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-removes mind control and golem summon from the battlemage, so they can't be a robust combat focused wizard that can also create a legion of followers -fixes an issue with mind control not taking in consideration the target moving away -increases the golem spell cooldown
36 lines
1.5 KiB
Plaintext
36 lines
1.5 KiB
Plaintext
/obj/item/weapon/spellbook/battlemage
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spellbook_type = /datum/spellbook/battlemage
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/datum/spellbook/battlemage
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name = "\improper battlemage's bible"
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feedback = "BM"
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desc = "A treatise on the use of magic in combat situation."
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book_desc = "Mix physical with the mystical in head to head combat."
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title = "The Art of Magical Combat"
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title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
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book_flags = CAN_MAKE_CONTRACTS
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max_uses = 8
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spells = list(/spell/targeted/projectile/dumbfire/passage = 1,
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/spell/targeted/equip_item/shield = 1,
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/spell/targeted/projectile/dumbfire/fireball = 1,
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/spell/targeted/projectile/magic_missile = 1,
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/spell/targeted/torment = 1,
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/spell/targeted/heal_target = 2,
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/spell/targeted/genetic/mutate = 1,
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/spell/targeted/projectile/dumbfire/stuncuff = 2,
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/spell/aoe_turf/conjure/mirage = 1,
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/spell/targeted/shapeshift/corrupt_form = 1,
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/spell/targeted/flesh_to_stone = 1,
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/spell/aoe_turf/blink = 1,
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/spell/noclothes = 1,
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/obj/structure/closet/wizard/armor = 1,
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/obj/item/weapon/gun/energy/staff/focus = 1,
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/obj/item/weapon/gun/energy/staff/chaos = 1,
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/obj/item/weapon/storage/belt/wands/full = 2,
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/obj/item/weapon/melee/energy/wizard = 2,
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/obj/item/weapon/monster_manual = 2,
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/obj/item/weapon/contract/apprentice = 1
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)
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