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Ports the newest bay wizard version, with some additions and changes. General changes: -ported the newest bay wizard -wizards can select some school of magic, which also changes their spell selection as whole. -added several new spells, like raise dead, contracts that bind the person with the wizard, and more. -added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards -changed the wizard checks to a faction check instead of a mind check -fixed wizards without certain slots due to race being fucked over due to it -added new artifacts -balanced some spells like the emp -added a lot of new sounds to spell, mostly from tg -remove horse mask from spell selection, also, you can melt the mask with acid now -wizard's spell are now displayed at round end like traitors and what they did buy -also fixes vaurca, and vox, antags spawning without a mask by default
47 lines
1.0 KiB
Plaintext
47 lines
1.0 KiB
Plaintext
/spell/targeted/projectile/dumbfire/passage
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name = "Passage"
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desc = "throw a spell towards an area and teleport to it."
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feedback = "PA"
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proj_type = /obj/item/projectile/spell_projectile/passage
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school = "abjuration"
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charge_max = 250
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spell_flags = 0
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invocation = "A'YASAMA"
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invocation_type = SpI_SHOUT
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range = 15
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level_max = list(Sp_TOTAL = 1, Sp_SPEED = 0, Sp_POWER = 1)
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spell_flags = NEEDSCLOTHES
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duration = 15
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proj_step_delay = 1
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hud_state = "gen_project"
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/spell/targeted/projectile/dumbfire/passage/prox_cast(var/list/targets, atom/spell_holder)
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for(var/mob/living/L in targets)
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apply_spell_damage(L)
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var/turf/T = get_turf(spell_holder)
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holder.forceMove(T)
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var/datum/effect/effect/system/smoke_spread/S = new /datum/effect/effect/system/smoke_spread()
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S.set_up(3,0,T)
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S.start()
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/spell/targeted/projectile/dumbfire/passage/empower_spell()
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if(!..())
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return 0
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amt_stunned += 3
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return "[src] now stuns those who get hit by it."
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/obj/item/projectile/spell_projectile/passage
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name = "spell"
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icon_state = "energy2" |