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- Projectiles now lose 30% of their damage for every pierce they go through by default. - Ship weapons only lose 5% damage on pierce. - The default chance was changed from (Pierce Chance (20%) + Damage, to Pierce Chance (0%) + Damage / 4 + Armour Piercing. This means the merc's STS, went from 55% chance to pierce, down to 30%, with reduced damage when it does. - Specialist anti-tank weapons, such as the PEAC, now have their pierce chance multiplied by their anti-material potential. This gives the PEAC 100% piercing chance. <img width="327" height="261" alt="image" src="https://github.com/user-attachments/assets/661904ec-3957-4116-a10b-e8a8fc14cd2d" />