mirror of
https://github.com/Aurorastation/Aurora.3.git
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* Cleans up the Database. Changes the charset to utf8mb4 Changes the collation to utf8mb4_unicode_ci Adds foreign keys to various tables that use the ckey Cleans up various inconsistencies (key used in a ckey field, wrong dates, ...) Changes the columns in ss13_cargo_items that hold json to JSON * Corrects Migration Number * Only drop tables if they exist. * Attempts to please travis * Moves another comment * Moves the sol swords out of energy and into misc
665 lines
20 KiB
Plaintext
665 lines
20 KiB
Plaintext
/obj/item/clothing/head/centhat
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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item_state_slots = list(
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slot_l_hand_str = "centhat",
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slot_r_hand_str = "centhat"
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)
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desc = "It's good to be emperor."
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siemens_coefficient = 0.9
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/obj/item/clothing/head/pin
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icon_state = "pin"
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item_state = "pin"
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name = "hair pin"
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desc = "A nice hair pin."
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slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/ring.ogg'
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/obj/item/clothing/head/pin/pink
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icon_state = "pinkpin"
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item_state = "pinkpin"
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name = "pink hair pin"
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/obj/item/clothing/head/pin/clover
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icon_state = "cloverpin"
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item_state = "cloverpin"
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name = "clover pin"
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desc = "A hair pin in the shape of a clover leaf. Smells of mischief."
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/obj/item/clothing/head/pin/butterfly
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icon_state = "butterflypin"
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item_state = "butterflypin"
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name = "butterfly pin"
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desc = "A hair pin in the shape of a bright blue butterfly."
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/obj/item/clothing/head/pin/magnetic
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icon_state = "magnetpin"
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item_state = "magnetpin"
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name = "magnetic 'pin'"
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desc = "Finally, a hair pin even a robot chassis can use."
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matter = list(DEFAULT_WALL_MATERIAL = 10)
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/obj/item/clothing/head/pin/flower
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name = "red flower pin"
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icon_state = "hairflower"
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item_state = "hairflower"
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desc = "Smells nice."
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/obj/item/clothing/head/pin/flower/blue
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icon_state = "hairflower_blue"
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item_state = "hairflower_blue"
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name = "blue flower pin"
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/obj/item/clothing/head/pin/flower/pink
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item_state = "hairflower_pink"
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icon_state = "hairflower_pink"
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name = "pink flower pin"
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/obj/item/clothing/head/pin/flower/yellow
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icon_state = "hairflower_yellow"
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item_state = "hairflower_yellow"
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name = "yellow flower pin"
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/obj/item/clothing/head/pin/flower/violet
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icon_state = "hairflower_violet"
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item_state = "hairflower_violet"
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name = "violet flower pin"
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/obj/item/clothing/head/pin/flower/orange
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icon_state = "hairflower_orange"
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item_state = "hairflower_orange"
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name = "orange flower pin"
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/obj/item/clothing/head/pin/flower/white
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icon_state = "hairflower_white"
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item_state = "hairflower_white"
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name = "white flower pin"
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/obj/item/clothing/head/pin/bow
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icon_state = "bow"
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item_state = "bow"
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name = "hair bow"
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desc = "A ribbon tied into a bow with a clip on the back to attach to hair."
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item_state_slots = list(slot_r_hand_str = "pill", slot_l_hand_str = "pill")
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/obj/item/clothing/head/pin/bow/big
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icon_state = "whiteribbon"
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item_state = "whiteribbon"
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name = "ribbon"
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/obj/item/clothing/head/pin/bow/big/red
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icon_state = "redribbon"
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item_state = "redribbon"
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name = "red ribbon"
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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item_state = "pwig"
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state = "tophat"
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siemens_coefficient = 0.9
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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/obj/item/clothing/head/mailman
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name = "station cap"
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icon_state = "mailman"
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desc = "<i>Choo-choo</i>!"
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/obj/item/clothing/head/plaguedoctorhat
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name = "plague doctor's hat"
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desc = "These were once used by Plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
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permeability_coefficient = 0.01
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siemens_coefficient = 0.9
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/obj/item/clothing/head/hasturhood
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name = "hastur's hood"
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desc = "It's unspeakably stylish"
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icon_state = "hasturhood"
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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siemens_coefficient = 0.9
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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item_state_slots = list(
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slot_l_hand_str = "syndicate-helm-black-red",
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slot_r_hand_str = "syndicate-helm-black-red"
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)
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icon_state = "syndicate"
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desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state = "cueball"
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/greenbandana
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name = "green bandana"
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desc = "It's a green bandana with some fine nanotech lining."
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icon_state = "greenbandana"
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item_state = "greenbandana"
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|FACE|EYES
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drop_sound = 'sound/items/drop/box.ogg'
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "Fight for what's righteous!"
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icon_state = "justicered"
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|EYES
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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/obj/item/clothing/head/justice/yellow
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icon_state = "justiceyellow"
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/obj/item/clothing/head/justice/green
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icon_state = "justicegreen"
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/obj/item/clothing/head/justice/pink
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icon_state = "justicepink"
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you looks useless, and only good for your sex appeal."
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icon_state = "bunny"
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body_parts_covered = 0
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's cap."
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icon_state = "flat_cap"
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item_state_slots = list(
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slot_l_hand_str = "det_hat",
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slot_r_hand_str = "det_hat"
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)
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siemens_coefficient = 0.9
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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/obj/item/clothing/head/bandana
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name = "pirate bandana"
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desc = "Yarr."
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icon_state = "bandana"
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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//stylish bs12 hats
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/obj/item/clothing/head/bowlerhat
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name = "bowler hat"
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icon_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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/obj/item/clothing/head/beaverhat
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name = "beaver hat"
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icon_state = "beaver_hat"
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desc = "Soft felt makes this hat both comfortable and elegant."
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/obj/item/clothing/head/boaterhat
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name = "boater hat"
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icon_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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/obj/item/clothing/head/fedora
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name = "fedora"
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icon_state = "fedora"
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desc = "A sharp, stylish hat."
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/obj/item/clothing/head/feathertrilby
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name = "feather trilby"
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icon_state = "feather_trilby"
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desc = "A sharp, stylish hat with a feather."
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/obj/item/clothing/head/fez
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name = "fez"
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icon_state = "fez"
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desc = "You should wear a fez. Fezzes are cool."
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//end bs12 hats
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/legion_beret
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name = "TCFL dress beret"
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desc = "A pale blue dress beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". A common good luck charm among former legionaires."
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icon_state = "legion_beret"
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/obj/item/clothing/head/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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item_state_slots = list(
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slot_l_hand_str = "chickensuit",
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slot_r_hand_str = "chickensuit"
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.7
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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flags_inv = BLOCKHEADHAIR
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siemens_coefficient = 0.7
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/obj/item/clothing/head/xenos
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name = "xenos helmet"
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icon_state = "xenos"
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item_state_slots = list(
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slot_l_hand_str = "xenos_helm",
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slot_r_hand_str = "xenos_helm"
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)
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desc = "A helmet made out of chitinous alien hide."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/philosopher_wig
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name = "natural philosopher's wig"
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desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
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icon_state = "philosopher_wig"
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item_state_slots = list(
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slot_l_hand_str = "pwig",
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slot_r_hand_str = "pwig"
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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/obj/item/clothing/head/orangebandana //themij: Taryn Kifer
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name = "orange bandana"
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desc = "An orange piece of cloth, worn on the head."
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icon_state = "orange_bandana"
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body_parts_covered = 0
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/obj/item/clothing/head/hijab //It might've taken a year but here's your Hijab's, Dea.
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name = "hijab"
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desc = "Encompassing cloth headwear worn by some human cultures and religions."
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icon = 'icons/obj/clothing/hijabs.dmi'
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icon_state = "hijab_black"
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item_state = "hijab_black"
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flags_inv = BLOCKHAIR
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body_parts_covered = 0
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contained_sprite = 1
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/obj/item/clothing/head/hijab/grey
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name = "grey hijab"
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icon_state = "hijab_grey"
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item_state = "hijab_grey"
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/obj/item/clothing/head/hijab/red
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name = "red hijab"
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icon_state = "hijab_red"
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item_state = "hijab_red"
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/obj/item/clothing/head/hijab/brown
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name = "brown hijab"
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icon_state = "hijab_brown"
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item_state = "hijab_brown"
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/obj/item/clothing/head/hijab/green
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name = "green hijab"
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icon_state = "hijab_green"
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item_state = "hijab_green"
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/obj/item/clothing/head/hijab/blue
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name = "blue hijab"
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icon_state = "hijab_blue"
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item_state = "hijab_blue"
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/obj/item/clothing/head/hijab/white
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name = "white hijab"
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icon_state = "hijab_white"
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item_state = "hijab_white"
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/obj/item/clothing/head/cowboy
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name = "cowboy hat"
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desc = "A wide-brimmed hat, in the prevalent style of the frontier."
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icon_state = "cowboyhat"
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/obj/item/clothing/head/cowboy/wide
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name = "wide-brimmed cowboy hat"
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icon_state = "cowboy_wide"
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/obj/item/clothing/head/sombrero
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name = "sombrero"
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desc = "You can practically taste the fiesta."
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icon_state = "sombrero"
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/obj/item/clothing/head/turban
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name = "turban"
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desc = "A sturdy cloth, worn around the head."
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icon = 'icons/obj/clothing/hijabs.dmi'
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icon_state = "turban_black"
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item_state = "turban_black"
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flags_inv = BLOCKHEADHAIR
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contained_sprite = 1
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/obj/item/clothing/head/turban/blue
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icon_state = "turban_blue"
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item_state = "turban_blue"
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/obj/item/clothing/head/turban/brown
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icon_state = "turban_brown"
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item_state = "turban_brown"
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/obj/item/clothing/head/turban/green
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icon_state = "turban_green"
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item_state = "turban_green"
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/obj/item/clothing/head/turban/grey
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icon_state = "turban_grey"
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item_state = "turban_grey"
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/obj/item/clothing/head/turban/orange
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icon_state = "turban_orange"
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item_state = "turban_orange"
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/obj/item/clothing/head/turban/purple
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icon_state = "turban_purple"
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item_state = "turban_purple"
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/obj/item/clothing/head/turban/red
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icon_state = "turban_red"
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item_state = "turban_red"
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/obj/item/clothing/head/turban/white
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icon_state = "turban_white"
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item_state = "turban_white"
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/obj/item/clothing/head/turban/yellow
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icon_state = "turban_yellow"
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item_state = "turban_yellow"
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//praise verkister
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/obj/item/clothing/head/headbando
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name = "basic headband"
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desc = "Perfect for martial artists, sweaty rogue operators, and tunnel gangsters."
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icon_state = "headbando"
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item_state = "headbando"
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/obj/item/clothing/head/fedora/brown
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name = "fedora"
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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icon_state = "brown_fedora"
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item_state_slots = list(
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slot_l_hand_str = "det_hat",
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slot_r_hand_str = "det_hat"
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)
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siemens_coefficient = 0.7
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/obj/item/clothing/head/fedora/brown/dark
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icon_state = "darkbrown_fedora"
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/obj/item/clothing/head/fedora/grey
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icon_state = "grey_fedora"
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desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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/obj/item/clothing/head/beanie
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name = "beanie"
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desc = "A head-hugging brimless winter cap. This one is tight."
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icon_state = "beanie"
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item_state = "beanie"
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/obj/item/clothing/head/beanie_loose
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name = "loose beanie"
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desc = "A head-hugging brimless winter cap. This one is loose."
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icon_state = "beanie_hang"
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item_state = "beanie"
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//Flower crowns
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/obj/item/clothing/head/sunflower_crown
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name = "sunflower crown"
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desc = "A flower crown weaved with sunflowers."
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icon_state = "sunflower_crown"
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item_state = "sunflower_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
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/obj/item/clothing/head/lavender_crown
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name = "harebell crown"
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desc = "A flower crown weaved with harebells."
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icon_state = "lavender_crown"
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item_state = "lavender_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
|
|
|
|
/obj/item/clothing/head/poppy_crown
|
|
name = "poppy crown"
|
|
desc = "A flower crown weaved with poppies."
|
|
icon_state = "poppy_crown"
|
|
item_state = "poppy_crown"
|
|
body_parts_covered = 0
|
|
drop_sound = 'sound/items/drop/herb.ogg'
|
|
|
|
//golden beep stuff
|
|
|
|
/obj/item/clothing/head/headchain
|
|
name = "cobalt head chains"
|
|
desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with cobalt-blue gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "cobalt_headchains"
|
|
item_state = "cobalt_headchains"
|
|
body_parts_covered = 0
|
|
drop_sound = 'sound/items/drop/accessory.ogg'
|
|
|
|
/obj/item/clothing/head/headchain/emerald
|
|
name = "emerald head chains"
|
|
desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with emerald-green gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "emerald_headchains"
|
|
item_state = "emerald_headchains"
|
|
|
|
/obj/item/clothing/head/headchain/ruby
|
|
name = "ruby head chains"
|
|
desc = "A set of luxurious chains intended to be wrapped around one's head. They don't seem particularly comfortable. They're encrusted with ruby-red gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "ruby_headchains"
|
|
item_state = "ruby_headchains"
|
|
|
|
/obj/item/clothing/head/crest
|
|
name = "cobalt head crest"
|
|
desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with cobalt-blue gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "cobalt_crest"
|
|
item_state = "cobalt_crest"
|
|
body_parts_covered = 0
|
|
drop_sound = 'sound/items/drop/accessory.ogg'
|
|
|
|
/obj/item/clothing/head/crest/emerald
|
|
name = "emerald head crest"
|
|
desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with emerald-green gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "emerald_crest"
|
|
item_state = "emerald_crest"
|
|
|
|
/obj/item/clothing/head/crest/ruby
|
|
name = "ruby head crest"
|
|
desc = "A solemn crest wrapping around the back of one's head, seeming to bend in the center on multiple hinges and clip on. It's encrusted with ruby-red gems, and made of <b>REAL</b> faux gold."
|
|
icon_state = "ruby_crest"
|
|
item_state = "ruby_crest"
|
|
|
|
|
|
//ipc 'pins'
|
|
|
|
/obj/item/clothing/head/antenna
|
|
name = "curved antennae"
|
|
desc = "A set of decorative antennae. This particular pair is curved in the middle point, arcing upwards. Unfortunately, it doesn't get FM here."
|
|
icon_state = "curvedantennae"
|
|
item_state = "curvedantennae"
|
|
slot_flags = SLOT_HEAD | SLOT_EARS
|
|
body_parts_covered = 0
|
|
matter = list(DEFAULT_WALL_MATERIAL = 10)
|
|
drop_sound = 'sound/items/drop/scrap.ogg'
|
|
|
|
/obj/item/clothing/head/antenna/straight
|
|
name = "straight antennae"
|
|
desc = "A set of decorative antennae. This particular pair is straight, jutting out to what is reasonably shoulder width. They don't seem to plug into anything."
|
|
icon_state = "straightantennae"
|
|
item_state = "straightantennae"
|
|
|
|
/obj/item/clothing/head/antenna/spiked
|
|
name = "spiked chassis mounts"
|
|
desc = "Two large mounts holding up chassis protrusions on either side of the head. Careful for doorways."
|
|
icon_state = "horncrown"
|
|
item_state = "horncrown"
|
|
|
|
/obj/item/clothing/head/antenna/side
|
|
name = "side chassis mounts"
|
|
desc = "Two large mounts holding up chassis protrusions on either side of the head."
|
|
icon_state = "tusk"
|
|
item_state = "tusk"
|
|
|
|
/obj/item/clothing/head/antenna/dish
|
|
name = "head dishes"
|
|
desc = "Two tiny dishes intended to hold excess wiring in a very specific manner and mostly end up being used as decoration. If only they picked up holodramas."
|
|
icon_state = "dish"
|
|
item_state = "dish"
|
|
|
|
/obj/item/clothing/head/antenna/double
|
|
name = "antenna ears"
|
|
desc = "Despite being commonly seen on Shells, nobody knows what these actually do."
|
|
icon_state = "dual_robot_antennae"
|
|
item_state = "dual_robot_antennae"
|
|
|
|
/obj/item/clothing/head/antenna/double/left
|
|
name = "left antenna ear"
|
|
icon_state = "left_robot_antennae"
|
|
item_state = "left_robot_antennae"
|
|
|
|
/obj/item/clothing/head/antenna/double/right
|
|
name = "right antenna ear"
|
|
icon_state = "right_robot_antennae"
|
|
item_state = "right_robot_antennae"
|
|
|
|
/obj/item/clothing/head/fake_culthood
|
|
name = "occultist hood"
|
|
icon_state = "culthood"
|
|
desc = "A torn, dust-caked hood. Very authentic!"
|
|
flags_inv = HIDEFACE|HIDEEARS|HIDEEYES
|
|
body_parts_covered = HEAD|EYES
|
|
cold_protection = HEAD
|
|
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
|
|
|
/obj/item/clothing/head/vaurca_breeder
|
|
name = "zo'ra representative shroud"
|
|
desc = "Large shroud used by Zo'ra representatives."
|
|
icon = 'icons/mob/species/breeder/inventory.dmi'
|
|
item_state = "shroud"
|
|
icon_state = "shroud"
|
|
contained_sprite = FALSE
|
|
species_restricted = list("Vaurca Breeder")
|
|
sprite_sheets = list("Vaurca Breeder" = 'icons/mob/species/breeder/head.dmi')
|
|
|
|
/obj/item/clothing/head/navy
|
|
name = "sol navy utility cover"
|
|
desc = "An eight pointed cover issued to Sol Alliance navy members as part of their field uniform."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "greyutility"
|
|
item_state = "greyutility"
|
|
contained_sprite = 1
|
|
armor = list(melee = 10, bullet = 10, laser = 10,energy = 0, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/head/navy/marine
|
|
name = "sol marine utility cover"
|
|
desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "greenutility"
|
|
item_state = "greenutility"
|
|
contained_sprite = 1
|
|
|
|
/obj/item/clothing/head/navy/garrison
|
|
name = "sol marine garrison cap"
|
|
desc = "A green garrison cap issued to Sol Alliance marines."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "greengarrisoncap"
|
|
item_state = "greengarrisoncap"
|
|
contained_sprite = 1
|
|
|
|
/obj/item/clothing/head/dress
|
|
name = "sol navy dress cap"
|
|
desc = "A white cap issued as part of the Sol Alliance navy dress uniform."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "whitepeakcap"
|
|
item_state = "whitepeakcap"
|
|
contained_sprite = 1
|
|
|
|
/obj/item/clothing/head/dress/marine
|
|
name = "sol marine dress cap"
|
|
desc = "A green cap issued as part of the Sol Alliance marine dress uniform."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "whitepeakcap"
|
|
item_state = "whitepeakcap"
|
|
contained_sprite = 1
|
|
|
|
/obj/item/clothing/head/dress/officer
|
|
name = "sol navy officer dress cap"
|
|
desc = "A white cap issued as part of the Sol Alliance navy officers dress uniform."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "whitewheelcap"
|
|
item_state = "whitewheelcap"
|
|
contained_sprite = 1
|
|
|
|
/obj/item/clothing/head/dress/admiral
|
|
name = "sol navy admiral dress cap"
|
|
desc = "A fancy looking cap issued to a higher member of the Sol Alliance navy."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "admiral_cap"
|
|
item_state = "admiral_cap"
|
|
contained_sprite = 1
|
|
|
|
/obj/item/clothing/head/helmet/sol
|
|
name = "sol combat helmet"
|
|
desc = "A woodland colored helmet made from advanced ceramic."
|
|
icon = 'icons/obj/sol_uniform.dmi'
|
|
icon_state = "helmet_tac_sol"
|
|
item_state = "helmet_tac_sol"
|
|
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
|
contained_sprite = 1 |