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Replaced the hivebot sprites (Thanks to Kyres1) as suggested in this thread. https://forums.aurorastation.org/topic/11610-hivebotspace-bear-resprite/ Hivebot beacons now spawn in as one of three different variants, their only difference right now is the type of defensive weaponry they use. (Rapid firing taser, Radioactive/toxic beam or an incendiary beam) Hivebot beacons keep track of their spawned bots, halting further spawns if the number of existing bots becomes that of the max allowed. Added a red variant of the hivebot sprite, to easily differentiate between the melee and ranged variants Hivebots are now affected by emps. The timer now works properly, the hivebots will all not spawn at once. New: Added a snoozing var, that if set to 1 will not allow the beacon to spawn bots until it has spotted an enemy. Will possibly be used in future mapping stuff related to dungeons and the like. The balancing is something I'm torn on and will likely tinker with further in the future, pending feedback.