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This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly; All << is converted into to_chat().
95 lines
2.5 KiB
Plaintext
95 lines
2.5 KiB
Plaintext
//CONTAINS: Evidence bags and fingerprint cards
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/obj/item/weapon/evidencebag
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name = "evidence bag"
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desc = "An empty evidence bag."
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icon = 'icons/obj/storage.dmi'
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icon_state = "evidenceobj"
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item_state = ""
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w_class = 2
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var/obj/item/stored_item = null
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/obj/item/weapon/evidencebag/MouseDrop(var/obj/item/I as obj)
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if (!ishuman(usr))
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return
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var/mob/living/carbon/human/user = usr
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if (!(user.l_hand == src || user.r_hand == src))
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return //bag must be in your hands to use
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if (isturf(I.loc))
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if (!user.Adjacent(I))
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return
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else
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//If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
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if(istype(I.loc,/obj/item/weapon/storage)) //in a container.
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var/sdepth = I.storage_depth(user)
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if (sdepth == -1 || sdepth > 1)
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return //too deeply nested to access
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var/obj/item/weapon/storage/U = I.loc
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user.client.screen -= I
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U.contents.Remove(I)
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else if(user.l_hand == I) //in a hand
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user.drop_l_hand()
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else if(user.r_hand == I) //in a hand
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user.drop_r_hand()
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else
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return
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if(!istype(I) || I.anchored)
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return
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if(istype(I, /obj/item/weapon/evidencebag))
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to_chat(user, "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>")
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return
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if(I.w_class > 3)
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to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
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return
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if(contents.len)
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to_chat(user, "<span class='notice'>[src] already has something inside it.</span>")
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return
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user.visible_message("[user] puts [I] into [src]", "You put [I] inside [src].",\
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"You hear a rustle as someone puts something into a plastic bag.")
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icon_state = "evidence"
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var/mutable_appearance/MA = new(I)
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MA.pixel_x = 0
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MA.pixel_y = 0
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MA.layer = FLOAT_LAYER
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add_overlay(list(MA, "evidence"))
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desc = "An evidence bag containing [I]."
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I.forceMove(src)
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stored_item = I
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w_class = I.w_class
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return
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/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
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if(contents.len)
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var/obj/item/I = contents[1]
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user.visible_message("[user] takes [I] out of [src]", "You take [I] out of [src].",\
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"You hear someone rustle around in a plastic bag, and remove something.")
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cut_overlays() //remove the overlays
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user.put_in_hands(I)
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stored_item = null
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w_class = initial(w_class)
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icon_state = "evidenceobj"
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desc = "An empty evidence bag."
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else
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to_chat(user, "[src] is empty.")
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icon_state = "evidenceobj"
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return
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/obj/item/weapon/evidencebag/examine(mob/user)
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..(user)
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if (stored_item) user.examinate(stored_item)
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