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* Deadman implant Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something * Please love me Travis Fixes the changelog issue. * Update code/game/objects/items/weapons/implants/implant.dm Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com> * Update code/game/objects/items/weapons/implants/implant.dm Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com> * Update code/game/objects/items/weapons/implants/implant.dm Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/uplink_kits.dm Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com> * Recommended changes.jpeg thanks doxx!!! Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
/***********
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* Implants *
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***********/
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/datum/uplink_item/item/implants
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category = /datum/uplink_category/implants
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/datum/uplink_item/item/implants/imp_freedom
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name = "Freedom Implant"
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item_cost = 6
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path = /obj/item/storage/box/syndie_kit/imp_freedom
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/datum/uplink_item/item/implants/imp_compress
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name = "Compressed Matter Implant"
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item_cost = 8
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path = /obj/item/storage/box/syndie_kit/imp_compress
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/datum/uplink_item/item/implants/imp_explosive
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name = "Explosive Implant (DANGER!)"
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item_cost = 10
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desc = "A box containing an explosive implant and implanter. Use the implant in-hand to set the explosion size and trigger phrase."
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path = /obj/item/storage/box/syndie_kit/imp_explosive
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/datum/uplink_item/item/implants/imp_deadman
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name = "Deadman Implant (DANGER!)"
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item_cost = 8
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desc = "A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies."
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path = /obj/item/storage/box/syndie_kit/imp_deadman
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/datum/uplink_item/item/implants/imp_uplink
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name = "Uplink Implant"
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path = /obj/item/storage/box/syndie_kit/imp_uplink
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/datum/uplink_item/item/implants/imp_uplink/New()
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..()
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item_cost = round(DEFAULT_TELECRYSTAL_AMOUNT / 2)
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desc = "Contains [round((DEFAULT_TELECRYSTAL_AMOUNT / 2) * 0.8)] Telecrystal\s"
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