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Ports the newest bay wizard version, with some additions and changes. General changes: -ported the newest bay wizard -wizards can select some school of magic, which also changes their spell selection as whole. -added several new spells, like raise dead, contracts that bind the person with the wizard, and more. -added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards -changed the wizard checks to a faction check instead of a mind check -fixed wizards without certain slots due to race being fucked over due to it -added new artifacts -balanced some spells like the emp -added a lot of new sounds to spell, mostly from tg -remove horse mask from spell selection, also, you can melt the mask with acid now -wizard's spell are now displayed at round end like traitors and what they did buy -also fixes vaurca, and vox, antags spawning without a mask by default
34 lines
788 B
Plaintext
34 lines
788 B
Plaintext
/spell/targeted/torment
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name = "Torment"
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desc = "this spell causes pain to all those in its radius."
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feedback = "TM"
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school = "evocation"
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charge_max = 150
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spell_flags = 0
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invocation = "RAI DI KAAL"
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invocation_type = SpI_SHOUT
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range = 5
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level_max = list(Sp_TOTAL = 1, Sp_SPEED = 0, Sp_POWER = 1)
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cooldown_min = 50
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message = "<span class='danger'>So much pain! All you can hear is screaming!</span>"
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max_targets = 0
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compatible_mobs = list(/mob/living/carbon/human)
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var/loss = 30
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hud_state = "wiz_horse"
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/spell/targeted/torment/cast(var/list/targets, var/mob/user)
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gibs(user.loc)
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for(var/mob/living/carbon/human/H in targets)
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H.adjustHalLoss(loss)
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/spell/targeted/torment/empower_spell()
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if(!..())
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return 0
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loss += 30
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return "[src] will now cause more pain." |