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- Hardware pieces are now items, rather than datums. - Adds deconstruction for computers. Empty tablet/laptop/console frames may be wrenched to break them back into metal sheets. You have to empty the frame first, by using screwdriver to take out components one by one. - Components may be moved between devices. You can for example take your tablet, remove it's hard drive, and slot it into a console. It will have all the files it had on your tablet. - Not all hardware can be fitted into all devices. Tablet can't hold 2K GQ cluster hard drive, for example. - Hardware may be fabricated by research for relatively low costs, once you have relevant research levels. Obtaining computer this way is much cheaper than buying it at the vendor. - Data crystals added (glorified USB flash sticks) that allow file transfer to different devices. File browser program updated accordingly to support importing/exporting of files to these crystals. - Battery module added. These are wrappers for actual power cell object and act as limit for cell size, otherwise it would be possible to have 30k cells inside devices, which would allow them to run insanely long.
146 lines
5.1 KiB
Plaintext
146 lines
5.1 KiB
Plaintext
/obj/item/weapon/computer_hardware/hard_drive/
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name = "basic hard drive"
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desc = "A small power efficient solid state drive, with 128GQ of storage capacity for use in basic computers where power efficiency is desired."
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power_usage = 25 // SSD or something with low power usage
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icon_state = "hdd_normal"
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hardware_size = 1
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var/max_capacity = 128
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var/used_capacity = 0
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var/list/stored_files = list() // List of stored files on this drive. DO NOT MODIFY DIRECTLY!
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/obj/item/weapon/computer_hardware/hard_drive/advanced
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name = "advanced hard drive"
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desc = "A small hybrid hard drive with 256GQ of storage capacity for use in higher grade computers where balance between power efficiency and capacity is desired."
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max_capacity = 256
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power_usage = 50 // Hybrid, medium capacity and medium power storage
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icon_state = "hdd_advanced"
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hardware_size = 2
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/obj/item/weapon/computer_hardware/hard_drive/super
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name = "super hard drive"
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desc = "A small hard drive with 512GQ of storage capacity for use in cluster storage solutions where capacity is more important than power efficiency."
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max_capacity = 512
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power_usage = 100 // High-capacity but uses lots of power, shortening battery life. Best used with APC link.
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icon_state = "hdd_super"
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hardware_size = 2
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/obj/item/weapon/computer_hardware/hard_drive/cluster
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name = "cluster hard drive"
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desc = "A large storage cluster consisting of multiple hard drives for usage in high capacity storage systems. Has capacity of 2048 GQ."
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power_usage = 500
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max_capacity = 2048
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icon_state = "hdd_cluster"
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hardware_size = 3
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// For tablets, etc. - highly power efficient.
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/obj/item/weapon/computer_hardware/hard_drive/small
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name = "small hard drive"
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desc = "A small highly efficient solid state drive for portable devices."
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power_usage = 10
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max_capacity = 64
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icon_state = "hdd_small"
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hardware_size = 1
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/obj/item/weapon/computer_hardware/hard_drive/micro
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name = "micro hard drive"
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desc = "A small micro hard drive for portable devices."
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power_usage = 2
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max_capacity = 32
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icon_state = "hdd_micro"
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hardware_size = 1
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F)
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if(!F || !istype(F))
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return 0
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if(!can_store_file(F.size))
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return 0
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if(!stored_files)
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return 0
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// This file is already stored. Don't store it again.
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if(F in stored_files)
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return 0
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F.holder = src
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stored_files.Add(F)
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recalculate_size()
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return 1
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// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/install_default_programs()
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store_file(new/datum/computer_file/program/computerconfig(src)) // Computer configuration utility, allows hardware control and displays more info than status bar
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store_file(new/datum/computer_file/program/ntnetdownload(src)) // NTNet Downloader Utility, allows users to download more software from NTNet repository
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store_file(new/datum/computer_file/program/filemanager(src)) // File manager, allows text editor functions and basic file manipulation.
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// Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
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/obj/item/weapon/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F)
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if(!F || !istype(F))
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return 0
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if(!stored_files)
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return 0
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if(F in stored_files)
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stored_files -= F
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recalculate_size()
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return 1
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else
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return 0
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// Loops through all stored files and recalculates used_capacity of this drive
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/obj/item/weapon/computer_hardware/hard_drive/proc/recalculate_size()
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var/total_size = 0
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for(var/datum/computer_file/F in stored_files)
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total_size += F.size
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used_capacity = total_size
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// Checks whether file can be stored on the hard drive.
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/obj/item/weapon/computer_hardware/hard_drive/proc/can_store_file(var/size = 1)
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// In the unlikely event someone manages to create that many files.
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// BYOND is acting weird with numbers above 999 in loops (infinite loop prevention)
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if(stored_files.len >= 999)
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return 0
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if(used_capacity + size > max_capacity)
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return 0
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else
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return 1
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// Checks whether we can store the file. We can only store unique files, so this checks whether we wouldn't get a duplicity by adding a file.
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/obj/item/weapon/computer_hardware/hard_drive/proc/try_store_file(var/datum/computer_file/F)
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if(!F || !istype(F))
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return 0
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var/name = F.filename + "." + F.filetype
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for(var/datum/computer_file/file in stored_files)
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if((file.filename + "." + file.filetype) == name)
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return 0
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return can_store_file(F.size)
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// Tries to find the file by filename. Returns null on failure
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/obj/item/weapon/computer_hardware/hard_drive/proc/find_file_by_name(var/filename)
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if(!filename)
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return null
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if(!stored_files)
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return null
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for(var/datum/computer_file/F in stored_files)
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if(F.filename == filename)
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return F
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return null
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/obj/item/weapon/computer_hardware/hard_drive/Destroy()
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if(holder2 && (holder2.hard_drive == src))
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holder2.hard_drive = null
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stored_files = null
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..()
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/obj/item/weapon/computer_hardware/hard_drive/New()
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install_default_programs()
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..() |