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Aurora.3/code/modules/spells/spellbook/cleric.dm
Kaedwuff 69c02f70f2 More Wizard Fixes (#5436)
-Changed the name of Subjugate to Mind Blast, and rewrote its description to actually explain what it does.
-Removed the annoying and unfun stuttering effect from Mind Blast, but upped the dizziness a little to compensate.
-Mind Bend now properly explains to the user that it is an actual mind control spell, and that they need to have a restrained target for it to work.
-Mind Bend is also now in the Necromancer, Battlemage, and Standard spellbooks.
-Mind Blast is now also in the Spacial spellbook.
-That awful spell that turns you into an easily killable parrot for a few seconds has been cut from the spellbooks entirely.
2018-10-21 01:01:39 +03:00

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Plaintext

/obj/item/weapon/spellbook/cleric
spellbook_type = /datum/spellbook/cleric
/datum/spellbook/cleric
name = "\improper cleric's tome"
feedback = "CR"
desc = "For those who do not harm, or at least feel sorry about it."
book_desc = "All about healing and control. Mobility and offense comes at a higher price but not impossible."
title = "Cleric's Tome of Healing"
title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
book_flags = CAN_MAKE_CONTRACTS
max_uses = 8
spells = list(/spell/targeted/heal_target = 1,
/spell/targeted/heal_target/major = 1,
/spell/targeted/heal_target/area = 1,
/spell/targeted/heal_target/sacrifice = 1,
/spell/targeted/resurrection = 2,
/spell/targeted/mend = 1,
/spell/targeted/genetic/blind = 1,
/spell/targeted/shapeshift/baleful_polymorph = 1,
/spell/targeted/flesh_to_stone = 1,
/spell/targeted/projectile/dumbfire/stuncuff = 1,
/spell/targeted/ethereal_jaunt = 2,
/spell/aoe_turf/knock = 1,
/spell/targeted/equip_item/holy_relic = 1,
/spell/aoe_turf/conjure/grove/sanctuary = 1,
/spell/targeted/projectile/dumbfire/fireball = 2,
/spell/aoe_turf/conjure/forcewall = 1,
/spell/targeted/subjugation = 1,
/spell/targeted/mindcontrol = 2,
/obj/item/weapon/gun/energy/staff/focus = 2,
/obj/item/weapon/storage/belt/wands/full = 2,
/obj/item/weapon/contract/apprentice = 1,
/obj/item/poppet = 1
)