Files
Aurora.3/code/modules/spells/targeted/equip/horsemask.dm
Alberyk ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00

40 lines
1.6 KiB
Plaintext

/spell/targeted/equip_item/horsemask
name = "Curse of the Horseman"
desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
school = "transmutation"
charge_type = Sp_RECHARGE
charge_max = 150
charge_counter = 0
spell_flags = SELECTABLE
invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
invocation_type = SpI_SHOUT
range = 7
max_targets = 1
cooldown_min = 30 //30 deciseconds reduction per rank
selection_type = "range"
compatible_mobs = list(/mob/living/carbon/human)
hud_state = "wiz_horse"
/spell/targeted/equip_item/horsemask/New()
..()
equipped_summons = list("[slot_wear_mask]" = /obj/item/clothing/mask/horsehead)
/spell/targeted/equip_item/horsemask/cast(list/targets, mob/user = usr)
..()
for(var/mob/living/target in targets)
target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
flick("e_flash", target.flash)
/spell/targeted/equip_item/horsemask/summon_item(var/new_type)
var/obj/item/new_item = new new_type
new_item.canremove = 0 //curses!
// new_item.unacidable = 1
if(istype(new_item, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/magichead = new_item
magichead.flags_inv = null //so you can still see their face
magichead.voicechange = 1 //NEEEEIIGHH
return new_item