Files
Aurora.3/code/modules/ghostroles/spawnpoint/spawnpoint.dm
2019-08-10 23:57:49 +02:00

124 lines
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#define STATE_UNAVAILABLE 1
#define STATE_AVAILABLE 2
#define STATE_RECHARGING 3
#define STATE_USED 4
/obj/effect/ghostspawpoint
name = "invisible ghost spawner - single"
desc = "A Invisible ghost spawner"
icon = 'icons/mob/screen/generic.dmi'
icon_state = "x2"
anchored = 1
unacidable = 1
simulated = 0
invisibility = 101
var/identifier = null //identifier of this spawnpoint
var/recharge_time = 0 //Time it takes until the ghostspawner can be used again
var/unavailable_time = null //Time when the ghost spawner became unavailable
var/icon_unavailable = "x2"
var/icon_available = "x2" //Icon to use when available
var/icon_recharging = "x2" //Icon to use when recharging
var/icon_used = "x2" //Icon to use when spwanpoint has been used
var/state = STATE_AVAILABLE
/obj/effect/ghostspawpoint/Initialize(mapload)
. = ..()
SSghostroles.add_spawnpoints(src)
/obj/effect/ghostspawpoint/update_icon()
if(state == STATE_UNAVAILABLE)
icon_state = icon_unavailable
else if(state == STATE_AVAILABLE)
icon_state = icon_available
else if (state == STATE_RECHARGING)
icon_state = icon_recharging
else if (state == STATE_USED)
icon_state = icon_used
else
icon_state = initial(icon_state)
/obj/effect/ghostspawpoint/process()
if(recharge_time && (recharge_time * 10) > (world.time - unavailable_time))
STOP_PROCESSING(SSprocessing, src)
state = STATE_AVAILABLE
update_icon()
/obj/effect/ghostspawpoint/attack_ghost(mob/user)
if(!ROUND_IS_STARTED)
to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
return
SSghostroles.vui_interact(user,identifier)
/obj/effect/ghostspawpoint/attack_hand(mob/user)
if(!ROUND_IS_STARTED)
to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
return
SSghostroles.vui_interact(user,identifier)
/obj/effect/ghostspawpoint/proc/is_available()
return state == STATE_AVAILABLE
/obj/effect/ghostspawpoint/proc/set_spawned()
if(recharge_time) //If we are available again after a certain time -> being processing
state = STATE_RECHARGING
unavailable_time = world.time
START_PROCESSING(SSprocessing, src)
else
state = STATE_USED
update_icon()
/obj/effect/ghostspawpoint/proc/set_available()
if(state == STATE_USED)
return //if its a one-use spawner and it got used already, dont reset it
state = STATE_AVAILABLE
update_icon()
/obj/effect/ghostspawpoint/proc/set_unavailable()
if(state == STATE_USED)
return //if its a one-use spawner and it got used already, dont reset it
else if(state == STATE_RECHARGING)
STOP_PROCESSING(SSprocessing, src)
state = STATE_UNAVAILABLE
update_icon()
#undef STATE_UNAVAILABLE
#undef STATE_AVAILABLE
#undef STATE_RECHARGING
#undef STATE_USED
/obj/effect/ghostspawpoint/repeat
name = "invisible ghost spawner - repeat"
desc = "A Invisible ghost spawner"
icon = 'icons/mob/screen/generic.dmi'
icon_state = "x3"
icon_unavailable = "x3" //Icon to use when unavailable
icon_available = "x3" //Icon to use when available
icon_recharging = "x3" //Icon to use when recharging
icon_used = "x3" //Icon to use when spwanpoint has been used
recharge_time = 1
/obj/effect/ghostspawpoint/cryo
name = "cryogenic storage pod"
desc = "A pod used to store individual in suspended animation"
icon = 'icons/obj/sleeper.dmi'
icon_state = "sleeper-closed"
identifier = null //identifier of this spawnpoint
icon_unavailable = "sleeper-closed" //Icon to use when unavailable
icon_available = "sleeper-closed" //Icon to use when available
icon_recharging = "sleeper" //Icon to use when recharging
icon_used = "sleeper" //Icon to use when spwanpoint has been used
anchored = 1
unacidable = 1
simulated = 1
invisibility = 0