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This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly; All << is converted into to_chat().
86 lines
2.5 KiB
Plaintext
86 lines
2.5 KiB
Plaintext
// All mobs should have custom emote, really..
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//m_type == 1 --> visual.
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//m_type == 2 --> audible
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/mob/proc/custom_emote(var/m_type=1,var/message = null, var/log_emote = 1)
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if(usr && stat || !use_me && usr == src)
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to_chat(src, "You are unable to emote.")
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return
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var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
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if(m_type == 2 && muzzled) return
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var/input
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if(!message)
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input = sanitize(input(src,"Choose an emote to display.") as text|null)
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else
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input = message
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if(input)
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message = "<B>[src]</B> [input]"
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else
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return
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if (message)
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send_emote(message, m_type)
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if (log_emote)
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log_emote("[name]/[key] : [message]",ckey=key_name(key))
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/mob/proc/emote_dead(var/message)
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if(client.prefs.muted & MUTE_DEADCHAT)
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to_chat(src, "<span class='danger'>You cannot send deadchat emotes (muted).</span>")
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return
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if(!(client.prefs.toggles & CHAT_DEAD))
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to_chat(src, "<span class='danger'>You have deadchat muted.</span>")
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return
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if(!src.client.holder)
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if(!config.dsay_allowed)
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to_chat(src, "<span class='danger'>Deadchat is globally muted.</span>")
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return
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var/input
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if(!message)
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input = sanitize(input(src, "Choose an emote to display.") as text|null)
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else
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input = message
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if(input)
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log_emote("Ghost/[src.key] : [input]",ckey=key_name(src))
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say_dead_direct(input, src)
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//This is a central proc that all emotes are run through. This handles sending the messages to living mobs
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/mob/proc/send_emote(var/message, var/type)
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var/list/messageturfs = list()//List of turfs we broadcast to.
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var/list/messagemobs = list()//List of living mobs nearby who can hear it, and distant ghosts who've chosen to hear it
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var/list/messagemobs_neardead = list()//List of nearby ghosts who can hear it. Those that qualify ONLY go in this list
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for (var/turf in view(world.view, get_turf(src)))
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messageturfs += turf
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for(var/mob/M in player_list)
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if (!M.client || istype(M, /mob/abstract/new_player))
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continue
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if(get_turf(M) in messageturfs)
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if (istype(M, /mob/abstract/observer))
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messagemobs_neardead += M
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continue
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else if (istype(M, /mob/living) && !(type == 2 && (sdisabilities & DEAF || ear_deaf)))
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messagemobs += M
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else if(src.client)
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if (M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT))
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messagemobs += M
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continue
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for (var/mob/N in messagemobs)
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N.show_message(message, type)
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message = "<B>[message]</B>"
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for (var/mob/O in messagemobs_neardead)
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O.show_message(message, type)
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