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cyberpresidentvanellope/Aurora.3
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2fe9b995eaaef9b4beca06e11887ffd0f8cc48e8
Aurora.3/code/game/objects/storage
History
SkyMarshal 543785a8e5 Fixed map, finalized DNa and disabilities.
TODO: Add a tool in medbay that can convert any pair of glasses into prescription?
2012-02-17 21:37:46 -07:00
..
backpack.dm
…
belt.dm
Response Team Update:
2012-01-25 11:51:55 -07:00
bible.dm
…
briefcase.dm
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
2012-01-20 12:53:29 -07:00
coat.dm
Hallucinations are 50x creepier now, thanks Mr. Fox.
2012-02-02 01:13:49 -07:00
crates.dm
Secure Airlock update!
2012-02-08 12:07:12 -07:00
firstaid.dm
Bug fix: Tramadol pill bottle spawned empty, and kelatone pill bottle spawned with tramadol.
2012-01-11 18:03:19 -08:00
kit.dm
Fixed map, finalized DNa and disabilities.
2012-02-17 21:37:46 -07:00
lockbox.dm
Secure Airlock update!
2012-02-08 12:07:12 -07:00
storage.dm
Response Team Update:
2012-01-25 11:51:55 -07:00
toolbox.dm
Added autopsy.
2012-01-28 02:26:44 -08:00
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