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Aurora.3/code/game/objects
VMSolidusandGitHub 2e61d8fd15 Kill Hardsuit Processing (#22809)
Life() was wasting a bunch of processing time on "Every hardsuit
forever" regardless of if it was equipped or not. Additionally Life()
was responsible for double-processing hardsuits, which is extremely
improper. Since hardsuits are being moved to SSprocessing instead of
SSmobs, which has a different tickrate, I went ahead and tick
differentiated them to make sure that nothing will break.
2026-07-10 17:05:20 +00:00
..
2026-07-10 17:05:20 +00:00