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This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly; All << is converted into to_chat().
74 lines
2.1 KiB
Plaintext
74 lines
2.1 KiB
Plaintext
/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_closed"
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anchored = 1
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density = 0
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var/obj/item/weapon/extinguisher/has_extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/New()
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..()
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has_extinguisher = new/obj/item/weapon/extinguisher(src)
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/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
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if(isrobot(user))
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return
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if(istype(O, /obj/item/weapon/extinguisher))
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if(!has_extinguisher && opened)
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user.remove_from_mob(O)
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contents += O
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has_extinguisher = O
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to_chat(user, "<span class='notice'>You place [O] in [src].</span>")
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playsound(src.loc, 'sound/effects/extin.ogg', 50, 0)
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else
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opened = !opened
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(isrobot(user))
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return
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if (ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
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if (user.hand)
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temp = H.organs_by_name["l_hand"]
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if(temp && !temp.is_usable())
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to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
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return
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if(has_extinguisher)
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user.put_in_hands(has_extinguisher)
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to_chat(user, "<span class='notice'>You take [has_extinguisher] from [src].</span>")
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playsound(src.loc, 'sound/effects/extout.ogg', 50, 0)
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has_extinguisher = null
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opened = 1
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
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if(has_extinguisher)
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has_extinguisher.forceMove(loc)
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to_chat(user, "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>")
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has_extinguisher = null
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opened = 1
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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if(has_extinguisher)
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if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini))
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icon_state = "extinguisher_mini"
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else
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icon_state = "extinguisher_full"
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else
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icon_state = "extinguisher_empty"
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