mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 01:52:15 +00:00
As a continuation of #9389 As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
556 lines
15 KiB
Plaintext
556 lines
15 KiB
Plaintext
// --- Common ---
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STOCK_ITEM_COMMON(toolbox, 4)
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if(prob(5))
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new /obj/item/storage/toolbox/syndicate(L)
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else
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new /obj/random/toolbox(L)
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// A random low-level medical item
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STOCK_ITEM_COMMON(meds, 5)
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new /obj/random/medical(L)
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new /obj/random/medical(L)
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new /obj/random/medical(L)
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STOCK_ITEM_COMMON(steel, 7)
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new /obj/item/stack/material/steel(L, 50)
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STOCK_ITEM_COMMON(glass, 2.5)
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if(prob(35))
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new /obj/item/stack/material/glass/reinforced(L, rand(10,50))
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else
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new /obj/item/stack/material/glass(L, 50)
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STOCK_ITEM_COMMON(wood, 2)
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new /obj/item/stack/material/wood(L, rand(20,50))
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STOCK_ITEM_COMMON(plastic, 1.5)
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new /obj/item/stack/material/plastic(L, rand(10,50))
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STOCK_ITEM_COMMON(cardboard, 1)
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new /obj/item/stack/material/cardboard(L, rand(10,50))
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//A lightreplacer and a kit of lights
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STOCK_ITEM_COMMON(lightreplacer, 1)
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var/obj/item/device/lightreplacer/LR
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if(prob(5))
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LR = new /obj/item/device/lightreplacer/advanced(L)
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else
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LR = new /obj/item/device/lightreplacer(L)
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LR.uses = 0
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new /obj/item/storage/box/lights/mixed(L)
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//A bundle of bodybags or stasis bags
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STOCK_ITEM_COMMON(bodybag, 2.2)
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if(prob(25))
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new /obj/item/bodybag/cryobag(L)
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new /obj/item/bodybag/cryobag(L)
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if(prob(50))
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new /obj/item/bodybag/cryobag(L)
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new /obj/item/bodybag/cryobag(L)
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else
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new /obj/item/storage/box/bodybags(L)
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STOCK_ITEM_COMMON(lamp, 2.4)
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var/obj/item/device/flashlight/lamp/P
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if(prob(50))
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P = new /obj/item/device/flashlight/lamp/green(L)
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else
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P = new /obj/item/device/flashlight/lamp(L)
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P.on = FALSE
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P.queue_icon_update()
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STOCK_ITEM_COMMON(mousetrap, 2)
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new /obj/item/storage/box/mousetraps(L)
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STOCK_ITEM_COMMON(sterile, 2)
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new /obj/item/storage/box/gloves(L)
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new /obj/item/storage/box/masks(L)
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STOCK_ITEM_COMMON(light, 1.8)
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new /obj/item/storage/box/lights/mixed(L)
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if(prob(50))
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new /obj/item/storage/box/lights/mixed(L)
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if(prob(25))
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new /obj/item/storage/box/lights/coloredmixed(L)
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if(prob(15))
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var/type = pick( \
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/obj/item/storage/box/lights/colored/red, \
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/obj/item/storage/box/lights/colored/green, \
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/obj/item/storage/box/lights/colored/blue, \
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/obj/item/storage/box/lights/colored/cyan, \
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/obj/item/storage/box/lights/colored/yellow, \
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/obj/item/storage/box/lights/colored/magenta \
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)
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new type(L)
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STOCK_ITEM_COMMON(aid, 4)
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new /obj/random/firstaid(L)
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STOCK_ITEM_COMMON(flame, 2)
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new /obj/item/storage/box/fancy/matches(L)
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new /obj/item/flame/lighter/random(L)
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STOCK_ITEM_COMMON(candles, 1.5)
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new /obj/item/storage/box/fancy/candle_box(L)
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if(prob(75))
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new /obj/item/storage/box/fancy/candle_box(L)
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STOCK_ITEM_COMMON(crayons, 1.5)
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new /obj/item/storage/box/fancy/crayons(L)
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STOCK_ITEM_COMMON(figure, 1)
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new /obj/random/action_figure(L)
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STOCK_ITEM_COMMON(bombsupply, 4.5)
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for(var/i in 1 to rand(1, 3))
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new /obj/random/bomb_supply(L)
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STOCK_ITEM_COMMON(tech, 5)
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for(var/i in 1 to rand(1, 3))
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new /obj/random/tech_supply(L)
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STOCK_ITEM_COMMON(smokable, 2)
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if(prob(50))
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new /obj/item/flame/lighter/random(L)
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for(var/i in 1 to rand(2, 4))
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new /obj/random/smokable(L)
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STOCK_ITEM_COMMON(vials, 2)
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if(prob(20))
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new /obj/item/storage/lockbox/vials(L)
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else
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new /obj/item/storage/box/fancy/vials(L)
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STOCK_ITEM_COMMON(smallcell, 4)
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for(var/i in 1 to rand(1, 2))
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var/type = pick( \
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/obj/item/cell, \
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/obj/item/cell/device, \
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/obj/item/cell/apc, \
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/obj/item/cell/high \
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)
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new type(L)
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//Spawns a random circuitboard
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//Allboards being a global list might be faster, but it didnt seem worth the extra memory
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STOCK_ITEM_COMMON(circuitboard, 2)
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var/list/allboards = subtypesof(/obj/item/circuitboard)
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var/list/exclusion = list(
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/obj/item/circuitboard/unary_atmos,
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/obj/item/circuitboard/telecomms
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)
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exclusion += typesof(/obj/item/circuitboard/mecha)
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allboards -= exclusion
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var/type = pick(allboards)
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new type(L)
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STOCK_ITEM_COMMON(oxy, 3.2)
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new /obj/random/smalltank(L)
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new /obj/item/tank/oxygen(L)
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if(prob(25))
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new /obj/random/smalltank(L)
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new /obj/random/smalltank(L)
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if(prob(10))
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new /obj/item/tank/oxygen(L)
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STOCK_ITEM_COMMON(belts, 2)
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new /obj/random/belt(L)
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new /obj/random/belt(L)
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STOCK_ITEM_COMMON(backpack, 4.5)
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new /obj/random/backpack(L)
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new /obj/random/backpack(L)
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STOCK_ITEM_COMMON(weldgear, 2)
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if(prob(50))
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new /obj/item/clothing/glasses/welding(L)
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if(prob(50))
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new /obj/item/clothing/head/welding(L)
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if(prob(50))
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new /obj/item/weldpack(L)
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STOCK_ITEM_COMMON(inflatable, 3)
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new /obj/item/storage/briefcase/inflatable(L)
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STOCK_ITEM_COMMON(wheelchair, 1)
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//Wheelchair is not dense so it doesnt NEED a clear tile, but it looks a little silly to
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//have it on a crate. So we will attempt to find a clear tile around the spawnpoint.
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//We'll put it ontop of a crate if we need to though, its not essential to find clear space
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//In any case, we always spawn it on a turf and never in a container
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var/turf/T = get_turf(L)
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if(!turf_clear(T))
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for (var/turf/U in range(T,1))
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if (turf_clear(U))
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T = U
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break
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new /obj/structure/bed/chair/wheelchair(T)
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STOCK_ITEM_COMMON(meson, 1.5)
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new /obj/item/clothing/glasses/meson(L)
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if(prob(50))
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new /obj/item/clothing/glasses/meson(L)
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STOCK_ITEM_COMMON(trap, 2)
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new /obj/item/trap(L)
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if(prob(30))
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new /obj/item/trap(L)
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STOCK_ITEM_COMMON(trays, 1.8)
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new /obj/item/tray(L)
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STOCK_ITEM_COMMON(utensil, 2)
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new /obj/item/storage/box/kitchen(L)
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STOCK_ITEM_COMMON(utilitygrenades, 1.5)
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for(var/i in 1 to rand(1, 4))
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if(prob(50))
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new /obj/item/grenade/chem_grenade/metalfoam(L)
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else
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new /obj/item/grenade/chem_grenade/cleaner(L)
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STOCK_ITEM_COMMON(nanopaste, 2)
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new /obj/item/stack/nanopaste(L)
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STOCK_ITEM_COMMON(gloves, 3.3)
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var/list/allgloves = typesof(/obj/item/clothing/gloves)
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var/list/exclusion = list(
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/obj/item/clothing/gloves,
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/obj/item/clothing/gloves/fluff,
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/obj/item/clothing/gloves/swat/bst,
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/obj/item/clothing/gloves/powerfist,
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/obj/item/clothing/gloves/claws
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)
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exclusion += typesof(/obj/item/clothing/gloves/rig)
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exclusion += typesof(/obj/item/clothing/gloves/lightrig)
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exclusion += typesof(/obj/item/clothing/gloves/watch)
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exclusion += typesof(/obj/item/clothing/gloves/fluff)
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exclusion += typesof(/obj/item/clothing/gloves/ballistic)
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allgloves -= exclusion
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for (var/i in 1 to rand(1, 3))
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var/gtype = pick(allgloves)
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new gtype(L)
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STOCK_ITEM_COMMON(insulated, 1.8)
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new /obj/item/clothing/gloves/yellow(L)
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if(prob(50))
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new /obj/item/clothing/gloves/yellow(L)
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STOCK_ITEM_COMMON(scanners, 3.2)
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//A random scanning device, most are useless
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var/list/possible = list(
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/obj/item/device/healthanalyzer = 5,
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/obj/item/device/analyzer = 0.5,
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/obj/item/device/mass_spectrometer = 0.5,
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/obj/item/device/mass_spectrometer/adv = 0.5,
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/obj/item/device/slime_scanner = 1,
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/obj/item/autopsy_scanner = 1,
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/obj/item/device/robotanalyzer = 4,
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/obj/item/mining_scanner = 1,
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/obj/item/device/ano_scanner = 1,
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/obj/item/device/reagent_scanner = 2,
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/obj/item/device/reagent_scanner/adv = 2,
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/obj/item/barcodescanner = 1,
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/obj/item/device/depth_scanner = 1
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)
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for(var/i in 1 to rand(1, 3))
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var/stype = pickweight(possible)
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new stype(L)
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STOCK_ITEM_COMMON(binoculars, 1.5)
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new /obj/item/device/binoculars(L)
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if(prob(50))
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new /obj/item/device/binoculars(L)
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STOCK_ITEM_COMMON(flash, 1)
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new /obj/item/device/flash(L)
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STOCK_ITEM_COMMON(maglock, 2)
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if(prob(50))
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new /obj/item/device/magnetic_lock/engineering(L)
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else
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new /obj/item/device/magnetic_lock/security(L)
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STOCK_ITEM_COMMON(forensic, 1)
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if(prob(50))
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new /obj/item/reagent_containers/spray/luminol(L)
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else
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new /obj/item/device/uv_light(L)
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if(prob(25))
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new /obj/item/storage/box/slides(L)
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STOCK_ITEM_COMMON(cleaning, 3.5)
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if(prob(80))
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new /obj/item/reagent_containers/glass/rag(L)
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if(prob(80))
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new /obj/random/soap(L)
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if(prob(80))
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new /obj/item/mop(L)
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else if(prob(5))
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new /obj/item/mop/advanced(L)
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STOCK_ITEM_COMMON(bsdm, 1.5)
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if(prob(50))
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new /obj/item/clothing/glasses/sunglasses/blindfold(L)
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if(prob(50))
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new /obj/item/clothing/mask/muzzle(L)
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if(prob(30))
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new /obj/item/clothing/suit/straight_jacket(L)
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STOCK_ITEM_COMMON(charger, 2)
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var/newtype = pick(/obj/machinery/cell_charger, /obj/machinery/recharger)
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var/obj/machinery/ma = new newtype(L)
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ma.anchored = FALSE
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STOCK_ITEM_COMMON(spacesuit, 2)
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new /obj/item/clothing/suit/space(L)
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new /obj/item/clothing/head/helmet/space(L)
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STOCK_ITEM_COMMON(rollerbed, 2.2)
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new /obj/item/roller(L)
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STOCK_ITEM_COMMON(smokebombs, 1.1)
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new /obj/item/storage/box/smokebombs(L)
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STOCK_ITEM_COMMON(jar, 2)
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new /obj/item/glass_jar(L)
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STOCK_ITEM_COMMON(glasses, 1.2)
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new /obj/item/storage/box/rxglasses(L)
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STOCK_ITEM_COMMON(pills, 1.2)
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var/list/options = pick( \
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/obj/item/storage/pill_bottle/bicaridine, \
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/obj/item/storage/pill_bottle/dexalin_plus, \
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/obj/item/storage/pill_bottle/dermaline, \
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/obj/item/storage/pill_bottle/dylovene, \
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/obj/item/storage/pill_bottle/inaprovaline, \
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/obj/item/storage/pill_bottle/kelotane, \
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/obj/item/storage/pill_bottle/cetahydramine, \
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/obj/item/storage/pill_bottle/mortaphenyl, \
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/obj/item/storage/pill_bottle/perconol \
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)
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var/newtype = pick(options)
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new newtype(L)
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STOCK_ITEM_COMMON(cosmetic, 2.2)
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if(prob(50))
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new /obj/item/lipstick/random(L)
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else
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new /obj/item/haircomb(L)
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STOCK_ITEM_COMMON(suitcooler, 1.2)
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new /obj/item/device/suit_cooling_unit(L)
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STOCK_ITEM_COMMON(paperwork, 1.2)
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if(prob(50))
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new /obj/item/hand_labeler(L)
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else
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new /obj/item/clipboard(L)
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if(prob(15))
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var/obj/item/pen/fountain/F = pick(typesof(/obj/item/pen/fountain))
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new F(L)
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else if(prob(15))
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new /obj/item/pen/multi(L)
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STOCK_ITEM_COMMON(officechair, 1.2)
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var/turf/T = get_turf(L)
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if(!turf_clear(T))
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for (var/turf/U in range(T,1))
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if (turf_clear(U))
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T = U
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break
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new /obj/structure/bed/chair/office/dark(T)
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STOCK_ITEM_COMMON(booze, 3.7)
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if(prob(8))//Spare keg of beer or xuizi juice
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var/turf/T = get_turf(L)
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if (!turf_clear(T))
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for (var/turf/U in range(T,1))
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if (turf_clear(U))
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T = U
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break
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new /obj/random/keg(T)
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else
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var/list/drinks = subtypesof(/obj/item/reagent_containers/food/drinks/bottle)
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drinks += subtypesof(/obj/item/reagent_containers/food/drinks/carton)
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for (var/i in 1 to rand(1, 3))
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var/type = pick(drinks)
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new type(L)
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STOCK_ITEM_COMMON(plant, 3.5)
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var/turf/T = get_turf(L)
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if(!turf_clear(T))
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for (var/turf/U in range(T,1))
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if (turf_clear(U))
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T = U
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break
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new /obj/structure/flora/pottedplant/random(T)
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STOCK_ITEM_COMMON(bag, 3.5)
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var/type = pick( \
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/obj/item/storage/bag/trash, \
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/obj/item/storage/bag/plasticbag, \
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/obj/item/storage/bag/ore, \
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/obj/item/storage/bag/plants, \
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/obj/item/storage/bag/sheetsnatcher, \
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/obj/item/storage/bag/money, \
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/obj/item/storage/bag/books \
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)
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new type(L)
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if(prob(30))
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new type(L)
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STOCK_ITEM_COMMON(extinguish, 2.2)
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for(var/i in 1 to rand(1, 2))
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var/type = pick( \
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/obj/item/extinguisher, \
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/obj/item/extinguisher/mini \
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)
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new type(L)
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STOCK_ITEM_COMMON(hailer, 1.1)
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if(prob(50))
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new /obj/item/device/megaphone(L)
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else
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new /obj/item/device/hailer(L)
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//A target, for target practice
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//Take em up to science for gun testing
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STOCK_ITEM_COMMON(target, 2)
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var/turf/T = get_turf(L)
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if(!turf_clear(T))
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for(var/turf/U in range(T,1))
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if(turf_clear(U))
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T = U
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break
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if(prob(50))
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new /obj/item/target(T)
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else
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new /obj/structure/target_stake(T)
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STOCK_ITEM_COMMON(snacks, 4)
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//Snackboxes are much more likely to spawn on tables than in crates.
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//This ensures the cargo bay will have a supply of food in an obtainable place for animals
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//allows nymphs and rats to raid it for nutrients, and thus gives player rats more
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//reason to infest the warehouse
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if(CS && prob(65))
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if(!isturf(L))
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L = get_turf(pick(CS.tables))
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var/list/snacks = list(
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/obj/item/storage/box/donkpockets = 10,
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/obj/item/storage/box/sinpockets = 5,
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/obj/item/storage/box/snack = 10,
|
|
/obj/item/storage/box/produce = 8,
|
|
/obj/item/storage/field_ration = 3,
|
|
/obj/item/storage/field_ration/nka = 1
|
|
)
|
|
|
|
var/type = pickweight(snacks)
|
|
new type(L)
|
|
|
|
STOCK_ITEM_COMMON(posters, 3)
|
|
new /obj/item/contraband/poster(L)
|
|
if(prob(40))
|
|
new /obj/item/contraband/poster(L)
|
|
if(prob(20))
|
|
new /obj/item/contraband/poster(L)
|
|
|
|
STOCK_ITEM_COMMON(parts, 5)
|
|
var/list/parts = list(
|
|
/obj/item/stock_parts/console_screen = 3, //Low ranking parts, common
|
|
/obj/item/stock_parts/capacitor = 3,
|
|
/obj/item/stock_parts/scanning_module = 3,
|
|
/obj/item/stock_parts/manipulator = 3,
|
|
/obj/item/stock_parts/micro_laser = 3,
|
|
/obj/item/stock_parts/matter_bin = 3,
|
|
/obj/item/stock_parts/capacitor/adv = 1, //Improved parts, less common
|
|
/obj/item/stock_parts/scanning_module/adv = 1,
|
|
/obj/item/stock_parts/manipulator/nano = 1,
|
|
/obj/item/stock_parts/micro_laser/high = 1,
|
|
/obj/item/stock_parts/matter_bin/adv = 1,
|
|
/obj/item/stock_parts/capacitor/super = 0.3, //Top level parts, rare
|
|
/obj/item/stock_parts/scanning_module/phasic = 0.3,
|
|
/obj/item/stock_parts/manipulator/pico = 0.3,
|
|
/obj/item/stock_parts/micro_laser/ultra = 0.3,
|
|
/obj/item/stock_parts/matter_bin/super = 0.3,
|
|
/obj/item/stock_parts/subspace/ansible = 0.5, //Telecomms parts, useless novelties and red herrings.
|
|
/obj/item/stock_parts/subspace/filter = 0.5,
|
|
/obj/item/stock_parts/subspace/amplifier = 0.5,
|
|
/obj/item/stock_parts/subspace/treatment = 0.5,
|
|
/obj/item/stock_parts/subspace/analyzer = 0.5,
|
|
/obj/item/stock_parts/subspace/crystal = 0.5,
|
|
/obj/item/stock_parts/subspace/transmitter = 0.5
|
|
)
|
|
|
|
for(var/i in 1 to rand(2, 3))
|
|
var/part = pickweight(parts)
|
|
new part(L)
|
|
|
|
STOCK_ITEM_COMMON(cane, 2)
|
|
if(prob(5))
|
|
new /obj/item/cane/concealed(L)
|
|
else if(prob(40))
|
|
new /obj/item/cane/crutch(L)
|
|
else
|
|
new /obj/item/cane(L)
|
|
|
|
STOCK_ITEM_COMMON(warning, 2.2)
|
|
if(prob(50))
|
|
new /obj/item/clothing/suit/caution(L)
|
|
else
|
|
new /obj/item/clothing/head/cone(L)
|
|
|
|
STOCK_ITEM_COMMON(gasmask, 2)
|
|
var/list/masks = list(
|
|
/obj/item/clothing/mask/gas = 10,
|
|
/obj/item/clothing/mask/gas/plaguedoctor = 1,
|
|
/obj/item/clothing/mask/gas/swat = 5,
|
|
/obj/item/clothing/mask/gas/clown_hat = 0.5,
|
|
/obj/item/clothing/mask/gas/sexyclown = 0.5,
|
|
/obj/item/clothing/mask/gas/mime = 0.5,
|
|
/obj/item/clothing/mask/gas/monkeymask = 0.5,
|
|
/obj/item/clothing/mask/gas/sexymime = 0.5,
|
|
/obj/item/clothing/mask/gas/cyborg = 1,
|
|
/obj/item/clothing/mask/gas/owl_mask = 1
|
|
)
|
|
|
|
var/type = pickweight(masks)
|
|
new type(L)
|
|
|
|
STOCK_ITEM_COMMON(mining, 2)
|
|
var/list/mine_items = list(/obj/item/shovel, /obj/item/clothing/glasses/material,
|
|
/obj/item/device/flashlight/lantern, /obj/item/mining_scanner, /obj/item/storage/box/excavation)
|
|
for(var/i in 1 to rand(1, 2))
|
|
var/to_spawn = pick(mine_items)
|
|
new to_spawn(L)
|
|
|
|
STOCK_ITEM_COMMON(paicard, 2)
|
|
new /obj/item/device/paicard(L)
|
|
|
|
STOCK_ITEM_COMMON(hide, 1)
|
|
new /obj/item/stack/material/animalhide(L, rand(5,50))
|
|
|
|
STOCK_ITEM_COMMON(custom_ka, 1)
|
|
new /obj/random/custom_ka(L)
|
|
|
|
STOCK_ITEM_COMMON(towel, 1)
|
|
new /obj/item/towel(L)
|
|
|
|
STOCK_ITEM_COMMON(camera, 1)
|
|
new /obj/item/device/camera(L)
|
|
if(prob(60))
|
|
new /obj/item/device/camera_film(L)
|
|
|
|
STOCK_ITEM_COMMON(nothing, 0)
|
|
// do nothing
|