Files
Aurora.3/code/game/objects/items/glassjar.dm
Cody Brittain 9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00

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#define JAR_NOTHING 0
#define JAR_MONEY 1
#define JAR_ANIMAL 2
#define JAR_SPIDERLING 3
#define JAR_GUMBALL 4
#define JAR_HOLDER 5
// All of these defines below are to assist with gumball-related mechanics except for the contain define
#define GUMBALL_MAX 15
#define GUMBALL_MEDIUM 10
#define GUMBALL_MIN 5
/obj/item/glass_jar
name = "glass jar"
desc = "A glass jar. Does not contain brain submerged in formaldehyde."
desc_info = "Can be used to hold money, small animals, and gumballs. You can remove the lid and use it as a reagent container."
icon = 'icons/obj/item/reagent_containers/glass.dmi'
icon_state = "jar_lid"
w_class = ITEMSIZE_SMALL
matter = list(MATERIAL_GLASS = 200)
recyclable = TRUE
item_flags = ITEM_FLAG_NO_BLUDGEON
var/contains = JAR_NOTHING // 0 = nothing, 1 = money, 2 = animal, 3 = spiderling, 4 = gumballs, 5 = holder
var/list/contained = list()
drop_sound = 'sound/items/drop/glass.ogg'
pickup_sound = 'sound/items/pickup/glass.ogg'
/obj/item/glass_jar/New()
..()
update_icon()
/obj/item/glass_jar/afterattack(var/atom/A, var/mob/user, var/proximity)
if(!proximity || contains)
return
if(istype(A, /obj/effect/spider/spiderling))
var/obj/effect/spider/spiderling/S = A
STOP_PROCESSING(SSprocessing, S) // No growing inside jars
contains = JAR_SPIDERLING
scoop(S, user)
if(ismob(A))
var/mob/L = A
if(L.mob_size <= MOB_TINY)
contains = JAR_ANIMAL
scoop(L, user)
else
scoop_fail(L, user)
/obj/item/glass_jar/proc/scoop(var/atom/movable/A, var/mob/user)
user.visible_message(SPAN_NOTICE("<b>[user]</b> scoops \the [A] into \the [src]."), SPAN_NOTICE("You scoop \the [A] into \the [src]."))
playsound(src, pickup_sound, PICKUP_SOUND_VOLUME)
A.forceMove(src)
update_icon()
return
/obj/item/glass_jar/proc/scoop_fail(var/atom/A, var/mob/user)
to_chat(user, SPAN_WARNING("\The [A] doesn't fit into \the [initial(name)]!"))
playsound(src, drop_sound, DROP_SOUND_VOLUME)
return
/obj/item/glass_jar/attack_self(var/mob/user)
switch(contains)
if(JAR_NOTHING)
to_chat(user, SPAN_NOTICE("You remove the lid from \the [src]."))
user.drop_from_inventory(src)
user.put_in_hands(new /obj/item/reagent_containers/glass/beaker/jar) //found in jar.dm
qdel(src)
return
if(JAR_MONEY)
for(var/obj/O in src)
user.put_in_hands(O)
release(O, user)
if(JAR_ANIMAL)
for(var/mob/M in src)
M.forceMove(user.loc)
release(M, user)
if(JAR_SPIDERLING)
for(var/obj/effect/spider/spiderling/S in src)
S.forceMove(user.loc)
START_PROCESSING(SSprocessing, S) // They can grow after being let out though
release(S, user)
if(JAR_GUMBALL)
if(length(contained))
user.put_in_hands(contained[1])
contained -= contained[1]
release(contained[1], user)
if(JAR_HOLDER)
for(var/obj/item/holder/H in src)
H.release_to_floor() // Snowflake code because holders are ass. Q.E.D.
release(H, user)
/obj/item/glass_jar/proc/release(var/atom/movable/A, var/mob/user)
if(istype(A, /obj/item/spacecash) || istype(A, /obj/item/clothing/mask/chewable/candy/gum/gumball))
user.visible_message(SPAN_NOTICE("<b>[user]</b> takes \the [A] out from \the [src]."), SPAN_NOTICE("You take \the [A] out from \the [src]."))
else
user.visible_message(SPAN_NOTICE("<b>[user]</b> releases \the [A] from \the [src]."), SPAN_NOTICE("You release \the [A] from \the [src]."))
if(length(contained) == 0)
contains = JAR_NOTHING
playsound(src, drop_sound, DROP_SOUND_VOLUME)
update_icon()
return
/obj/item/glass_jar/MouseDrop(atom/over)
if(usr != over || use_check_and_message(usr))
return
if(length(contained))
switch(contains)
if(JAR_GUMBALL)
release(contained[1], usr)
usr.put_in_hands(contained[1])
contained -= contained[1]
/obj/item/glass_jar/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/spacecash))
var/obj/item/spacecash/S = attacking_item
if(contains == JAR_NOTHING)
contains = JAR_MONEY
if(contains != JAR_MONEY)
return TRUE
user.visible_message(SPAN_NOTICE("<b>[user]</b> puts [S.worth] credit\s into \the [src]."))
user.drop_from_inventory(S,src)
update_icon()
if(istype(attacking_item, /obj/item/clothing/mask/chewable/candy/gum/gumball))
var/obj/item/clothing/mask/chewable/candy/gum/gumball/G = attacking_item
if(length(contained) < GUMBALL_MAX)
contained += G
user.drop_from_inventory(G)
G.forceMove(src)
if(!contains)
contains = JAR_GUMBALL
user.visible_message("<b>[user]</b> puts a gumball in \the [src].", SPAN_NOTICE("You put a gumball in \the [src]."))
update_icon()
else
to_chat(user, SPAN_WARNING("\The [name] is full!"))
return TRUE
if(istype(attacking_item, /obj/item/holder))
var/obj/item/holder/H = attacking_item
if(H.w_class <= ITEMSIZE_SMALL)
contains = JAR_HOLDER
user.drop_from_inventory(H)
scoop(H, user)
else
scoop_fail(H, user)
return TRUE
/obj/item/glass_jar/update_icon() // Also updates name and desc
underlays.Cut()
ClearOverlays()
switch(contains)
if(JAR_NOTHING)
name = initial(name)
desc = initial(desc)
if(JAR_MONEY)
name = "tip jar"
desc = "A small jar with money inside."
for(var/obj/item/spacecash/S in src)
var/image/money = image(S.icon, S.icon_state)
money.pixel_x = rand(-2, 3)
money.pixel_y = rand(-6, 6)
money.transform *= 0.6
underlays += money
for (var/A in S.overlays)
underlays += A
if(JAR_ANIMAL)
for(var/mob/M in src)
var/image/victim = new()
victim.appearance = M
victim.layer = FLOAT_LAYER
victim.plane = FLOAT_PLANE
victim.pixel_x = 0
victim.pixel_y = 6
underlays += victim
name = "specimen jar"
desc = "A small jar with [M] inside."
if(JAR_SPIDERLING)
for(var/obj/effect/spider/spiderling/S in src)
var/image/victim = image(S.icon, S.icon_state)
underlays += victim
name = "glass jar with [S]"
desc = "A small jar with [S] inside."
if(JAR_GUMBALL)
name = "gumball jar"
desc = "A jar containing gumballs with varying colours."
var/image/gumballs_overlay = image(icon)
switch(length(contained))
if(1 to GUMBALL_MIN)
gumballs_overlay.icon_state = "gumball_min"
if(6 to GUMBALL_MEDIUM)
gumballs_overlay.icon_state = "gumball_med"
if(11 to GUMBALL_MAX)
gumballs_overlay.icon_state = "gumball_max"
underlays += gumballs_overlay
if(JAR_HOLDER)
for(var/obj/item/holder/H in src)
var/image/holder = image(H.icon, H.icon_state)
holder.pixel_x = 0
holder.pixel_y = 6
underlays += holder
name = "specimen jar"
desc = "A small jar with [H] inside."
return
/obj/item/glass_jar/peter/
name = "Peter's Jar"
/obj/item/glass_jar/peter/Initialize()
. = ..()
var/obj/effect/spider/spiderling/S = new
S.name = "Peter"
S.desc = "The journalist's pet spider, Peter. It has a miniature camera around its neck and seems to glow faintly."
S.forceMove(src)
contains = JAR_SPIDERLING
STOP_PROCESSING(SSprocessing, S)
update_icon()
/obj/item/glass_jar/gumball
contains = JAR_GUMBALL
var/gumball_path = /obj/item/clothing/mask/chewable/candy/gum/gumball
/obj/item/glass_jar/gumball/medical
gumball_path = /obj/item/clothing/mask/chewable/candy/gum/gumball/medical
/obj/item/glass_jar/gumball/Initialize()
..()
for(var/i = 1 to GUMBALL_MAX)
var/obj/item/clothing/mask/chewable/candy/gum/gumball/G = new gumball_path(src)
contained += G
return INITIALIZE_HINT_LATELOAD
/obj/item/glass_jar/gumball/LateInitialize()
update_icon()
#undef JAR_NOTHING
#undef JAR_MONEY
#undef JAR_ANIMAL
#undef JAR_SPIDERLING
#undef JAR_GUMBALL
#undef JAR_HOLDER
#undef GUMBALL_MAX
#undef GUMBALL_MEDIUM
#undef GUMBALL_MIN