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Aurora.3/code/modules/paperwork/handlabeler.dm
DrHobo2 a75e9c1428 Lathe Updates (#6070)
Added some handy things to the Autolathe, with material costs for some objects.
Following items were added: cable coil, hand labeller, basic stock parts, engineering debugger, and the implanter when it's hacked.
2019-04-24 08:50:18 +03:00

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/atom/var/name_unlabel = ""
// Yes, this is totally worth a new variable and a proc!
/atom/proc/remove_label()
set name = "Remove Label"
set category = "Object"
set src in view(1)
if (!usr.IsAdvancedToolUser() || usr.incapacitated())
to_chat(usr, "<span class='notice'>You lack the dexerity to do this!</span>")
return FALSE
if (!name_unlabel)
to_chat(usr, "<span class='notice'>You look again, unable to find the label! Perhaps your eyes need checking?</span>")
src.verbs -= .proc/remove_label
return FALSE
var/mob/living/carbon/human/H = usr
name = name_unlabel
name_unlabel = ""
src.verbs -= .proc/remove_label
H.visible_message("<span class='notice'>\The [H] removes the label from \the [src].</span>",
"<span class='notice'>You remove the label from \the [src].</span>")
return TRUE
/obj/item/weapon/hand_labeler
name = "hand labeler"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
var/label = null
var/labels_left = 30
var/mode = 0 //off or on.
matter = list(DEFAULT_WALL_MATERIAL = 120, "glass" = 80)
/obj/item/weapon/hand_labeler/attack()
return
/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if(!mode) //if it's off, give up.
return
if(A == loc) // if placing the labeller into something (e.g. backpack)
return // don't set a label
if(!labels_left)
to_chat(user, "<span class='notice'>No labels left.</span>")
return
if(!label || !length(label))
to_chat(user, "<span class='notice'>No text set.</span>")
return
if(length(A.name) + length(label) > 64)
to_chat(user, "<span class='notice'>Label too big.</span>")
return
if(ishuman(A))
to_chat(user, "<span class='notice'>The label refuses to stick to [A.name].</span>")
return
if(issilicon(A))
to_chat(user, "<span class='notice'>The label refuses to stick to [A.name].</span>")
return
if(isobserver(A))
to_chat(user, "<span class='notice'>[src] passes through [A.name].</span>")
return
if(istype(A, /obj/item/weapon/reagent_containers/glass))
to_chat(user, "<span class='notice'>The label can't stick to the [A.name]. (Try using a pen)</span>")
return
if(istype(A, /obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/tray = A
if(!tray.mechanical)
to_chat(user, "<span class='notice'>How are you going to label that?</span>")
return
tray.labelled = label
spawn(1)
tray.update_icon()
user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
"<span class='notice'>You label [A] as [label].</span>")
// Prevent label stacking from making name unrecoverable.
if (!A.name_unlabel)
A.name_unlabel = A.name
A.verbs += /atom/proc/remove_label
A.name = "[A.name] ([label])"
/obj/item/weapon/hand_labeler/attack_self(mob/user as mob)
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, "<span class='notice'>You turn on \the [src].</span>")
//Now let them chose the text.
var/str = sanitizeSafe(input(user,"Label text?","Set label",""), MAX_NAME_LEN)
if(!str || !length(str))
to_chat(user, "<span class='notice'>Invalid text.</span>")
return
label = str
to_chat(user, "<span class='notice'>You set the text to '[str]'.</span>")
else
to_chat(user, "<span class='notice'>You turn off \the [src].</span>")