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Ports the newest bay wizard version, with some additions and changes. General changes: -ported the newest bay wizard -wizards can select some school of magic, which also changes their spell selection as whole. -added several new spells, like raise dead, contracts that bind the person with the wizard, and more. -added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards -changed the wizard checks to a faction check instead of a mind check -fixed wizards without certain slots due to race being fucked over due to it -added new artifacts -balanced some spells like the emp -added a lot of new sounds to spell, mostly from tg -remove horse mask from spell selection, also, you can melt the mask with acid now -wizard's spell are now displayed at round end like traitors and what they did buy -also fixes vaurca, and vox, antags spawning without a mask by default
41 lines
956 B
Plaintext
41 lines
956 B
Plaintext
/spell/targeted/projectile/dumbfire/fireball
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name = "Fireball"
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desc = "This spell fires a fireball at a target and does not require wizard garb."
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proj_type = /obj/item/projectile/spell_projectile/fireball
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school = "evocation"
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charge_max = 100
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spell_flags = 0
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invocation = "ONI SOMA"
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invocation_type = SpI_SHOUT
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range = 20
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cooldown_min = 20 //10 deciseconds reduction per rank
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cast_sound = 'sound/magic/Fireball.ogg'
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spell_flags = 0
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duration = 20
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proj_step_delay = 1
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amt_dam_brute = 20
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amt_dam_fire = 25
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var/ex_severe = -1
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var/ex_heavy = 1
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var/ex_light = 2
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var/ex_flash = 5
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hud_state = "wiz_fireball"
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/spell/targeted/projectile/dumbfire/fireball/prox_cast(var/list/targets, spell_holder)
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for(var/mob/living/M in targets)
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apply_spell_damage(M)
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explosion(get_turf(spell_holder), ex_severe, ex_heavy, ex_light, ex_flash)
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//PROJECTILE
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/obj/item/projectile/spell_projectile/fireball
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name = "fireball"
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icon_state = "fireball"
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