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Aurora.3/code/modules/martial_arts/sleeping_carp.dm
Geeves de42bf9f36 Smol Melee Bugfixes (#6931)
You can no longer choke out species who don't breathe.
    Fixed string error. Oh no, not yourteabags!
2019-09-01 00:59:35 +03:00

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//Uses combos. Basic attacks bypass armor and never miss
#define WRIST_WRENCH_COMBO "DD"
#define BACK_KICK_COMBO "HG"
#define STOMACH_KNEE_COMBO "GH"
#define HEAD_KICK_COMBO "DHH"
#define ELBOW_DROP_COMBO "HDHDH"
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
deflection_chance = 100
help_verb = /datum/martial_art/the_sleeping_carp/proc/sleeping_carp_help
no_guns = TRUE
no_guns_message = "Use of ranged weaponry would bring dishonor to the clan."
/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(findtext(streak,WRIST_WRENCH_COMBO))
streak = ""
wristWrench(A,D)
return 1
if(findtext(streak,BACK_KICK_COMBO))
streak = ""
backKick(A,D)
return 1
if(findtext(streak,STOMACH_KNEE_COMBO))
streak = ""
kneeStomach(A,D)
return 1
if(findtext(streak,HEAD_KICK_COMBO))
streak = ""
headKick(A,D)
return 1
if(findtext(streak,ELBOW_DROP_COMBO))
streak = ""
elbowDrop(A,D)
return 1
return 0
/datum/martial_art/the_sleeping_carp/proc/wristWrench(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(!D.stat && !D.stunned && !D.weakened)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.drop_item()
D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
D.Stun(3)
return 1
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(A.dir == D.dir && !D.stat && !D.weakened)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>")
step_to(D,get_step(D,D.dir),1)
D.Weaken(4)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(!D.stat && !D.weakened)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='danger'>[A] winds you with a knee in the stomach!</span>")
D.audible_message("<b>[D]</b> gags!")
if (!(D.species.flags & NO_BREATHE))
D.losebreath += 3
D.Stun(2)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(!D.stat && !D.weakened)
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='danger'>[A] kicks you in the jaw!</span>")
D.apply_damage(20, BRUTE, "head")
D.drop_item()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Stun(4)
return 1
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(D.weakened || D.resting || D.stat)
A.do_attack_animation(D)
D.visible_message("<span class='danger'>[A] elbow drops [D]!</span>")
if(D.stat)
D.death() //FINISH HIM!
D.apply_damage(50, BRUTE, "chest")
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
return 1
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
D.grabbedby(A,1)
var/obj/item/weapon/grab/G = A.get_active_hand()
if(G)
G.state = GRAB_AGGRESSIVE //Instant aggressive grab
/datum/martial_art/the_sleeping_carp/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
return ..()
/datum/martial_art/the_sleeping_carp/proc/sleeping_carp_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Sleeping Carp clan."
set category = "Sleeping Carp"
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Sleeping Carp...</i></b>")
to_chat(usr, "<span class='notice'>Wrist Wrench</span>: Disarm Disarm. Forces opponent to drop item in hand.")
to_chat(usr, "<span class='notice'>Back Kick</span>: Harm Grab. Opponent must be facing away. Knocks down.")
to_chat(usr, "<span class='notice'>Stomach Knee</span>: Grab Harm. Knocks the wind out of opponent and stuns.")
to_chat(usr, "<span class='notice'>Head Kick</span>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.")
to_chat(usr, "<span class='notice'>Elbow Drop</span>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.")
/obj/item/martial_manual/sleeping_carp
name = "mysterious scroll"
desc = "A scroll filled with strange markings. It seems to be drawings of some sort of martial art."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
martial_art = /datum/martial_art/the_sleeping_carp