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Aurora.3/code/modules/power/lights/construction.dm
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00

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/obj/machinery/light_construct
name = "light fixture frame"
desc = "A light fixture under construction."
icon = 'icons/obj/lighting.dmi'
icon_state = "tube-construct-stage1"
anchored = 1
layer = 5
var/stage = 1
var/fixture_type = "tube"
var/sheets_refunded = 2
var/obj/machinery/light/newlight = null
var/obj/item/weapon/cell/cell
var/cell_connectors = TRUE
/obj/machinery/light_construct/Initialize()
. = ..()
if (fixture_type == "bulb")
icon_state = "bulb-construct-stage1"
/obj/machinery/light_construct/Destroy()
QDEL_NULL(cell)
return ..()
/obj/machinery/light_construct/examine(mob/user)
if(!..(user, 2))
return
switch(src.stage)
if(1)
to_chat(user, "It's an empty frame.")
if(2)
to_chat(user, "It's wired.")
if(3)
to_chat(user, "The casing is closed.")
if (cell_connectors)
if (cell)
to_chat(user, "You see [cell] inside the casing.")
else
to_chat(user, "The casing has no power cell installed.")
else
to_chat(user, "This casing doesn't support a backup power cell.")
/obj/machinery/light_construct/attackby(obj/item/weapon/W as obj, mob/user as mob)
add_fingerprint(user)
if (W.iswrench())
if (src.stage == 1)
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
to_chat(usr, "You begin deconstructing [src].")
if (!do_after(usr, 30, act_target = src))
return
new /obj/item/stack/material/steel(get_turf(src.loc), sheets_refunded)
user.visible_message(
"[user] deconstructs [src].",
"You deconstruct [src]."
)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1)
if (cell)
cell.forceMove(get_turf(src))
cell = null
qdel(src)
if (src.stage == 2)
to_chat(usr, "You have to remove the wires first.")
return
if (src.stage == 3)
to_chat(usr, "You have to unscrew the case first.")
return
if(W.iswirecutter())
if (src.stage != 2) return
src.stage = 1
switch(fixture_type)
if ("tube")
src.icon_state = "tube-construct-stage1"
if("bulb")
src.icon_state = "bulb-construct-stage1"
new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red")
user.visible_message(
"[user] removes the wiring from [src].",
"You remove the wiring from [src].",
"You hear something being cut."
)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
return
if(W.iscoil())
if (src.stage != 1) return
var/obj/item/stack/cable_coil/coil = W
if (coil.use(1))
switch(fixture_type)
if ("tube")
src.icon_state = "tube-construct-stage2"
if("bulb")
src.icon_state = "bulb-construct-stage2"
src.stage = 2
user.visible_message(
"[user] adds wires to [src].",
"You add wires to [src]."
)
return
if(W.isscrewdriver())
if (stage == 2)
switch(fixture_type)
if("tube")
icon_state = "tube_empty"
if("bulb")
icon_state = "bulb_empty"
stage = 3
user.visible_message(
"[user] closes [src]'s casing.",
"You close [src]'s casing.",
"You hear something being screwed in."
)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 75, 1)
switch(fixture_type)
if("tube")
newlight = new /obj/machinery/light/built(src.loc)
if("bulb")
newlight = new /obj/machinery/light/small/built(src.loc)
newlight.dir = src.dir
if (cell)
newlight.cell = cell
cell.forceMove(newlight)
cell = null
src.transfer_fingerprints_to(newlight)
qdel(src)
return
if (istype(W, /obj/item/weapon/cell))
if (!cell_connectors)
to_chat(user, "<span class='notice'>[src] does not have power cell connectors.</span>")
return
if (!user.unEquip(W))
return
if (cell)
user.visible_message(
"<span class='notice'>[user] swaps [W] out for [src]'s cell.</span>",
"<span class='notice'>You swap out [src]'s cell out for [W].</span>"
)
cell.forceMove(get_turf(src))
user.put_in_hands(cell)
else
user.visible_message(
"<span class='notice'>[user] installs [W] in [src].</span>",
"<span class='notice'>You hook up [W] to [src]'s cell terminals.</span>"
)
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
W.forceMove(src)
cell = W
add_fingerprint(user)
return
if (W.iscrowbar())
if (!cell_connectors)
to_chat(user, "<span class='notice'>[src] does not have a power cell connector.</span>")
return
if (!cell)
to_chat(user, "<span class='notice'>[src] does not have a power cell installed.</span>")
return
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, TRUE)
visible_message(
"[user] removes [cell] from [src].",
"<span class='notice'>You remove [cell] from [src].</span>"
)
cell.forceMove(get_turf(src))
cell = null
return
..()
/obj/machinery/light_construct/small
name = "small light fixture frame"
desc = "A small light fixture under construction."
icon = 'icons/obj/lighting.dmi'
icon_state = "bulb-construct-stage1"
anchored = 1
layer = 5
stage = 1
fixture_type = "bulb"
sheets_refunded = 1