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* asdf * sdfa * sdf * fghd * sdf * dsaf * sdfsad * offset more, hopefully fix harddel 4real this time * sadf
65 lines
3.2 KiB
Plaintext
65 lines
3.2 KiB
Plaintext
/// Standard maptext
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/// Prepares a text to be used for maptext. Use this so it doesn't look hideous.
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#define MAPTEXT(text) {"<span class='maptext'>[##text]</span>"}
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/**
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* Pixel-perfect scaled fonts for use in the MAP element as defined in skin.dmf
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*
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* Four sizes to choose from, use the sizes as mentioned below.
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* Between the variations and a step there should be an option that fits your use case.
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* BYOND uses pt sizing, different than px used in TGUI. Using px will make it look blurry due to poor antialiasing.
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*
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* Default sizes are prefilled in the macro for ease of use and a consistent visual look.
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* To use a step other than the default in the macro, specify it in a span style.
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* For example: MAPTEXT_PIXELLARI("<span style='font-size: 24pt'>Some large maptext here</span>")
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*/
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/// Large size (ie: context tooltips) - Size options: 12pt 24pt.
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#define MAPTEXT_PIXELLARI(text) {"<span style='font-family: \"Pixellari\"; font-size: 12pt; -dm-text-outline: 1px black'>[##text]</span>"}
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/// Standard size (ie: normal runechat) - Size options: 6pt 12pt 18pt.
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#define MAPTEXT_GRAND9K(text) {"<span style='font-family: \"Grand9K Pixel\"; font-size: 6pt; -dm-text-outline: 1px black'>[##text]</span>"}
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/// Small size. (ie: context subtooltips, spell delays) - Size options: 12pt 24pt.
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#define MAPTEXT_TINY_UNICODE(text) {"<span style='font-family: \"TinyUnicode\"; font-size: 12pt; line-height: 0.75; -dm-text-outline: 1px black'>[##text]</span>"}
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/// Smallest size. (ie: whisper runechat) - Size options: 6pt 12pt 18pt.
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#define MAPTEXT_SPESSFONT(text) {"<span style='font-family: \"Spess Font\"; font-size: 6pt; line-height: 1.4; -dm-text-outline: 1px black'>[##text]</span>"}
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/*
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DEFINES USED FOR "generate_floating_text"
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*/
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///Whispers and similar
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#define GENERATE_FLOATING_TEXT_SMALL BITFLAG(1)
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///Normal talking
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#define GENERATE_FLOATING_TEXT_MEDIUM BITFLAG(2)
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///Screaming
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#define GENERATE_FLOATING_TEXT_LARGE BITFLAG(3)
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/// Macro from Lummox used to get height from a MeasureText proc.
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/// resolves the MeasureText() return value once, then resolves the height, then sets return_var to that.
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#define WXH_TO_HEIGHT(measurement, return_var) \
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do { \
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var/_measurement = measurement; \
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return_var = text2num(copytext(_measurement, findtextEx(_measurement, "x") + 1)); \
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} while(FALSE);
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#define SMALL_FONTS(FONTSIZE, MSG) "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: [FONTSIZE]px;\">[MSG]</span>"
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/// Max width of chat message in pixels
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#define CHAT_MESSAGE_WIDTH 112
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//Since we do not have GLOB (yet), this will have to do
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var/regex/html_tags = regex(@"<.*?>", "g")
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var/regex/angular_brackets = regex(@"[<>]", "g")
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var/regex/filename_forbidden_chars = regex(@{""|[\\\n\t/?%*:|<>]|\.\."}, "g")
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/// Removes characters incompatible with file names.
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#define SANITIZE_FILENAME(text) (filename_forbidden_chars.Replace(text, ""))
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/// Simply removes the < and > characters, and limits the length of the message.
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#define STRIP_HTML_SIMPLE(text, limit) (angular_brackets.Replace(copytext(text, 1, limit), ""))
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/// Removes everything enclose in < and > inclusive of the bracket, and limits the length of the message.
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#define STRIP_HTML_FULL(text, limit) (html_tags.Replace(copytext(text, 1, limit), ""))
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