Files
Aurora.3/code/modules/reagents/dispenser/dispenser2.dm
2019-05-05 23:51:08 +02:00

176 lines
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/obj/machinery/chemical_dispenser
name = "chemical dispenser"
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
var/list/spawn_cartridges = null // Set to a list of types to spawn one of each on New()
var/list/cartridges = list() // Associative, label -> cartridge
var/obj/item/weapon/reagent_containers/container = null
var/ui_title = "Chemical Dispenser"
var/accept_drinking = 0
var/amount = 30
use_power = 1
idle_power_usage = 100
density = 1
anchored = 1
/obj/machinery/chemical_dispenser/Initialize()
. = ..()
if(spawn_cartridges)
for(var/type in spawn_cartridges)
add_cartridge(new type(src))
/obj/machinery/chemical_dispenser/examine(mob/user)
..()
to_chat(user, "It has [cartridges.len] cartridges installed, and has space for [DISPENSER_MAX_CARTRIDGES - cartridges.len] more.")
/obj/machinery/chemical_dispenser/proc/add_cartridge(obj/item/weapon/reagent_containers/chem_disp_cartridge/C, mob/user)
if(!istype(C))
if(user)
to_chat(user, "<span class='warning'>\The [C] will not fit in \the [src]!</span>")
return
if(cartridges.len >= DISPENSER_MAX_CARTRIDGES)
if(user)
to_chat(user, "<span class='warning'>\The [src] does not have any slots open for \the [C] to fit into!</span>")
return
if(!C.label)
if(user)
to_chat(user, "<span class='warning'>\The [C] does not have a label!</span>")
return
if(cartridges[C.label])
if(user)
to_chat(user, "<span class='warning'>\The [src] already contains a cartridge with that label!</span>")
return
if(user)
user.drop_from_inventory(C,src)
to_chat(user, "<span class='notice'>You add \the [C] to \the [src].</span>")
else
C.forceMove(src)
cartridges[C.label] = C
sortTim(cartridges, /proc/cmp_text_asc)
SSnanoui.update_uis(src)
/obj/machinery/chemical_dispenser/proc/remove_cartridge(label)
. = cartridges[label]
cartridges -= label
SSnanoui.update_uis(src)
/obj/machinery/chemical_dispenser/attackby(obj/item/weapon/W, mob/user)
if(W.iswrench())
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
to_chat(user, "<span class='notice'>You begin to [anchored ? "un" : ""]fasten \the [src].</span>")
if (do_after(user, 20))
user.visible_message(
"<span class='notice'>\The [user] [anchored ? "un" : ""]fastens \the [src].</span>",
"<span class='notice'>You have [anchored ? "un" : ""]fastened \the [src].</span>",
"You hear a ratchet.")
anchored = !anchored
else
to_chat(user, "<span class='notice'>You decide not to [anchored ? "un" : ""]fasten \the [src].</span>")
else if(istype(W, /obj/item/weapon/reagent_containers/chem_disp_cartridge))
add_cartridge(W, user)
else if(W.isscrewdriver())
var/label = input(user, "Which cartridge would you like to remove?", "Chemical Dispenser") as null|anything in cartridges
if(!label) return
var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = remove_cartridge(label)
if(C)
to_chat(user, "<span class='notice'>You remove \the [C] from \the [src].</span>")
C.forceMove(loc)
else if(istype(W, /obj/item/weapon/reagent_containers/glass) || istype(W, /obj/item/weapon/reagent_containers/food))
if(container)
to_chat(user, "<span class='warning'>There is already \a [container] on \the [src]!</span>")
return
var/obj/item/weapon/reagent_containers/RC = W
if(!accept_drinking && istype(RC,/obj/item/weapon/reagent_containers/food))
to_chat(user, "<span class='warning'>This machine only accepts beakers!</span>")
return
if(!RC.is_open_container())
to_chat(user, "<span class='warning'>You don't see how \the [src] could dispense reagents into \the [RC].</span>")
return
container = RC
user.drop_from_inventory(RC,src)
to_chat(user, "<span class='notice'>You set \the [RC] on \the [src].</span>")
SSnanoui.update_uis(src) // update all UIs attached to src
else
return ..()
/obj/machinery/chemical_dispenser/ui_interact(mob/user, ui_key = "main",var/datum/nanoui/ui = null, var/force_open = 1)
// this is the data which will be sent to the ui
var/data[0]
data["amount"] = amount
data["isBeakerLoaded"] = container ? 1 : 0
data["glass"] = accept_drinking
var beakerD[0]
if(container && container.reagents && container.reagents.reagent_list.len)
for(var/datum/reagent/R in container.reagents.reagent_list)
beakerD[++beakerD.len] = list("name" = R.name, "volume" = R.volume)
data["beakerContents"] = beakerD
if(container)
data["beakerCurrentVolume"] = container.reagents.total_volume
data["beakerMaxVolume"] = container.reagents.maximum_volume
else
data["beakerCurrentVolume"] = null
data["beakerMaxVolume"] = null
var chemicals[0]
for(var/label in cartridges)
var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = cartridges[label]
chemicals[++chemicals.len] = list("label" = label, "amount" = C.reagents.total_volume)
data["chemicals"] = chemicals
// update the ui if it exists, returns null if no ui is passed/found
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_disp.tmpl", ui_title, 390, 680)
ui.set_initial_data(data)
ui.open()
/obj/machinery/chemical_dispenser/Topic(href, href_list)
if(..())
return 1
if(href_list["amount"])
amount = round(text2num(href_list["amount"]), 1) // round to nearest 1
amount = max(0, min(120, amount)) // Since the user can actually type the commands himself, some sanity checking
else if(href_list["dispense"])
var/label = href_list["dispense"]
if(cartridges[label] && container && container.is_open_container())
var/obj/item/weapon/reagent_containers/chem_disp_cartridge/C = cartridges[label]
playsound(src.loc, 'sound/machines/reagent_dispense.ogg', 25, 1)
C.reagents.trans_to(container, amount)
else if(href_list["ejectBeaker"])
if(container)
var/obj/item/weapon/reagent_containers/B = container
B.forceMove(loc)
container = null
add_fingerprint(usr)
return 1 // update UIs attached to this object
/obj/machinery/chemical_dispenser/attack_ai(mob/user as mob)
ui_interact(user)
/obj/machinery/chemical_dispenser/attack_hand(mob/user as mob)
ui_interact(user)