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Aurora.3/code/game/objects/effects/spiders.dm
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00

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//generic procs copied from obj/effect/alien
/obj/effect/spider
name = "web"
desc = "it's stringy and sticky"
icon = 'icons/effects/effects.dmi'
anchored = 1
density = 0
var/health = 15
//similar to weeds, but only barfed out by nurses manually
/obj/effect/spider/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if (prob(50))
qdel(src)
if(3.0)
if (prob(5))
qdel(src)
return
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
visible_message("<span class='warning'>[src] has been [LAZYPICK(W.attack_verb, "attacked")] with [W][(user ? " by [user]." : ".")]</span>")
var/damage = W.force / 4.0
if(W.iswelder())
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
health -= damage
healthcheck()
/obj/effect/spider/bullet_act(var/obj/item/projectile/Proj)
..()
health -= Proj.get_structure_damage()
healthcheck()
/obj/effect/spider/proc/healthcheck()
if(health <= 0)
qdel(src)
/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300 + T0C)
health -= 5
healthcheck()
/obj/effect/spider/stickyweb
icon_state = "stickyweb1"
/obj/effect/spider/stickyweb/Initialize()
. = ..()
if(prob(50))
icon_state = "stickyweb2"
/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover, /mob/living/simple_animal/hostile/giant_spider))
return 1
else if(istype(mover, /mob/living))
if(prob(50))
to_chat(mover, "<span class='warning'>You get stuck in \the [src] for a moment.</span>")
return 0
else if(istype(mover, /obj/item/projectile))
return prob(30)
return 1
/obj/effect/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
var/last_itch = 0
/obj/effect/spider/eggcluster/Initialize(var/mapload, var/atom/parent)
. = ..(mapload)
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
START_PROCESSING(SSprocessing, src)
get_light_and_color(parent)
/obj/effect/spider/eggcluster/Destroy()
STOP_PROCESSING(SSprocessing, src)
if(istype(loc, /obj/item/organ/external))
var/obj/item/organ/external/O = loc
O.implants -= src
return ..()
/obj/effect/spider/eggcluster/process()
amount_grown += rand(0,2)
var/obj/item/organ/external/O = null
if(isorgan(loc))
O = loc
if(amount_grown >= 100)
var/num = rand(6,24)
for(var/i=0, i<num, i++)
var/spiderling = new /obj/effect/spider/spiderling(src.loc, src, 0.75)
if(O)
O.implants += spiderling
qdel(src)
else if (O && O.owner && prob(1))
if(world.time > last_itch + 30 SECONDS)
last_itch = world.time
to_chat(O.owner, "<span class='notice'>Your [O.name] itches.</span>")
/obj/effect/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = 2.7
health = 3
var/last_itch = 0
var/amount_grown = -1
var/growth_rate = 1
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/list/possible_offspring
/obj/effect/spider/spiderling/Initialize(var/mapload, var/atom/parent, var/new_rate = 1, var/list/spawns = typesof(/mob/living/simple_animal/hostile/giant_spider))
. = ..(mapload)
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSprocessing, src)
//50% chance to grow up
if(prob(50))
amount_grown = 1
growth_rate = new_rate
possible_offspring = spawns
get_light_and_color(parent)
/obj/effect/spider/spiderling/Destroy()
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/effect/spider/spiderling/Collide(atom/user)
if(istype(user, /obj/structure/table))
forceMove(user.loc)
else
..()
/obj/effect/spider/spiderling/proc/die()
visible_message("<span class='alert'>\The [src] dies!</span>")
new /obj/effect/decal/cleanable/spiderling_remains(src.loc)
qdel(src)
/obj/effect/spider/spiderling/healthcheck()
if(health <= 0)
die()
/obj/effect/spider/spiderling/process()
if(travelling_in_vent)
if(istype(src.loc, /turf))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
if(entry_vent.network && entry_vent.network.normal_members.len)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
/*if(prob(50))
src.visible_message("<B>[src] scrambles into the ventillation ducts!</B>")*/
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
visible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>", range = 2)
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
else
entry_vent = null
else if(prob(25) && isturf(loc))
var/list/nearby = oview(5, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
src.visible_message(span("notice", "\the [src] skitters[pick(" away"," around","")]."))
else if(prob(5))
//vent crawl!
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 5)
break
if(isturf(loc) && amount_grown >= 100)
var/spawn_type = pick(possible_offspring)
new spawn_type(src.loc, src)
qdel(src)
else if(isorgan(loc))
var/obj/item/organ/external/O = loc
if(amount_grown > 70)
burst_out(O)
if (O.owner)
if(amount_grown > 40 && prob(1))
O.owner.apply_damage(1, TOX, O.limb_name)
if(world.time > last_itch + 30 SECONDS)
last_itch = world.time
O.owner.visible_message(
"<span class='warning'>You think you see something moving around in \the [O.owner]'s [O.name].</span>",
"<span class='warning'>You [prob(25) ? "see" : "feel"] something large move around in your [O.name]!</span>")
else if (prob(1))
if(world.time > last_itch + 30 SECONDS)
last_itch = world.time
to_chat(O.owner, "<span class='notice'>You feel something large move around in your [O.name]!</span>")
else if(prob(1))
src.visible_message("<span class='notice'>\The [src] skitters.</span>")
if (amount_grown > -1)
amount_grown += (rand(0, 1) * growth_rate)
/**
* Makes the organ spew out all of the spiderlings it has. It's triggered at the point
* of the first spiderling reaching 80% of more amount grown. This stops them from growing
* to full size inside a human.
*
* The proc also drops the limb if it's on a human, or gibs it if it's on the floor. For
* maximum drama, of course!
*
* @param O The organ/external limb the src is located inside of.
*/
/obj/effect/spider/spiderling/proc/burst_out(obj/item/organ/external/O = src.loc)
if (!istype(O))
return
if (O.owner)
O.owner.visible_message(
"<span class='danger'>A group of [src] burst out of [O.owner]'s [O]!</span>",
"<span class='danger'>A group of [src] burst out of your [O]!</span>")
O.owner.emote("scream")
else
O.visible_message("<span class='danger'>A group of [src] burst out of \the [O]!</span>")
var/target_loc = O.owner ? O.owner.loc : O.loc
// Swarm all of the spiders out so we can gib the limb.
for (var/obj/effect/spider/spiderling/S in O.implants)
O.implants -= S
S.forceMove(target_loc)
// if owner, dismember the shit out of it.
if (O.owner)
O.droplimb(0, DROPLIMB_BLUNT)
else
O.visible_message("<span class='danger'>\The [O] explodes into a pile of gore!</span>")
gibs(target_loc)
qdel(O)
/obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains"
desc = "Green squishy mess."
icon = 'icons/effects/effects.dmi'
icon_state = "greenshatter"
/obj/effect/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
icon_state = "cocoon1"
health = 60
/obj/effect/spider/cocoon/Initialize()
. = ..()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/Destroy()
src.visible_message("<span class='warning'>\The [src] splits open.</span>")
for(var/atom/movable/A in contents)
A.forceMove(src.loc)
return ..()