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Fixed the vendor sprite being wonky. (Unreported) Fixes #5267 Adjusted Battlemonster Star calculation. Slightly lowered the cost of battlemonster cards. Deck searching speed is now based on the number of cards in the deck.
61 lines
2.7 KiB
Plaintext
61 lines
2.7 KiB
Plaintext
/datum/battle_monsters/title
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name = "the Monster"
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elements = 0 //Elements to add, if any.
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rarity = 1 //Relative rarity multiplier. Use for whether or not this card is picked for generation.
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defense_mul = 1 //The added multipler for the monster's defense points.
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attack_mul = 1 //The added multiplier for the monsters' attack points.
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description = "" //Basically, why do they have this title?
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special_effects = ""// The special effects of this title
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_NONE //The attack type flags added.
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defense_type = BATTLE_MONSTERS_ATTACKTYPE_NONE //The defense type flags added.
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/datum/battle_monsters/title/none
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name = ""
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id = "no_title"
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description = ""
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rarity = 0
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/datum/battle_monsters/title/great
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name = "the Great"
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id = "great"
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power_add = BATTLE_MONSTERS_POWER_UPGRADE
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defense_mul = 1.1
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power_mul = 1.1
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description = "%NAME is known for their extensive adventuring exploits in the Great Kingdom of Al'Karbaro. Rumor has it that their trusty %WEAPON_AND was discovered in a secret underground cave that held the secrets to %ELEMENT_AND."
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rarity = 0.5
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rarity_score = 1
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/datum/battle_monsters/title/powerful
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name = "the Powerful"
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id = "powerful"
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attack_mul = 1.25
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power_add = BATTLE_MONSTERS_POWER_UPGRADE
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power_mul = 1.25
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description = "%NAME is feared upon by most lesser beings, and with good reason. A single stroke of their %WEAPON_AND is known to destroy the very souls of those unlucky enough to even witness it's power over %ELEMENT_AND."
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special_effects = "Absolute Power: %NAME cannot be attacked by monsters with 4 or lower stars."
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rarity = 0.5
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rarity_score = 1
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/datum/battle_monsters/title/wise
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name = "the Wise"
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id = "wise"
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power_add = BATTLE_MONSTERS_POWER_UPGRADE
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power_mul = 1.1
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description = "Kings and philopshers all around the Kingdom send their servants to seek out %NAME for their sagely advice on %ELEMENT_AND. Their knowledge of such magic rivals even the greatest of the Old Wizards."
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special_effects = "Elemental Defense: %NAME temporarily gains <b>800</b> bonus defense points when defending against another %ELEMENT_OR type monster."
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rarity = 0.5
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rarity_score = 1
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/datum/battle_monsters/title/elemental
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name = "Master of Elements"
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id = "master"
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power_add = BATTLE_MONSTERS_POWER_UPGRADE
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power_mul = 1.1
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attack_mul = 0.25
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description = "To master one element takes decades of work, to master all 8 takes several lifetimes of constant dedication. It is no doubt that %NAME is old enough to have the time to study all elements, or is powerful enough to manipulate time itself."
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special_effects = "Neutral Restriction: %NAME can only be attacked by monsters with a neutral element."
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elements = BATTLE_MONSTERS_ELEMENT_ALL
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rarity = 0.5
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rarity_score = 1
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