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This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly; All << is converted into to_chat().
76 lines
2.1 KiB
Plaintext
76 lines
2.1 KiB
Plaintext
//////Kitchen Spike
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/obj/structure/kitchenspike
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name = "a meat spike"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "spike"
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desc = "A spike for collecting meat from animals."
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density = 1
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anchored = 1
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var/meat = 0
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var/occupied
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var/meat_type
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var/victim_name = "corpse"
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/obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
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if(!istype(G, /obj/item/weapon/grab) || !G.affecting)
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return
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if(occupied)
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to_chat(user, "<span class = 'danger'>The spike already has something on it, finish collecting its meat first!</span>")
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else
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if(spike(G.affecting))
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visible_message("<span class = 'danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>")
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qdel(G.affecting)
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qdel(G)
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else
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to_chat(user, "<span class='danger'>They are too big for the spike, try something smaller!</span>")
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/obj/structure/kitchenspike/proc/spike(var/mob/living/victim)
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if(!istype(victim))
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return
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if(istype(victim, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = victim
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if(!issmall(H))
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return 0
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meat_type = H.species.meat_type
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icon_state = "spikebloody"
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else if(istype(victim, /mob/living/carbon/alien))
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
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icon_state = "spikebloodygreen"
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else
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return 0
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victim_name = victim.name
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occupied = 1
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meat = 5
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return 1
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/obj/structure/kitchenspike/attack_hand(mob/user as mob)
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if(..() || !occupied)
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return
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meat--
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new meat_type(get_turf(src))
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if(src.meat > 1)
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to_chat(user, "You remove some meat from \the [victim_name].")
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else if(src.meat == 1)
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to_chat(user, "You remove the last piece of meat from \the [victim_name]!")
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icon_state = "spike"
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occupied = 0
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/obj/structure/kitchenspike/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if (!mover)
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return 1
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if(istype(mover,/obj/item/projectile) && density)
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if (!occupied && prob(80))
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//Wiry frame, usually wont be cover
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return 1
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else
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return 0
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else if(mover.checkpass(PASSTABLE))
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//Animals can run under them, lots of empty space
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return 1
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return ..() |