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cyberpresidentvanellope/Aurora.3
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2c901c71bbdc266a72eb52da61c2e569dbb466a0
Aurora.3/code/modules/mob
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rastaf.zero@gmail.com 2c901c71bb Monkey mode now can be ended by robusting all infected monkeys (including Pun-Pun) along with leaving on the shuttle.
Admins can switch mode to one from modes game actually can run, not from hardcoded list.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1401 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 20:39:08 +00:00
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dead/observer
I'm not entirely sure how or why ghosting broke, but it should work again. My testing indicated that attempting to ghost via the verb wasn't even calling the proc. Shunted adminghosting to a seperate proc that lacks the deadedness check since the adminness check was seemingly the source of the fuckup.
2011-03-30 23:16:54 +00:00
living
Monkey mode now can be ended by robusting all infected monkeys (including Pun-Pun) along with leaving on the shuttle.
2011-04-06 20:39:08 +00:00
new_player
SCAREDOFSHADOWS READ THIS ONE!!!
2011-03-31 03:21:58 +00:00
login.dm
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logout.dm
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mob.dm
Monkey mode now wont list name->key after the end of round.
2011-04-06 17:01:58 +00:00
organs.dm
Fixed bug with healing when organ gets burn damage equal to brute damage.
2011-04-02 21:09:26 +00:00
say.dm
Added sanitize() to verb/me().
2011-04-06 08:47:51 +00:00
transform_procs.dm
Monkeyzing left more weared stuff.
2011-04-06 19:14:57 +00:00
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