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Aurora.3/code/modules/spells/targeted/genetic.dm
Alberyk ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00

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/*
Other mutation or disability spells can be found in
code\game\dna\genes\vg_powers.dm //hulk is in this file
code\game\dna\genes\goon_disabilities.dm
code\game\dna\genes\goon_powers.dm
*/
/spell/targeted/genetic
name = "Genetic modifier"
desc = "This spell inflicts a set of mutations and disabilities upon the target."
var/disabilities = 0 //bits
var/list/mutations = list() //mutation strings
duration = 100 //deciseconds
/spell/targeted/genetic/cast(list/targets)
..()
for(var/mob/living/target in targets)
for(var/x in mutations)
target.mutations.Add(x)
target.disabilities |= disabilities
target.update_mutations() //update target's mutation overlays
spawn(duration)
for(var/x in mutations)
target.mutations.Remove(x)
target.disabilities &= ~disabilities
target.update_mutations()
return
/spell/targeted/genetic/blind
name = "Blind"
desc = "This spell inflicts a target with temporary blindness."
feedback = "BD"
disabilities = 1
duration = 300
cast_sound = 'sound/magic/Blind.ogg'
charge_max = 300
spell_flags = 0
invocation = "STI KALY"
invocation_type = SpI_WHISPER
message = "<span class='danger'>Your eyes cry out in pain!</span>"
level_max = list(Sp_TOTAL = 3, Sp_SPEED = 1, Sp_POWER = 3)
cooldown_min = 50
range = 7
max_targets = 0
amt_eye_blind = 10
amt_eye_blurry = 20
hud_state = "wiz_blind"
/spell/targeted/genetic/blind/empower_spell()
if(!..())
return 0
duration += 100
return "[src] will now blind for a longer period of time."
/spell/targeted/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
feedback = "MU"
school = "transmutation"
charge_max = 400
spell_flags = Z2NOCAST | NEEDSCLOTHES | INCLUDEUSER
invocation = "BIRUZ BENNAR"
invocation_type = SpI_SHOUT
message = "<span class='notice'>You feel strong! You feel a pressure building behind your eyes!</span>"
range = 0
max_targets = 1
cast_sound = 'sound/magic/Mutate.ogg'
mutations = list(LASER, HULK)
duration = 300
level_max = list(Sp_TOTAL = 1, Sp_SPEED = 1, Sp_POWER = 0)
cooldown_min = 300
hud_state = "wiz_hulk"