mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
344 lines
10 KiB
Plaintext
344 lines
10 KiB
Plaintext
/obj/item/modular_computer/proc/eject_id()
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set name = "Eject ID"
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set category = "Object"
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set src in view(1)
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if(use_check_and_message(usr))
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return
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if(!card_slot)
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to_chat(usr, SPAN_WARNING("\The [src] does not have an ID card slot."))
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return
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if(!card_slot.stored_card)
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to_chat(usr, SPAN_WARNING("There is no card in \the [src]."))
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return
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if(active_program)
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active_program.event_idremoved(FALSE)
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for(var/datum/computer_file/program/P in idle_threads)
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P.event_idremoved(TRUE)
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card_slot.eject_id(usr)
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update_uis()
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to_chat(usr, SPAN_NOTICE("You remove the card from \the [src]."))
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/obj/item/modular_computer/proc/eject_usb()
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set name = "Eject Portable Storage"
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set category = "Object"
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set src in view(1)
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if(use_check_and_message(usr))
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return
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if(!portable_drive)
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to_chat(usr, SPAN_WARNING("There is no portable drive connected to \the [src]."))
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return
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uninstall_component(usr, portable_drive, put_in_hands = TRUE)
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verbs -= /obj/item/modular_computer/proc/eject_usb
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update_uis()
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/obj/item/modular_computer/proc/eject_item()
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set name = "Eject Stored Item"
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set category = "Object"
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set src in view(1)
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if(use_check_and_message(usr))
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return
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if(!card_slot)
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to_chat(usr, SPAN_WARNING("\The [src] does not have an ID card slot."))
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return
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if(!card_slot.stored_item)
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to_chat(usr, SPAN_WARNING("There is no item stored in \the [src]."))
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return
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var/I = card_slot.stored_item.name
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if(ishuman(usr))
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usr.put_in_hands(card_slot.stored_item)
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else
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card_slot.stored_item.forceMove(get_turf(src))
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card_slot.stored_item = null
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update_uis()
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verbs -= /obj/item/modular_computer/proc/eject_item
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to_chat(usr, SPAN_NOTICE("You remove \the [I] from \the [src]."))
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/obj/item/modular_computer/proc/eject_battery()
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set name = "Eject Battery"
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set category = "Object"
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set src in view(1)
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if(use_check_and_message(usr))
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return
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if(!battery_module)
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to_chat(usr, SPAN_WARNING("\The [src] doesn't have a battery installed."))
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return
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if(!battery_module.hotswappable)
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to_chat(usr, SPAN_WARNING("\The [src]'s battery isn't removable without tools!"))
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return
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uninstall_component(usr, battery_module, put_in_hands = TRUE)
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verbs -= /obj/item/modular_computer/proc/eject_battery
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update_uis()
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/obj/item/modular_computer/proc/eject_ai()
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set name = "Eject AI Storage"
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set category = "Object"
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set src in view(1)
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if(use_check_and_message(usr))
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return
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if(!ai_slot)
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to_chat(usr, SPAN_WARNING("\The [src] doesn't have an intellicard slot."))
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return
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if(!ai_slot.stored_card)
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to_chat(usr, SPAN_WARNING("There is no intellicard connected to \the [src]."))
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return
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if(ishuman(usr))
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usr.put_in_hands(ai_slot.stored_card)
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else
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ai_slot.stored_card.forceMove(get_turf(src))
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ai_slot.stored_card = null
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ai_slot.update_power_usage()
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verbs -= /obj/item/modular_computer/proc/eject_ai
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update_uis()
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/obj/item/modular_computer/proc/eject_personal_ai()
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set name = "Eject Personal AI"
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set category = "Object"
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set src in view(1)
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if(use_check_and_message(usr))
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return
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if(!personal_ai)
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to_chat(usr, SPAN_WARNING("There is no personal AI connected to \the [src]."))
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return
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uninstall_component(usr, personal_ai, put_in_hands = TRUE)
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verbs -= /obj/item/modular_computer/proc/eject_personal_ai
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update_uis()
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/obj/item/modular_computer/AltClick(var/mob/user)
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if(use_check_and_message(user, 32))
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return
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if(!card_slot)
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to_chat(user, SPAN_WARNING("\The [src] does not have an ID card slot."))
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return
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if(card_slot.stored_card)
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eject_id()
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else if(card_slot.stored_item)
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eject_item()
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else
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to_chat(user, SPAN_WARNING("\The [src] does not have a card or item stored in the card slot."))
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/obj/item/modular_computer/attack(mob/living/M, mob/living/user, var/sound_scan)
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sound_scan = FALSE
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if(last_scan <= world.time - 20) //Spam limiter.
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last_scan = world.time
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sound_scan = TRUE
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if(scan_mode == SCANNER_MEDICAL)
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health_scan_mob(M, user, TRUE, sound_scan = sound_scan)
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/obj/item/modular_computer/afterattack(atom/A, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(!proximity_flag)
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return
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if(scan_mode == SCANNER_REAGENT)
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if(!isobj(A) || isnull(A.reagents))
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return
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var/reagents_length = LAZYLEN(A.reagents.reagent_volumes)
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if(reagents_length)
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to_chat(user, SPAN_NOTICE("[reagents_length] chemical agent[reagents_length > 1 ? "s" : ""] found."))
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for(var/_re in A.reagents.reagent_volumes)
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var/singleton/reagent/re = GET_SINGLETON(_re)
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to_chat(user, SPAN_NOTICE(" [re.name]"))
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else
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to_chat(user, SPAN_NOTICE("No active chemical agents found in [A]."))
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else if(scan_mode == SCANNER_GAS)
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analyze_gases(A, user)
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/obj/item/modular_computer/attack_ghost(var/mob/abstract/observer/user)
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if(enabled)
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ui_interact(user)
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else if(check_rights(R_ADMIN, 0, user))
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var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/attack_hand(var/mob/user)
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if(anchored)
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return attack_self(user)
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return ..()
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/obj/item/modular_computer/attack_ai(var/mob/user)
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if(!ai_can_interact(user))
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return
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if(anchored)
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return attack_self(user)
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return ..()
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// pai can take a look, but they cannot interact with the UI
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/obj/item/modular_computer/attack_pai(mob/user)
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return attack_self(user)
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// On-click handling. Turns on the computer if it's off and opens the GUI.
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/obj/item/modular_computer/attack_self(mob/user)
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if(enabled && screen_on)
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ui_interact(user)
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else if(!enabled && screen_on)
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turn_on(user)
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/obj/item/modular_computer/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/card/tech_support))
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if(!can_reset)
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to_chat(user, SPAN_WARNING("You cannot reset this type of device."))
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return TRUE
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if(!enabled)
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to_chat(user, SPAN_WARNING("You cannot reset the device if it isn't powered on."))
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return TRUE
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if(!hard_drive)
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to_chat(user, SPAN_WARNING("You cannot reset a device that has no hard drive."))
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return TRUE
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enrolled = DEVICE_UNSET
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hard_drive.reset_drive()
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audible_message("[icon2html(src, viewers(get_turf(src)))] <b>[src]</b> pings, <span class='notice'>\"Enrollment status reset! Have a NanoTrasen day.\"</span>")
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return TRUE
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if(istype(W, /obj/item/card/id)) // ID Card, try to insert it.
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var/obj/item/card/id/I = W
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if(!card_slot)
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to_chat(user, SPAN_WARNING("You try to insert \the [I] into \the [src], but it does not have an ID card slot installed."))
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return TRUE
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user.drop_from_inventory(I, src)
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if(card_slot.stored_card)
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eject_id()
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card_slot.insert_id(I)
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update_uis()
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to_chat(user, SPAN_NOTICE("You insert \the [I] into \the [src]."))
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return TRUE
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if(is_type_in_list(W, card_slot?.allowed_items))
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if(!card_slot)
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to_chat(user, SPAN_WARNING("You try to insert \the [W] into \the [src], but it does not have an ID card slot installed."))
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return TRUE
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if(card_slot.stored_item)
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to_chat(user, SPAN_WARNING("You try to insert \the [W] into \the [src], but its storage slot is occupied."))
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return TRUE
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user.drop_from_inventory(W, src)
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card_slot.stored_item = W
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update_uis()
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verbs += /obj/item/modular_computer/proc/eject_item
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to_chat(user, SPAN_NOTICE("You insert \the [W] into \the [src]."))
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return TRUE
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if(istype(W, /obj/item/paper))
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if(!nano_printer)
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return TRUE
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nano_printer.attackby(W, user)
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return TRUE
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if(istype(W, /obj/item/aicard))
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if(ai_slot)
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ai_slot.attackby(W, user)
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return TRUE
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if(istype(W, /obj/item/computer_hardware))
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var/obj/item/computer_hardware/C = W
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if(C.hardware_size <= max_hardware_size)
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try_install_component(user, C)
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else
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to_chat(user, SPAN_WARNING("This component is too large for \the [src]."))
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return TRUE
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if(istype(W, /obj/item/device/paicard))
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try_install_component(user, W)
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return TRUE
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if(W.iswrench())
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var/list/components = get_all_components()
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if(components.len)
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to_chat(user, SPAN_WARNING("You have to remove all the components from \the [src] before disassembling it."))
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return TRUE
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to_chat(user, SPAN_NOTICE("You begin to disassemble \the [src]."))
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if(W.use_tool(src, user, 20, volume = 50))
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new /obj/item/stack/material/steel(get_turf(src), steel_sheet_cost)
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user.visible_message(SPAN_NOTICE("\The [user] disassembles \the [src]."), SPAN_NOTICE("You disassemble \the [src]."), SPAN_NOTICE("You hear a ratcheting noise."))
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qdel(src)
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return TRUE
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if(W.iswelder())
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var/obj/item/weldingtool/WT = W
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if(!WT.isOn())
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to_chat(user, SPAN_WARNING("\The [W] is off."))
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return TRUE
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if(!damage)
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to_chat(user, SPAN_WARNING("\The [src] does not require repairs."))
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return TRUE
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to_chat(user, SPAN_NOTICE("You begin repairing the damage to \the [src]..."))
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playsound(get_turf(src), 'sound/items/welder.ogg', 100, 1)
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if(WT.use(round(damage / 75)) && do_after(user, damage / 10))
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damage = 0
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to_chat(user, SPAN_NOTICE("You fully repair \the [src]."))
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update_icon()
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return TRUE
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if(W.isscrewdriver())
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var/list/all_components = get_all_components()
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if(!all_components.len)
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to_chat(user, SPAN_WARNING("This device doesn't have any components installed."))
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return TRUE
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var/obj/item/computer_hardware/choice = input(user, "Which component do you want to uninstall?", "Hardware Removal") as null|anything in all_components
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if(!choice)
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return TRUE
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if(!Adjacent(usr))
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return TRUE
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var/obj/item/computer_hardware/H = find_hardware_by_name(initial(choice.name))
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if(!H)
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return TRUE
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uninstall_component(user, H)
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return TRUE
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return ..()
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/obj/item/modular_computer/MouseDrop(atom/over_object)
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var/mob/M = usr
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if(use_check_and_message(M))
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return
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if(istype(over_object, /obj/machinery/power/apc) && tesla_link)
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return over_object.attackby(src, M)
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if(!istype(over_object, /obj/screen) && !(over_object == src))
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return attack_self(M)
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/obj/item/modular_computer/GetID()
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if(card_slot)
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return card_slot.stored_card
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/obj/item/modular_computer/hear_talk(mob/M, text, verb, datum/language/speaking)
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if(Adjacent(M) && hard_drive)
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var/datum/computer_file/program/chat_client/P = hard_drive.find_file_by_name("ntnrc_client")
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if(!P || (P.program_state == PROGRAM_STATE_KILLED && P.service_state == PROGRAM_STATE_KILLED))
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return
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if(P.focused_conv)
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P.focused_conv.cl_send(P, text, M)
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registered_message = text
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/obj/item/modular_computer/examine(mob/user)
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. = ..()
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var/obj/item/card/id/id = GetID()
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if(istype(id) && Adjacent(user))
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id.show(user)
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