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I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
42 lines
1.5 KiB
Plaintext
42 lines
1.5 KiB
Plaintext
// These objects are used by cyborgs to get around a lot of the limitations on stacks
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// and the weird bugs that crop up when expecting borg module code to behave sanely.
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/obj/item/stack/material/cyborg
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uses_charge = 1
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charge_costs = list(1000)
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gender = NEUTER
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matter = null // Don't shove it in the autholathe.
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/obj/item/stack/material/cyborg/New()
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if(..())
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name = "[material.display_name] synthesiser"
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desc = "A device that synthesises [material.display_name]."
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matter = null
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/obj/item/stack/material/cyborg/plastic
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icon_state = "sheet-plastic"
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default_type = MATERIAL_PLASTIC
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/obj/item/stack/material/cyborg/steel
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icon_state = "sheet-metal"
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default_type = MATERIAL_STEEL
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/obj/item/stack/material/cyborg/plasteel
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icon_state = "sheet-plasteel"
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default_type = MATERIAL_PLASTEEL
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/obj/item/stack/material/cyborg/wood
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icon_state = "sheet-wood"
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default_type = MATERIAL_WOOD
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/obj/item/stack/material/cyborg/glass
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desc_info = "Use in your hand to build a window. Can be upgraded to reinforced glass by adding metal rods, which are made from metal sheets.<br>\
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As a synthetic, you can acquire more sheets of glass by recharging."
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icon_state = "sheet-glass"
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default_type = MATERIAL_GLASS
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/obj/item/stack/material/cyborg/glass/reinforced
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desc_info = "Use in your hand to build a window. Reinforced glass is much stronger against damage.<br>\
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As a synthetic, you can gain more reinforced glass by recharging."
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icon_state = "sheet-rglass"
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default_type = MATERIAL_GLASS_REINFORCED
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charge_costs = list(500, 1000) |