turf/T = get_turf(src)
if(T)// Spawn Conveyour Belts
//East
var/turf/east = get_step(src, EAST)
if(istype(east, /turf/simulated/floor))
new /obj/machinery/conveyor(east, WEST, 1)
// West
var/turf/west = get_step(src, WEST)
if(istype(west, /turf/simulated/floor))
new /obj/machinery/conveyor(west, WEST, 1)
/obj/machinery/transformer/CollidedWith(var/atom/movable/AM)
// HasEntered didn't like people lying down.
if(ishuman(AM))
// Only humans can enter from the west side, while lying down.
var/move_dir = get_dir(loc, AM.loc)
var/mob/living/carbon/human/H = AM
if((transform_standing || H.lying) && move_dir == EAST)
AM.forceMove(src.loc)
make_robot(AM)
/obj/machinery/transformer/proc/make_robot(var/mob/living/carbon/human/H)
if(stat & (BROKEN|NOPOWER))
return
if(!transform_dead && H.stat == DEAD)
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
return
if(canuse)
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
use_power(6000) // Use a lot of power.
visible_message("<span class='danger'>The machine makes a series of loud sounds as it starts to replace [H]'s organs and limbs with robotic parts!</span>")
to_chat(H, "<span class='danger'>You feel a horrible pain as the machine you entered starts to rip you apart and replace your limbs and organs!</span>")
H.Robotize()
to_chat(H, "<span class='danger'> You lose consciousness for a brief moment before waking up with a whole new body...</span>")
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
canuse = FALSE
addtimer(CALLBACK(src, .proc/rearm), 120 SECONDS)
else
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
visible_message("<span class='notice'>The machine displays an error message reading it is still making the required parts.</span>")
return
/obj/machinery/transformer/proc/rearm()
src.visible_message("<span class='notice'>\The [src] pings!</span>")
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
canuse = TRUE